Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I suggest this one from LastStandGamers:
https://www.youtube.com/watch?v=EL0V7B8WBjk&t=19s
1. warhead mines
2. trenches around the base with turrets (most won't dig too deep and will end up digging into the trench and in the sights of turrets)
3. dugout under base with turrets (basically make your base a floating island)
4. hide your stuff and have interior turrets in sneaky spots (some ideas would be directly above entrances or around a corner.)
https://steamcommunity.com/sharedfiles/filedetails/?id=2202930905
https://steamcommunity.com/sharedfiles/filedetails/?id=2189793432
You will need "Zone chips" and a good power source, tho it does not need much if you keep it small so just to lock specific areas from the other players.
Hit Shift+F10 in creative to open the "Spawn Items" menu to paste in "Zone Chips" so you can try/test.
i supose trenches are indeed the way too go currently.
In case you are new to the SE community and don't know me, I must specify :
I am not a SE Dev but Moderator community helper, game tester and they gave me the [dev] Tag after helping the community and the Devs for years so I can have admin rights to help on the Workshop (Steam Moderator role can't be admin).
Also, landmines. Small-grid warhead, with a sensor set to detect hostiles (and possible neutrals) A good charge in a battery should last a long time. Make sure to bury the warhead as much as possible inside the ground for better concealment. (and disable the audible alert) When something goes boom, you'll know you had visitors.
As for turrets, you may want to spam a few Interior Turrets, for better chances of a turret looking in the right direction when someone pops out. Interior Turrets are cheaper to feed, and better at tracking characters. With an overload of turrets all tracking your 'visitor', they're bound to have a nice warm welcome... to their respawn point.
Traps inside the base can be fun as well. Figure on someone eventually getting in, and see about directing their attentions down certain hallways where there's something nasty waiting. If you have a line of welders under a catwalk floor, set a sensor to detect hostiles and turn on welders... ZOT! Similar deal with having fixed mount gatling guns at the end of a tunnel, with the bare minimum of cover to chew through when activated. (Small warning, but in a long tunnel, where is there to escape before the gun mows anything in the corridor?) heh. Further thought: Put the gatling behind a block on a piston that activates just before the gun. (or a door that opens... test before installing in your actual base)