Space Engineers

Space Engineers

View Stats:
Error Log help
I've been trying to find the source of these remaining Error's in my Error report.
But I can't seem to put my finger on them.
2021-09-30 20:58:22.021 - Thread: 1 -> Error: Block-pair MyObjectBuilder_Projector/holoprojector MyObjectBuilder_Projector/holoprojectorSmall is not in the same block-variant group
2021-09-30 20:58:22.042 - Thread: 1 -> MOD_ERROR: Unknown
2021-09-30 20:58:22.042 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\WheelModels.sbc
2021-09-30 20:58:22.042 - Thread: 1 -> Following blueprints could not be post-processed: MyObjectBuilder_BlueprintDefinition/Credits,
2021-09-30 20:58:22.119 - Thread: 1 -> MyAudio.UnloadData - START
2021-09-30 20:58:22.155 - Thread: 1 -> MyAudio.UnloadData - END
2021-09-30 20:58:22.155 - Thread: 1 -> MyAudio.LoadData - START
2021-09-30 20:58:22.292 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speaker / Headphone (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000
2021-09-30 20:58:26.705 - Thread: 1 -> MyAudio.LoadData - END
2021-09-30 20:58:26.839 - Thread: 1 -> MyDefinitionManager.LoadData() - END

Second group
2021-09-30 20:58:33.369 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm.
2021-09-30 20:58:33.369 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm.
2021-09-30 20:58:33.522 - Thread: 1 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used
2021-09-30 20:58:34.052 - Thread: 1 -> Entities loaded & initialized
2021-09-30 20:58:34.274 - Thread: 1 -> Checkpoint.CameraAttachedTo: 124168712738897777
2021-09-30 20:58:34.399 - Thread: 1 -> MySession.Static.LogSettings - START
2021-09-30 20:58:34.499 - Thread: 1 -> Name = Empty World 2021-09-30 20:56
2021-09-30 20:58:34.499 - Thread: 1 -> Description =
2021-09-30 20:58:34.500 - Thread: 1 -> GameDateTime = 01/01/2081 00:02:14
2021-09-30 20:58:34.500 - Thread: 1 -> Password =
2021-09-30 20:58:34.500 - Thread: 1 -> CurrentPath = D:\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World
2021-09-30 20:58:34.500 - Thread: 1 -> WorkshopId =
2021-09-30 20:58:34.500 - Thread: 1 -> CameraController = Default_Astronaut
2021-09-30 20:58:34.500 - Thread: 1 -> ThumbPath = D:\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World\thumb.jpg
2021-09-30 20:58:34.517 - Thread: 1 -> Settings:
2021-09-30 20:58:34.527 - Thread: 1 -> GameMode = Creative
2021-09-30 20:58:34.527 - Thread: 1 -> MaxPlayers = 4
2021-09-30 20:58:34.527 - Thread: 1 -> OnlineMode = OFFLINE
2021-09-30 20:58:34.527 - Thread: 1 -> TotalPCU = 100000
2021-09-30 20:58:34.527 - Thread: 1 -> PiratePCU = 300000
2021-09-30 20:58:34.527 - Thread: 1 -> AutoHealing = True
2021-09-30 20:58:34.527 - Thread: 1 -> WeaponsEnabled = True
2021-09-30 20:58:34.527 - Thread: 1 -> ThrusterDamage = True
2021-09-30 20:58:34.527 - Thread: 1 -> EnableSpectator = True
2021-09-30 20:58:34.527 - Thread: 1 -> EnableCopyPaste = True
2021-09-30 20:58:34.527 - Thread: 1 -> MaxFloatingObjects = 56
2021-09-30 20:58:34.527 - Thread: 1 -> MaxGridSize = 0
2021-09-30 20:58:34.527 - Thread: 1 -> MaxBlocksPerPlayer = 0
2021-09-30 20:58:34.527 - Thread: 1 -> CargoShipsEnabled = True
2021-09-30 20:58:34.527 - Thread: 1 -> EnvironmentHostility = SAFE
2021-09-30 20:58:34.527 - Thread: 1 -> ShowPlayerNamesOnHud = True
2021-09-30 20:58:34.527 - Thread: 1 -> InventorySizeMultiplier = 3
2021-09-30 20:58:34.527 - Thread: 1 -> BlocksInventorySizeMultiplier = 1
2021-09-30 20:58:34.527 - Thread: 1 -> RefinerySpeedMultiplier = 3
2021-09-30 20:58:34.527 - Thread: 1 -> AssemblerSpeedMultiplier = 3
2021-09-30 20:58:34.527 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
2021-09-30 20:58:34.527 - Thread: 1 -> WelderSpeedMultiplier = 2
2021-09-30 20:58:34.527 - Thread: 1 -> GrinderSpeedMultiplier = 2
2021-09-30 20:58:34.527 - Thread: 1 -> ClientCanSave = False
2021-09-30 20:58:34.527 - Thread: 1 -> HackSpeedMultiplier = 0.33
2021-09-30 20:58:34.528 - Thread: 1 -> PermanentDeath = False
2021-09-30 20:58:34.528 - Thread: 1 -> DestructibleBlocks = True
2021-09-30 20:58:34.528 - Thread: 1 -> EnableScripts = True
2021-09-30 20:58:34.528 - Thread: 1 -> AutoSaveInMinutes = 5
2021-09-30 20:58:34.528 - Thread: 1 -> SpawnShipTimeMultiplier = 0
2021-09-30 20:58:34.528 - Thread: 1 -> ProceduralDensity = 0.35
2021-09-30 20:58:34.528 - Thread: 1 -> ProceduralSeed = 0
2021-09-30 20:58:34.528 - Thread: 1 -> DestructibleBlocks = True
2021-09-30 20:58:34.528 - Thread: 1 -> EnableIngameScripts = True
2021-09-30 20:58:34.528 - Thread: 1 -> ViewDistance = 15000
2021-09-30 20:58:34.528 - Thread: 1 -> Voxel destruction = True
2021-09-30 20:58:34.528 - Thread: 1 -> EnableStructuralSimulation = False
2021-09-30 20:58:34.528 - Thread: 1 -> MaxActiveFracturePieces = 50
2021-09-30 20:58:34.528 - Thread: 1 -> EnableContainerDrops = True
2021-09-30 20:58:34.528 - Thread: 1 -> MinDropContainerRespawnTime = 5
2021-09-30 20:58:34.528 - Thread: 1 -> MaxDropContainerRespawnTime = 20
2021-09-30 20:58:34.528 - Thread: 1 -> EnableTurretsFriendlyFire = False
2021-09-30 20:58:34.528 - Thread: 1 -> EnableSubgridDamage = False
2021-09-30 20:58:34.528 - Thread: 1 -> SyncDistance = 3000
2021-09-30 20:58:34.528 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY
2021-09-30 20:58:34.528 - Thread: 1 -> AFKTimeoutMin = 0
2021-09-30 20:58:34.528 - Thread: 1 -> StopGridsPeriodMin = 15
2021-09-30 20:58:34.528 - Thread: 1 -> MaxPlanets = 99
2021-09-30 20:58:34.528 - Thread: 1 -> MaxBackupSaves = 5
2021-09-30 20:58:34.528 - Thread: 1 -> MaxFactionsCount = 0
2021-09-30 20:58:34.528 - Thread: 1 -> EnableRemoteBlockRemoval = True
2021-09-30 20:58:34.528 - Thread: 1 -> RespawnShipDelete = False
2021-09-30 20:58:34.528 - Thread: 1 -> WorldSizeKm = 0
2021-09-30 20:58:34.528 - Thread: 1 -> ResetOwnership = False
2021-09-30 20:58:34.528 - Thread: 1 -> RealisticSound = True
2021-09-30 20:58:34.528 - Thread: 1 -> EnableSaving = True
2021-09-30 20:58:34.528 - Thread: 1 -> InfiniteAmmo = False
2021-09-30 20:58:34.528 - Thread: 1 -> EnableToolShake = True
2021-09-30 20:58:34.528 - Thread: 1 -> VoxelGeneratorVersion = 4
2021-09-30 20:58:34.528 - Thread: 1 -> OffensiveWordsFiltering = False
2021-09-30 20:58:34.528 - Thread: 1 -> UseConsolePCU = False
2021-09-30 20:58:34.528 - Thread: 1 -> PredefinedAsteroids = True
2021-09-30 20:58:34.528 - Thread: 1 -> EnableSelectivePhysicsUpdates = False
2021-09-30 20:58:34.528 - Thread: 1 -> FamilySharing = True
2021-09-30 20:58:34.528 - Thread: 1 -> EnablePcuTrading = True
2021-09-30 20:58:34.528 - Thread: 1 -> SuppressedWarnings =
2021-09-30 20:58:34.528 - Thread: 1 -> SimplifiedSimulation = False
2021-09-30 20:58:34.528 - Thread: 1 -> EconomyTickInSeconds = 1200
2021-09-30 20:58:34.528 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000
2021-09-30 20:58:34.528 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000
2021-09-30 20:58:34.528 - Thread: 1 -> StationsDistanceInnerRadius = 10000000
2021-09-30 20:58:34.528 - Thread: 1 -> TradeFactionsCount = 15
2021-09-30 20:58:34.528 - Thread: 1 -> HarvestRatioMultiplier = 1
2021-09-30 20:58:34.528 - Thread: 1 -> WeatherSystem = True
2021-09-30 20:58:34.528 - Thread: 1 -> DepositSizeDenominator = 30
2021-09-30 20:58:34.528 - Thread: 1 -> DepositsCountCoefficient = 2
2021-09-30 20:58:34.528 - Thread: 1 -> EnableEconomy = True
2021-09-30 20:58:34.528 - Thread: 1 -> EnableBountyContracts = True
2021-09-30 20:58:34.528 - Thread: 1 -> EnableSupergridding = False
2021-09-30 20:58:34.528 - Thread: 1 -> EnableAutorespawn = True
2021-09-30 20:58:34.528 - Thread: 1 -> OptimalSpawnDistance = 900
2021-09-30 20:58:34.528 - Thread: 1 -> EnableGoodBotHints = True
2021-09-30 20:58:34.528 - Thread: 1 -> EnableResearch = True
2021-09-30 20:58:34.528 - Thread: 1 -> VoxelAgeThreshold = 24
2021-09-30 20:58:34.528 - Thread: 1 -> VoxelGridDistanceThreshold = 5000
2021-09-30 20:58:34.528 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000
2021-09-30 20:58:34.528 - Thread: 1 -> VoxelTrashRemovalEnabled = False
2021-09-30 20:58:34.528 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15
2021-09-30 20:58:34.528 - Thread: 1 -> PlayerInactivityThreshold = 0
2021-09-30 20:58:34.528 - Thread: 1 -> OptimalGridCount = 0
2021-09-30 20:58:34.528 - Thread: 1 -> PlayerDistanceThreshold = 500
2021-09-30 20:58:34.529 - Thread: 1 -> BlockCountThreshold = 20
2021-09-30 20:58:34.529 - Thread: 1 -> TrashFlagsValue = 7706
2021-09-30 20:58:34.529 - Thread: 1 -> TrashRemovalEnabled = True
2021-09-30 20:58:34.529 - Thread: 1 -> RemoveOldIdentitiesH = 0
2021-09-30 20:58:34.529 - Thread: 1 -> EnableVoxelHand = True
2021-09-30 20:58:34.529 - Thread: 1 -> AdaptiveSimulationQuality = True
2021-09-30 20:58:34.529 - Thread: 1 -> EnableScripterRole = False

Third and last group.
2021-09-30 20:58:36.408 - Thread: 1 -> MES Spawner / Error: Could Not Load Action Profile From Trigger: : [RAI-ICore-Backup-Action-Spawn-REP-PNeutral]
2021-09-30 20:58:36.418 - Thread: 1 -> MES Spawner / Error: Could Not Load Condition Profile From Trigger: : [counter-50]
2021-09-30 20:58:41.595 - Thread: 1 -> Analytics ids for user ([007...416]): User = (acb68120-d26e-be97-954a-15629278cf60) Session = (a6a90f9f-1e69-4615-8719-efbf88835dfc).
2021-09-30 20:58:41.610 - Thread: 1 -> Sending event to ElasticSearch: WorldStart
2021-09-30 20:58:41.670 - Thread: 1 -> Session loaded
2021-09-30 20:58:41.671 - Thread: 1 -> RunLoadingAction - END
2021-09-30 20:58:41.671 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
2021-09-30 20:58:41.680 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
2021-09-30 20:58:41.681 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
2021-09-30 20:58:41.689 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent
2021-09-30 20:58:41.689 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
2021-09-30 20:58:41.935 - Thread: 1 -> Loading duration: 94.1841548
2021-09-30 20:58:42.928 - Thread: 1 -> Updating continues.

So what I've been doing to try and improve mod stability and iron out bad mods.
Is load up a new world in creative, Empty World and just leave the game alone sitting there and wait for the error report to pop up on me.
But these remaining ones have confused.
< >
Showing 1-1 of 1 comments
ShadedMJ Sep 30, 2021 @ 8:06pm 
Here's some suggestions: Write down all the mods you have included in this game. Unsubscribe all these mods. Re-subscribe to them. This should reload all the mods. Check the settings on your game, changing the order of mods so things like Modular Encounters is loaded before other mods that use Modular Encounters.
< >
Showing 1-1 of 1 comments
Per page: 1530 50

Date Posted: Sep 30, 2021 @ 6:14pm
Posts: 1