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I built a "decoy dropper" ship to use on the NPC bases that spawn in my game (Modular Encounters with the Surface Occupation add on.) I designed it to weld up a merge block with a decoy on it, covered in a layer of armor. The welders couldn't quite reach the block of armor directly over the decoy in the center of the merge block. I ended up scrapping the idea. Among other things, decoys don't deform when damaged, they just pop. The first bullet to hit the decoy "traffic cones" would deform the armor and almost always instantly crushed the decoy. :(
Posting a picture would do wonders here.
My guess is the projection doesn't have an anchor point. The projection needs to touch another block for welding to start. The projection will highlight the blocks that can be welded. If you enable "Show Only Buildable" and no part of the projection shows, then the projection isn't touching another block and cannot be welded.
https://steamcommunity.com/sharedfiles/filedetails/?id=2147797615
Testing in creative mode. I can grind the gatling turrets and missile turrets and they get repaired immediately. I can grind away the interior turrets without a problem though. If I remove the turrets they are welded back immediately.
Hope it helps.
All of these allow for the repair of the blocks, but will not weld in anything new from the projection! I'm beginning to suspect that its related to the DLC, but I have no idea how.
Any more help with this appreciated as I still have not found a solution.
I really want to test this creation to its full extent, but if its unable to replace destroyed blocks I'm not able to.
Any more ideas?
OR
If you are sure it's a bug and you already tested all about it (reading your previous posts), just report it to the SE programmer with a short description of the problem and add the Workshop world (the bug) in so he can try and be able to work on a fix.
Report directly to the SE programmer so he can chat with you if he need more info :
Email = support@keenswh.com
Or
Support Portal = https://support.keenswh.com/spaceengineers/pc
(create "Bug report" on the Portal)
Yes.
Well my testing criteria was pasting it in, grinding blocks and seeing which can be ground and which were welded, then removing blocks and seeing which were welded back in place. Just welding....
Because it seemed out of spec for the discussion, I did NOT test : weapon firing, potential conveyor/storage issues, movement, gyros, or anything else.
I have exactly the same issue. New to welders (been using bots, but now on another server without them...) and created a printer with 12 welders.
All things as you describe - they will REPAIR if I hand make and grind the 'waste' block(s) so I know it is set up and reaches the blocks, etc. I tested while the projector wall was moving away and as fast as I could grind, it would replace - until it was about 5 m away (so clearly plenty of mats and things work, etc.....)
It will NOT build new ones (either the ones destroyed by grinding or only projected).
Hi, better create a new forum discussion and share your save in asking the community to help you, because the game is not the same today and why it is better to create new so all can help.
__
>> How to publish a world save :
1 - Select your save.
2 - Click the "Publish" button on the left.
3 - Choose a proper Tag or skip all and click the OK button.
4 - Your world will be uploaded to Steam Workshop.
5 - Share the Workshop item link here.
___
Note
I will lock this old discussion and don't be shy to create a new one.