Space Engineers

Space Engineers

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DeathFish Feb 20, 2018 @ 2:00am
Does or will Space Engineers have some kind of story?
Hey there, I like survival games but I don't like to survive in games with no goal. I don't just like surviving and roaming the world, I also need some kind of a goal which gives it all meaning.

I like what you can do in the game but wouldn't like to do it just for nothing if you understand what I mean.
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Showing 1-15 of 19 comments
Lapwell Feb 20, 2018 @ 2:46am 
As far as now the game doesn't have a story unless you count the intro campaign mission. To me the game is all about creating your own world and building massive ships and stations. You can probably add mods that have campaigns (dont hold me to that idk) you could also make a story and or play with friends and have a space race kinda thing. Therese also creative where you could just ♥♥♥♥ around building silly or absolutely badass stuff
ShadedMJ Feb 20, 2018 @ 4:25am 
Originally posted by DeathFish:
Hey there, I like survival games but I don't like to survive in games with no goal. I don't just like surviving and roaming the world, I also need some kind of a goal which gives it all meaning.

I like what you can do in the game but wouldn't like to do it just for nothing if you understand what I mean.

You may have chosen the wrong game then...... Keen is not working on a story at this time, and have no plans for such.

Space Engineers is a sandbox game. You make your own story. It's been that way since the beginning. Try the in-game campaign.

Tsubasa Feb 20, 2018 @ 4:50am 
The in game campaign takes about 2 months or 3 for 2 guys to work on and be playable, so unless this game is no longer beta and they got more dudes working on it then probably you will have to stick with your own stories or fan made campaigns for now.
DeathFish Feb 20, 2018 @ 5:32am 
Well I found their roadmap and there was this:
"Finish support for scenarios, mission scripts and sub-missions (will need for tutorials)
- Better support for gradual tutorials (story-based tutorials), submissions"

So I wanted to know what the "scenarios" and "mission scripts" means. But if there won't be any story or at least anything to aim for (doesn't necessarily have to be a story), then you're right, it's not a game for me.
Quantum Feb 20, 2018 @ 5:43am 
well in factorio, scenarios are like the normal game but with a gimmick (i believe theres one where you can only use steam power, no coal or solar) but scenario might have a different definition for se.
SpetS Feb 20, 2018 @ 6:29am 
no, SE doens't have a story

but you can find some excellent scenarios with some kind of story like:
Outpost 17
Escape From Mars
The Martian
Return to Earth
Super Engineer Adventures
Wygos Feb 20, 2018 @ 7:10am 
Originally posted by DeathFish:
Hey there, I like survival games but I don't like to survive in games with no goal. I don't just like surviving and roaming the world, I also need some kind of a goal which gives it all meaning.

First about SE is not survival game.
Second Its not a story game also. So no it will not have a story like i assume u expect.

and reasons for that are simple.
1. Keen is too afraid to pick their auditory and instead trying to sit with one ass on all chairs.
2. Some people enjoy emptyness (there are many example of that on a market)

p.s.
If u ask me:
CD Projekt Red: "We are making a dream and leave greed to others".
4A Games : "We dont care what fans want, If we enjoy our game - some one else will too".
Keen should man up and make this empty space into game of ANY kind. Stop peeing pants because can't make omelette without breaking eggs.
Last edited by Wygos; Feb 20, 2018 @ 7:22am
Dracco0085 Feb 20, 2018 @ 7:42am 
Originally posted by DeathFish:
Hey there, I like survival games but I don't like to survive in games with no goal. I don't just like surviving and roaming the world, I also need some kind of a goal which gives it all meaning.

I like what you can do in the game but wouldn't like to do it just for nothing if you understand what I mean.

In a lot of ways, including story, Space Engineers is basically Minecraft in space. Meaning you need to make your own story.
casualsailor Feb 20, 2018 @ 7:51am 
Originally posted by DeathFish:
Well I found their roadmap and there was this:
"Finish support for scenarios, mission scripts and sub-missions (will need for tutorials)
- Better support for gradual tutorials (story-based tutorials), submissions"

So I wanted to know what the "scenarios" and "mission scripts" means. But if there won't be any story or at least anything to aim for (doesn't necessarily have to be a story), then you're right, it's not a game for me.

SE is a building game and Survival mode is more like Realistic / Manual building mode than it is a "survival game." Here is what the CEO said about it.

We chose to name it “survival mode” and not “realistic mode” as we originally planned. Everyone seems to have a good understanding of “survival games” these days - it’s a common term for describing a gameplay mode where players have to harvest and process resources, craft and build things and watch their stats to survive.

http://blog.marekrosa.org/2014/03/space-engineers-survival-mode-update_13.html

As you indicated in a "survival" game the goal is often not simply to survive but to survive while uncovering a mystery or to take the steps necessary to "complete" the game.

As for that roadmap it hasn't been updated in over 2 years as they are still working on bugs. At one time Keen spoke about creating missions and scenarios but that did not come to fruition. Instead they put out the tool they had build for themselves i.e the scenario editior and visual scripting tool in hopes that the modding community would do the work for them.

But only a couple of legitimate scenarios were every created due to the complextity of the work necessary. The one I have played was called Escape from Mars. It was quite an achievement. You spawn on Mars in a busted ship and the story is that the corp you work for has shot you down but you don't know why. As you explore the now hostile installations to gather resources and unlock the ability to build block you discover the reason for the corp's actions and why you must "escape" Mars.

It is really fun. But it took the modder a couple hundred hours to produce and he needed the assistance of several other modders to complete it.

For this reason I don't think we will see anything more from the modding community until the game is released and a version frozen for a while since scenarios like this can be broken by major changes. And I think Keen will need to work on the tools, maybe create some templates and get the time to create a scenario down to something reasonable before they can expect the modding community to produce volume and quality.

Last edited by casualsailor; Feb 20, 2018 @ 7:52am
DeathFish Feb 20, 2018 @ 8:59am 
Alright, thank you all for taking your time and clarifying that to me :)
Cdnr1 Feb 20, 2018 @ 9:31am 
the game has a limit how big the ships can be
Quantum Feb 20, 2018 @ 9:36am 
okay...

...what was that for again?
Cdnr1 Feb 20, 2018 @ 9:39am 
Originally posted by Quantum:
okay...

...what was that for again?

because i whould have liked someone telling me that before i bought a creative building game with a build limit
Last edited by Cdnr1; Feb 20, 2018 @ 9:39am
Dan2D3D  [developer] Feb 20, 2018 @ 10:00am 
No, we create the story and share on the workshop.

Are you able to create?
Wygos Feb 20, 2018 @ 10:04am 
Originally posted by casualsailor:
[
SE is a building game and Survival mode is more like Realistic / Manual building mode than it is a "survival game." Here is what the CEO said about it.
U forgot to put "" around words "Building game", since other games that dont consider themselves "building" has twice the content and the next enginering game has like 10 times enginering tools and prefabs not even talking about SE incomplete block sets.

SE is just cople of blocks in empty space + rotor and+ programable block.... its extreemly far from atleast average building game.
Last edited by Wygos; Feb 20, 2018 @ 10:07am
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Date Posted: Feb 20, 2018 @ 2:00am
Posts: 19