Space Engineers

Space Engineers

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Hrubsch 2016 年 11 月 6 日 上午 5:52
Chunks like minecraft in space engineers
Why is there no chunk system like in minecraft to reduce laggs?:steamfacepalm:
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正在显示第 1 - 15 条,共 15 条留言
Master Queef 2016 年 11 月 6 日 上午 6:05 
Because potatoes dont belong here
Oddity 2016 年 11 月 6 日 上午 7:06 
Because it wouldn't work.
In minecraft, things fit onto a grid, and don't move (with the exception of mobs/players).
In space engineers, giant ships move.
When objects are X distance away they do disapeer, so it does have as close as it can to a chunks system, but you just can't do it like in minecraft.
The two games are so different.
rb303 2016 年 11 月 7 日 上午 8:48 
Those turn blocks into entities, which freeze and dont do anything when in unloaded chunks
Mabs 2016 年 11 月 7 日 上午 8:51 
引用自 Streaming Phoenix
引用自 LjSpike
Because it wouldn't work.
In minecraft, things fit onto a grid, and don't move (with the exception of mobs/players).
In space engineers, giant ships move.
When objects are X distance away they do disapeer, so it does have as close as it can to a chunks system, but you just can't do it like in minecraft.
The two games are so different.

You mean...apart from all those mods that allow things to move you mean? Archimedies airships, the various frame mods, or even simple piston doors?
An object in Minecraft that looks like it's made out of blocks but moves isn't actually a block. They're entities; just like the player, the chests, the minecarts, etc. Very different from the game's world geometry.
Kronos 2016 年 11 月 7 日 上午 9:06 
Because you have absolutely no idea how game design works.
Canadian Normandy 2016 年 11 月 9 日 上午 10:31 
yeah... minecraft is a game that is coded with a completely different engine. anything minecraft does to optimize performance simply wouldnt work in se. its like saying if you cook raw meat it'll make it edible, so if you cook a shoe it'll have the same effect.
MechanizedCheese 2016 年 11 月 9 日 上午 11:25 
What is this "Chunking" referring to? Is it the method of memory reduction or the rendering workload reduction?

Because the space engineer currently have 2 kind of lags, one is the update timestep spikes lower than 60 ups(which is when the sim speed lower than 1.0), the other is the usual game's low fps related to graphics

The first one could technically be optimized by "zipping" the memory of blocks when it is outside the view range, but if said method appied don't expect there will be working physics when the grid is out of range.

The second one's solution is working by keen as the "render optimization"
最后由 MechanizedCheese 编辑于; 2016 年 11 月 9 日 上午 11:41
Mabs 2016 年 11 月 9 日 下午 12:23 
引用自 MapleNormandy
yeah... minecraft is a game that is coded with a completely different engine. anything minecraft does to optimize performance simply wouldnt work in se. its like saying if you cook raw meat it'll make it edible, so if you cook a shoe it'll have the same effect.
akurathedragonblader 2016 年 11 月 9 日 下午 12:28 
引用自 Steel Beowulf
The first one could technically be optimized by "zipping" the memory of blocks when it is outside the view range, but if said method appied don't expect there will be working physics when the grid is out of range.
That's essentially what chunking is. Note that Minecraft world savefiles are constantly updated in real time, so chunking saves that data to the hard drive. At least in singleplayer, SE worlds are only saved when the actual save command is used, either by the player or autosave, so chunking doesn't work here.
BRRM 2016 年 11 月 9 日 下午 12:31 
引用自 Steel Beowulf
The first one could technically be optimized by "zipping" the memory of blocks when it is outside the view range, but if said method appied don't expect there will be working physics when the grid is out of range.
That's essentially what chunking is. Note that Minecraft world savefiles are constantly updated in real time, so chunking saves that data to the hard drive. At least in singleplayer, SE worlds are only saved when the actual save command is used, either by the player or autosave, so chunking doesn't work here.
that sounds like it would make it worse...
Hrubsch 2016 年 11 月 19 日 上午 11:58 
but I mean chunks for the planets not for the ships
BlackUmbrellas 2016 年 11 月 19 日 下午 12:26 
引用自 hrubesch
but I mean chunks for the planets not for the ships
Then it's even more obvious why it wouldn't work- planets are round, Minecraft is a flat plane.

(Chunking, for the sake of other people, is how Minecraft's world is saved as a collection of "towers" 16x16x256 blocks in dimension, arranged in a grid like a chess board. The game only loads the chunks that are within a certain distance of a player, and the rest of the world is unloaded until called on when the player moves closer.)
Lystent 2016 年 11 月 19 日 下午 1:12 
http://steamcommunity.com/sharedfiles/filedetails/?id=802720212
Know the qoute from the loading screen about how the best time to study things is when they are falling apart...
最后由 Lystent 编辑于; 2016 年 11 月 19 日 下午 1:13
BlackUmbrellas 2016 年 11 月 19 日 下午 1:20 
引用自 Lystent
http://steamcommunity.com/sharedfiles/filedetails/?id=802720212
Know the qoute from the loading screen about how the best time to study things is when they are falling apart...
IIRC, that's more of a rendering thing. The actual loading of voxel information works differently.
Lystent 2016 年 11 月 19 日 下午 1:26 
引用自 BlackUmbrellas
引用自 Lystent
http://steamcommunity.com/sharedfiles/filedetails/?id=802720212
Know the qoute from the loading screen about how the best time to study things is when they are falling apart...
IIRC, that's more of a rendering thing. The actual loading of voxel information works differently.
I know, but they it does show they already considered that option.
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发帖日期: 2016 年 11 月 6 日 上午 5:52
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