Space Engineers

Space Engineers

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D3RR4NG3D Jun 29, 2020 @ 6:39pm
Problems Welding From a Projection
Exactly as the title suggests, I have active, powered welders on the same grid as a projector. The projector is set to keep projection as I'm trying to create a self repair system. When I remove blocks from the structure the projected block appears exactly as it should, but the welders do nothing to weld it into place.
I'm currently playing this is creative so the welders shouldn't need materials to weld, however I put some in to be sure, still no action from the welders.
I have attempted a reload of the world, and have tried it in survival too, I can't get it to work.
Any ideas welcome.
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Showing 1-14 of 14 comments
D3RR4NG3D Jun 29, 2020 @ 7:00pm 
I have also tested grinding down blocks as opposed to deleting them with creative tools, and I have also tried shooting them with both Gatling and missile turrets. The welders will repair all of the blocks in question, but as soon as they are destroyed the projection will appear but the welders will not place the blocks and weld them back in.
EmberStar Jun 29, 2020 @ 7:02pm 
The welders need to be in range of the block you want to weld. It's not enough to just have them on the same grid. Small grid welders have a range of about three small blocks from the center of the two prongs, meaning that if you have them on either side of a small grid merge block they can weld the matching piece of the merge block and about a layer of blocks on top of that.

I built a "decoy dropper" ship to use on the NPC bases that spawn in my game (Modular Encounters with the Surface Occupation add on.) I designed it to weld up a merge block with a decoy on it, covered in a layer of armor. The welders couldn't quite reach the block of armor directly over the decoy in the center of the merge block. I ended up scrapping the idea. Among other things, decoys don't deform when damaged, they just pop. The first bullet to hit the decoy "traffic cones" would deform the armor and almost always instantly crushed the decoy. :(
D3RR4NG3D Jun 29, 2020 @ 7:13pm 
Yeah I have welders in range of every block, sorry if I didn't explain that very well, but this build is a Large grid- small space outpost, it has 40 welders on it that all point outward to keep the armor and turrets welded up. Literally designed to be a pain in the ass to kill as it just keeps rebuilding itself while you reload... or that's the plan. The welders can reach to repair every block that I'm having trouble with, but they aren't placing them from the projection when they're destroyed.
ShadedMJ Jun 29, 2020 @ 7:22pm 
Similar comments to EmberStar.

Posting a picture would do wonders here.

My guess is the projection doesn't have an anchor point. The projection needs to touch another block for welding to start. The projection will highlight the blocks that can be welded. If you enable "Show Only Buildable" and no part of the projection shows, then the projection isn't touching another block and cannot be welded.
D3RR4NG3D Jun 29, 2020 @ 7:28pm 
Here's a picture that may help you visualize the problem - https://imgur.com/a/QKybmIH
D3RR4NG3D Jun 29, 2020 @ 7:31pm 
Ok I hadn't seen your comment before posting that Shaded, but as you can see, the blocks are projecting correctly. This picture was taken after I had shot it so you can see two welders are missing inside, however there are two more welders behind the central blast door blocks that are able to weld them two welders back in, they just aren't doing it.
D3RR4NG3D Jun 29, 2020 @ 7:56pm 
Reading into it, it may be a known issue with welders since the latest patch, however I'm not sure it's that. I've published the grid if anyone wants to take a look.
https://steamcommunity.com/sharedfiles/filedetails/?id=2147797615
ShadedMJ Jun 29, 2020 @ 8:28pm 
My perspective may not be valid. This build uses DLC that I do not have (neon stuff), and the welders are trying to weld those blocks.

Testing in creative mode. I can grind the gatling turrets and missile turrets and they get repaired immediately. I can grind away the interior turrets without a problem though. If I remove the turrets they are welded back immediately.

Hope it helps.
Last edited by ShadedMJ; Jun 30, 2020 @ 12:25am
D3RR4NG3D Jun 30, 2020 @ 9:16am 
Thanks for taking a look Shaded, you say it works fine for you?? That's very weird, I have put this grid into 3 of my saved worlds now for testing, one survival, one creative, and then a brand new creative game to ensure it wasn't a bug with PCU limits.

All of these allow for the repair of the blocks, but will not weld in anything new from the projection! I'm beginning to suspect that its related to the DLC, but I have no idea how.
Any more help with this appreciated as I still have not found a solution.

I really want to test this creation to its full extent, but if its unable to replace destroyed blocks I'm not able to.
Any more ideas?
D3RR4NG3D Jun 30, 2020 @ 9:17am 
I have also painted everything default colors and removed all the neon blocks from the grid and the projection.... Still no good.
Dan2D3D  [developer] Jun 30, 2020 @ 9:27am 
Hi, I recommed to save in front of the bug, load/save/exit to publish that save on the Workshop so all can give it a try.



OR

If you are sure it's a bug and you already tested all about it (reading your previous posts), just report it to the SE programmer with a short description of the problem and add the Workshop world (the bug) in so he can try and be able to work on a fix.

Report directly to the SE programmer so he can chat with you if he need more info :

Email = support@keenswh.com
Or
Support Portal = https://support.keenswh.com/spaceengineers/pc
(create "Bug report" on the Portal)
Last edited by Dan2D3D; Jun 30, 2020 @ 9:28am
ShadedMJ Jun 30, 2020 @ 2:28pm 
Originally posted by D3RR4NG3D:
... you say it works fine for you?? ...

Yes.
Well my testing criteria was pasting it in, grinding blocks and seeing which can be ground and which were welded, then removing blocks and seeing which were welded back in place. Just welding....

Because it seemed out of spec for the discussion, I did NOT test : weapon firing, potential conveyor/storage issues, movement, gyros, or anything else.
TechCoder Jun 11, 2021 @ 9:45am 
Originally posted by D3RR4NG3D:
I have also tested grinding down blocks as opposed to deleting them with creative tools, and I have also tried shooting them with both Gatling and missile turrets. The welders will repair all of the blocks in question, but as soon as they are destroyed the projection will appear but the welders will not place the blocks and weld them back in.

I have exactly the same issue. New to welders (been using bots, but now on another server without them...) and created a printer with 12 welders.

All things as you describe - they will REPAIR if I hand make and grind the 'waste' block(s) so I know it is set up and reaches the blocks, etc. I tested while the projector wall was moving away and as fast as I could grind, it would replace - until it was about 5 m away (so clearly plenty of mats and things work, etc.....)

It will NOT build new ones (either the ones destroyed by grinding or only projected).

Dan2D3D  [developer] Jun 11, 2021 @ 9:55am 
@poweredsm

Hi, better create a new forum discussion and share your save in asking the community to help you, because the game is not the same today and why it is better to create new so all can help.

__

>> How to publish a world save :

1 - Select your save.

2 - Click the "Publish" button on the left.

3 - Choose a proper Tag or skip all and click the OK button.

4 - Your world will be uploaded to Steam Workshop.

5 - Share the Workshop item link here.

___


Note
I will lock this old discussion and don't be shy to create a new one.
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Date Posted: Jun 29, 2020 @ 6:39pm
Posts: 14