Space Engineers

Space Engineers

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Zaroff Aug 5, 2020 @ 12:44pm
Blueprints Not showing up in Game
So I just recently started SE and I love me a good ole Star Trek Ship. I found these "basic shell" BPs of all the cool different star ships from star trek, I subscribe to them, it downloads, I start SE and when I go into my creative world only 3 of the 14 BPs I subbed to only show up. these are litterally shells of the ships only in Light armor blocks so I don't understand the reason why this is not working. any help or insight on how I could get a Basic shell of some of the these star trek ships would be much appreciated! :)

Here is a link to the persons collection where I got the BP's from

https://steamcommunity.com/id/Webserfer22/myworkshopfiles/?appid=244850

***UPDATE***

After doing some further research it appears the blueprints are saved as "worlds" so they only show up when trying to create a new game. yet you cant create the game as it says error when you try. any help on getting this fixed would be great
Last edited by Zaroff; Aug 5, 2020 @ 1:00pm
Originally posted by Dan2D3D:
I see it was published > 3 Sep, 2014 <

= Install the No Planets game version to be bale to load this world and blueprint it.

+ exit the game to reinstall the current game version when Blueprint done.

Where to :

- Right click on Space Engineers in your Steam Library.
- Go to properties.
- Go to BETA tab.
- - Choose the Dx9, 32bit (No planets)
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Showing 1-15 of 20 comments
Dan2D3D  [developer] Aug 5, 2020 @ 1:07pm 
Hi, the world save may be too old and can't be loaded in the new game version.

Just ask the author, on his item page, to republish the original as a new named world or republish the same to update the Workshop item.
Drizzt Aug 5, 2020 @ 2:38pm 
@Zaroff - hi, there may be more to it that that, i.e. a solution not dependant on waiting for a reply from the author, since their last workshop item was posted in early 2018 and so they may not be active anymore - can you link one of the Worlds that you are getting an error with loading (it may be some mods that are used for example) and i would be happy to have a look
Last edited by Drizzt; Aug 5, 2020 @ 2:38pm
Zaroff Aug 6, 2020 @ 12:00am 
Originally posted by Drizzt:
@Zaroff - hi, there may be more to it that that, i.e. a solution not dependant on waiting for a reply from the author, since their last workshop item was posted in early 2018 and so they may not be active anymore - can you link one of the Worlds that you are getting an error with loading (it may be some mods that are used for example) and i would be happy to have a look

Here is a file where it is a "world", others in his collection are "blueprint" its the ones that are "worlds" that I can't load in if you are able to get this ship working that would be AMAZING.

its just a light armor block shell.

https://steamcommunity.com/sharedfiles/filedetails/?id=309528982
Drizzt Aug 6, 2020 @ 1:09am 
well - Dan is right about the world being too old - lots has changed with regards to how stuff is defined - i didn't get an error when i tried to start the world it just wouldn't leave the start game screen (so was possibly throwing an error and resetting the screen ) but the ship is its own entity in the world file - so i extracted it and put in a save file of mine to see what happened and......nothing :-(
but
the save loaded, just the ship wasn't there, which is technically a good sign since it didn't crash
so - when i get a chance i will do some more digging and see if i can sort it - may well be a case of turning it into a blueprint (since that doesn't need world placement data)
anyway - i should do stuff lie buy food and go to work - but will get back to you! :-)
Zaroff Aug 6, 2020 @ 1:50am 
Originally posted by Drizzt:
well - Dan is right about the world being too old - lots has changed with regards to how stuff is defined - i didn't get an error when i tried to start the world it just wouldn't leave the start game screen (so was possibly throwing an error and resetting the screen ) but the ship is its own entity in the world file - so i extracted it and put in a save file of mine to see what happened and......nothing :-(
but
the save loaded, just the ship wasn't there, which is technically a good sign since it didn't crash
so - when i get a chance i will do some more digging and see if i can sort it - may well be a case of turning it into a blueprint (since that doesn't need world placement data)
anyway - i should do stuff lie buy food and go to work - but will get back to you! :-)


Well thank you for your effort if you can pull it off tell me how to convert it from a "world" to a "blueprint" there is a one other simular file I want to convert.

Thank you in advance and GL :)
Drizzt Aug 6, 2020 @ 2:45am 
ok - i was just being slightly stupid and hadn't forced the game to recompile the save to include the new ship - i can see it - it's there - hooray!
still got to do some stuff before i can write the instructions on how to do it (just had the thought and had to try it quickly to check) - but rest assured these ships shall be salvaged from the worlds of old :-)
Drizzt Aug 6, 2020 @ 5:33am 
ok - get ready for a horrific list of steps to follow:

[Stage 1]
1. Subscribe to the world
2. go to [steam install directory path]\Steam\steamapps\workshop\content\244850
3. open the folder with the most recent modified time and date (should be just now)
4. copy the [long number]_legacy.bin file to a temporary folder and change the .bin to .zip (when windows warns you about the extension confirm it)
5. right click the file and Extract All and click next and ok etc until it's done and it should have the new folder opened for you, which you can now minimize until we need it
6. [optional] favourite and unsubscribe from the world (the unsubscribe means you don't have unusable items in your downloaded content and so the favourite and a thumbs up shows your support and approval)

[Stage 2]
1. Start SE
2. Start a new Empty World
3. Save and quit

[Stage 3]
1. go to the temp folder where we unzipped the downloaded world
2. open SANDBOX_0_0_0_.sbs in notepad++ or something equivalent (https://notepad-plus-plus.org/downloads/) - is very important that the editor understands xml (this file will take some time to open, maybe tens of seconds)
3. use the Fold All option or equivalent (for notepad++ it is in the View menu) - bear in mind that these files are hundreds of thousands of lines long so response will be sluggish
4. click the + next to the first node(<MyObjectBuilder_Sector.... etc) to unfold it
5. then click the + next to the last node <SectorObjects>
6. you should then have 2 or more nodes, one that says <MyObjectBuilder_EntityBase xsi:type="MyObjectBuilder_Character"> and one or more that say <MyObjectBuilder_EntityBase xsi:type="MyObjectBuilder_CubeGrid">
7. if you have more than 1 CubeGrid you will either need to open each one to check the grid name (but it's possible the ship we want won't be named) or just copy all of them
8. Simplest thing to do is click the + next to the CubeGrid directly above the Character
9. Then left click to put the cursor and the end of the </MyObjectBuilder_EntityBase> directly above the Character
10. Then make sure the first CubeGrid is visible and Shift left click just to the left of the <MyObjectBuilder_EntityBase
11. You should now have all the CubeGrids selected, even the lines which are not visible due to folding
12. ctrl-c to copy to clipboard

VERY IMPORTANT NOT TO COPY ANYTHING MORE TO THE CLIPBOARD UNTIL WE HAVE PASTED WHAT WE HAVE (even with the multiple clipboard stuff we have these days this thing is huge so who knows what might happen!) - can paste to another file as backup

[Stage 4]
1. go to %AppData%\SpaceEngineers\Saves\[long number that isn't 1234567891011] - SE has two save folders, one for when steam is online and one for offline (we all have the same offline but online is our numerical steam id)
2. open the folder with the name of the Empty World we saved earlier
3. delete SANDBOX_0_0_0_.sbsB5 (this is the bit i forgot earlier which forces the game to recompile the save - useful if you want to do some cool things like change the gravity falloff)
4. open SANDBOX_0_0_0_.sbs in notepad++ (will be much quicker coz is much smaller so no need to Fold All)
5. Put the cursor just after <SectorObjects> (probably line 22) and press Enter to make a new line
6. Ctrl-v to paste the ship(s)
7. save the file

[Stage 5]
1. Load the save
2. wait a little while for the ship to load in (they are huge so may load partially and then a few seconds later complete)
3. aim cursor at ship and ctrl-b to blueprint it (make sure the blueprint screen appears so we know it has saved)
4. [optional] point somewhere in the opposite direction and ctrl-v to check you can paste the ship
4. ctrl-delete both ships to delete them so we can reuse this save to import another ship
5. exit and save

any questions please do ask

also if you want an incredible USS Enterprise check this out - doesn't matter if you don't have the DLC, since you'll just lose those blocks which are mainly interior details, doors and windows - since these ships you're looking at are just shells from many years ago, i think this one will knock your socks off!

https://steamcommunity.com/sharedfiles/filedetails/?id=2105716072
The author of this thread has indicated that this post answers the original topic.
Dan2D3D  [developer] Aug 6, 2020 @ 8:32am 
I see it was published > 3 Sep, 2014 <

= Install the No Planets game version to be bale to load this world and blueprint it.

+ exit the game to reinstall the current game version when Blueprint done.

Where to :

- Right click on Space Engineers in your Steam Library.
- Go to properties.
- Go to BETA tab.
- - Choose the Dx9, 32bit (No planets)
Last edited by Dan2D3D; Aug 6, 2020 @ 8:38am
Drizzt Aug 6, 2020 @ 12:12pm 
That may well be easier, but i'm not reverting to the ancient build to test it - there are probably some tweaks that can be made to the save to load it in the current build, so i will look at that to see if it's a bit easier than pasting the ship data into a new save file (which is essentially what all that those instructions i posted were - there's just a lot of little fiddly steps)
So if you do the revert to pre-planet build, just remember to blueprint everything in one go! :-P
Zaroff Aug 6, 2020 @ 2:03pm 
Originally posted by Dan2D3D:
I see it was published > 3 Sep, 2014 <

= Install the No Planets game version to be bale to load this world and blueprint it.

+ exit the game to reinstall the current game version when Blueprint done.

Where to :

- Right click on Space Engineers in your Steam Library.
- Go to properties.
- Go to BETA tab.
- - Choose the Dx9, 32bit (No planets)

thank you so much that worked beautifully and now I am switching to the current build :)

Drizzt I appreciate the time you took to type all that out and research you did. happy gaming to all of you :)
Drizzt Aug 6, 2020 @ 2:07pm 
no worries - it was useful for me to learn a bit more about how the world files are structured - and typing the steps was a reminder to me that i really should actually use my youtube channel lol :-)

Enjoy the ships (i already had a little bit of fun fitting engines into the mountings on one of them) - and the enterprise model is really nice - but do check out the one i linked - it's stunning - even more so if you have the decorative DLC

Happy engineering! :-)
Zaroff Aug 6, 2020 @ 2:57pm 
now on to my next delema how do i convert Heavy armor blocks to light armor blocks? any idea on that one?
Drizzt Aug 6, 2020 @ 3:03pm 
lol - i can think of another way like my horrible pasting method (find and replace the block type id in the save file) - don't know if you can change block types using scripts (mods can replace a block type with another - but that would replace the heavy armor block with the light armour block and make the ship require the mod, which would likely make things very weird)

i will try the text method - this should be 100 times easier than the other one since you now have the save file (just one edit and delete the compiled save)
Dan2D3D  [developer] Aug 6, 2020 @ 3:05pm 
Originally posted by Zaroff:
now on to my next delema how do i convert Heavy armor blocks to light armor blocks? any idea on that one?

You need SEToolbox World editor shared and maintained by a SE player :

https://github.com/mmusu3/SEToolbox/releases

BUT

I strongly recommend to open a copy of your save with SEToolbox just in case you make a mistake and lose your Fav save.

How to create a copy of your save :

1 - Select your save.
2 - Click the "Save as" button on the left.
3 - Change the save name to create a *copy.
4 - Open that new copy with SEToolbox.

*
Never test with your original save, better create a copy and fix the original save when solution found in the copy, this way you will not mess up your save.
Last edited by Dan2D3D; Aug 6, 2020 @ 3:19pm
Drizzt Aug 6, 2020 @ 3:15pm 
@Zaroff - ok - well i did it with a find and replace (took a few minutes tops) - and you're wanting the enterprise shell right? she is a beauty :-)

let me know if you want the steps (only a few this time and you can do it in regular notepad :-))
Last edited by Drizzt; Aug 6, 2020 @ 3:18pm
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Date Posted: Aug 5, 2020 @ 12:44pm
Posts: 20