Space Engineers

Space Engineers

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Projector Problems
I'm playing solo survival and building my first large spaceworthy ship. The projector has the blueprint, but anything other than structural blocks are proving near impossible to weld. I'm having to place interior lights by hand, as well as my door sensors, which means I'll also need to rejigger my automatic doors. Holding my welder on a gyro does nothing, even failing to obstruct me from welding the projected armor block behind it, as show here; http://steamcommunity.com/sharedfiles/filedetails/?id=794788986
I love designing ships to use in survival. I prefer practical design to sculptural. But after hours stuck in various holes mining, finding I can't even build the damn thing? It's a game about designing and building your own spaceships, except you can't actually build your own spaceships.

Reload/rebooting hasn't helped. I'm not even running any mods besides camera clean-up. If anyone has a good solution, I'd love to hear it. In the mean time, I'm stuck with the "paint-by-numbers" method, placing blocks myself over the image, which takes forever and resets all settings. Yay.
Last edited by The Big Brzezinski; Nov 6, 2016 @ 6:49am
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Showing 1-6 of 6 comments
Oddity Nov 6, 2016 @ 7:02am 
Well, some objects are just innately tricky to weld and grind, worst offendor for this has to be the dreaded interior light. I resorted to just spamming my mouse around those to weld/grind them.
If you build up some supplies, 3D printing is always an option (ingame, not like, getting the actual models, but building a 3D printer instead).
I might be able to find out a blueprint I have of a 3D printer I built and meant to improve yet further. It was rather reliable, and even worked on multiplayer, and wasn't to nasty to look at either. It could weld darn anything.
Originally posted by LjSpike:
Well, some objects are just innately tricky to weld and grind, worst offendor for this has to be the dreaded interior light. I resorted to just spamming my mouse around those to weld/grind them.
If you build up some supplies, 3D printing is always an option (ingame, not like, getting the actual models, but building a 3D printer instead).
I might be able to find out a blueprint I have of a 3D printer I built and meant to improve yet further. It was rather reliable, and even worked on multiplayer, and wasn't to nasty to look at either. It could weld darn anything.

It's got to be a collision volume thing. If you're intersecting the block you want to start, it prevents you doing so to your own peril, but the actual part you need to weld only takes up a small of that block. So the area you can weld from never overlaps with the area you reach the part from. And then you get mad and whine on the forum like me.

I've got a decent 600kt max load builder. The ship I'm building is in the 4-5000kt range, so it shouldn't take that long. The biggest issue is all my timers, sensors, control chairs, panels, anything with settings is going to need to be readjusted. That's going to be more work than building the ship.

EDIT: Make that 500kt builder. Guess how I found out.
Last edited by The Big Brzezinski; Nov 6, 2016 @ 7:33am
Tom7i Nov 6, 2016 @ 7:20am 
Originally posted by LjSpike:
If you build up some supplies, 3D printing is always an option (ingame, not like, getting the actual models, but building a 3D printer instead).
I might be able to find out a blueprint I have of a 3D printer I built and meant to improve yet further. It was rather reliable, and even worked on multiplayer, and wasn't to nasty to look at either. It could weld darn anything.
Coincidentally, i've just finished building my small ship auto-assembler yesterday; it's based on the same principle which is shown in this video (that's where i got the idea & inspiration):
https://www.youtube.com/watch?v=5t0H4D_GLhU
My version looks like this:
http://steamcommunity.com/sharedfiles/filedetails/?id=794822571
I tested it yesterday and it works for my small ships; if you'd build a large version and amass enough resources, you could probably build large ships in this way too.

Edit: Oh, if you already have an auto builder and it doesn't work, then i don't know :P
Last edited by Tom7i; Nov 6, 2016 @ 7:42am
It's a manual builder, not an auto-builder;
http://steamcommunity.com/sharedfiles/filedetails/?id=794841438
I'm usually not happy with designs I make in survival mode, but I got lucky with this one. Looks like hell, but it flies with a 500kt load, the tool placement is great, flies for hours, and can draw parts from the main LCC to the cockpit.
Tom7i Nov 6, 2016 @ 7:55am 
Originally posted by The Big Brzezinski:
It's a manual builder, not an auto-builder
Ooh, ok then :) Yeah, made a smaller one too, it's pretty much essential once you start building bigger stuff...

Anyway, as for that auto-assembler i mentioned, the only problem i've found so far is that the welders only weld stuff connected to eachother and a firm block on the base, so if you have for instance a medium cargo container and on top of that a small reactor, the small reactor won't get 100% finished becouse the welders have to first weld up the larger block underneath it and by then they don't reach the small reactor anymore, so you have to finish it by hand.

Haven't tried welding projections with the manual builder thou, so i can't help much in that regard.
Last edited by Tom7i; Nov 6, 2016 @ 8:02am
I've run into that problem myself, and I'm of the opinion that the automatic building method is part of the blueprint. As in, when you're building the craft, make sure each part is place on a layer before it, not a layer after it. Factor that in and you can probably build anything. With good grinder and connector placement, and some timer blocks, you could have a small grid sitting on a pad waiting to go at the push of a button. And that small grid could be either a throw-away fighter or custom ordinance.
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Date Posted: Nov 6, 2016 @ 6:47am
Posts: 6