Space Engineers

Space Engineers

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KanmanDS Jun 28, 2020 @ 6:43pm
Complete Waste Of Time
I was super excited to do some interesting things with the new hinges. It's been a long while since I played. I remembered that all the moving parts (pistons, rotors, etc) were always a recipe for disaster, but the Devs were forever trying to make it more stable. Now here we are with a whole NEW moving part, the hinge! Surely they wouldn't be adding new moving parts unless they finally cracked the code on stable moving sub-grids. I'm in! Let's make something cool!

I sat for about 2 days designing a really cool small-block ship with the hinges holding the atmo thrusters. It sort of looked like a bug standing on the water of a pond with its arms and legs spread out. Let's do this! I pasted it from the empty space Creative world to a game with planets. And.... it shakes itself apart completely in seconds.

I try various combinations of the locks and the shared inertia buttons. Most cause explosions. Others make no positive impact on stability.

Back to creative. Simplify the build. There were two hinges stacked between the hull and the thrusters. Let's drop that to one.

Boom. Explosions everywhere.

Let's turn off all the locks and just use shared inertia. Kinda stable! But the ship won't sit still. It keeps drifting off in random directions. The rotors keep wiggling around every time I change speed. It's like trying to ride a bull.

I finally wrestle it to the ground where I spam P until it finally locks down on to my base. Then it shakes itself to death and explodes, blowing a massive hole in the base I spent all last week building.


Why do you sell a game with moving parts that cannot be used? Don't you even feel a little bad about it after all these years?
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Showing 1-14 of 14 comments
YeetWoodMac Jun 28, 2020 @ 6:48pm 
to answer your last comment..... greed knows no guilt
Dan2D3D  [developer] Jun 28, 2020 @ 7:05pm 
Hi, you probably found a "Bad concept" because looking at the Workshop I can see a lot are able to create very very cool "mechanics".

I am not the best Engineer in the SE community and I can create ship ramps, rotating ships/stations, rotor hangar, huge station blast doors (on rotor or piston), piston elevators, piston connectors, etch ... without any problems, well I had to find the "Working" concept but did not took me a lot of time to find the good ones.

Maybe share your save here on the forum so the Veteran players can go in to find a working solution for you, we have very kind community helpers.
Last edited by Dan2D3D; Jun 28, 2020 @ 7:40pm
KanmanDS Jun 28, 2020 @ 7:42pm 
How can you justify defending a game engine that generates free energy? When a hinge or rotor turn far enough to reach a state of self-intersection, and the whole machine just starts shaking and flying off in random directions.... That's not a 'bad concept'. That's a broken physics engine.

Keen has attempted to re-code the game's physics engine to make the pistons and rotors more stable more than once.

So, few players can make the game do what it is supposed to. And the developers can't explain why the game is doing what most players are seeing. But you're right. It's probably just 'bad concepts'. I mean, obviously if the game were actually broken on a fundamental level, it wouldn't have these tens of millions of players logging in each day. So obviously the problem is on my end.
Dan2D3D  [developer] Jun 28, 2020 @ 7:44pm 
Don't be shy to share one "Not working" concept at a time so me and the Veteran players can help.
Last edited by Dan2D3D; Jun 28, 2020 @ 7:44pm
BreezeRider Jun 28, 2020 @ 7:57pm 
Starship EVO
Genjokoan Jun 28, 2020 @ 10:39pm 
Originally posted by BreezeRider:
Starship EVO
Stop spamming.
Genjokoan Jun 28, 2020 @ 10:49pm 
@KanmanDS, at the risk of my intent being misunderstood - Video or it did not happen!
Seriously, many people seem to be here mostly to watch and worship Clang. Like NASCAR fans... not that there is anything wrong with that.
So upload the most Clang mayhem you have. Some will enjoy the booms, some will enjoy trying to make it work.
Are there any interesting data in any logs? Not knowing your piston/rotor kung fu (mine sucks pond scum), have you watched Splitsie's how toos?
Waldherz Jun 28, 2020 @ 11:46pm 
Idk...with time I got pretty much all my vehicles to work with pistons, rotors and even the new hinges without a single explosion in pretty much a full year.
Karmaterrorᵁᴷ Jun 29, 2020 @ 3:32am 
You have to understand why it happens to build around it.

For example the stuff on the end of hinges wont be taken into account be inertial dampners so will pull on your grid in natural gravity.

The ship spinning around is usually down to two blocks pressing on eachother. In real life thats an internal force and would not move the object. In se that is seen as an external force acting on the grid causing the spin.

So we have to be very carefull about limit settings. Ensuring we leave enough clearance for no blocks to press against eachother. Then to actually have thrusters on subgrids work we needs a script ir two. One to allow thruster use, and maybe an auto level script if the position of the subgrids isnt balanced around the centre of mass.

Its a learning curve getting to grips with se physics. But once you get the hang of it stuff starts to become easier :)
Last edited by Karmaterrorᵁᴷ; Jun 29, 2020 @ 3:33am
Whiplash711 Jun 29, 2020 @ 5:16am 
You know OP all we have is your word and we do not know the toaster you are playing on. So in the end it could be your design that is an issue or perhaps your toaster can not handle the game. Would not be the first ignorant person to play this game but never pay attention to REQUIREMENTS. So before you start throwing stones at others look in the mirror and be sure you are on high ground. With no video and no PC specs sounds like YOU have an issue. Add to that Dan telling you that others are not having your issues, yeah conclusion is this is a YOU issue. Trying to dump it off on the game is shameful. Then again this community like so many others has no issue with shameful if it means attacking a dev team. Then the community wonders why actual developers do not come into the forums here on Steam.

Report this if it pleases you but in the end I am right. You have done nothing but attack Keen and anyone that does not understand that it MUST be the games issue even if so many others do not have your issue. Once asked to share your save you go silent.

I smell a troll folks, they stink to high heaven.
BadAssAtron Jun 29, 2020 @ 3:05pm 
So many people are just... in love with trash. No wonder the worlds so full of it
BadAssAtron Jun 29, 2020 @ 3:06pm 
Originally posted by Whiplash711:
You know OP all we have is your word and we do not know the toaster you are playing on. So in the end it could be your design that is an issue or perhaps your toaster can not handle the game. Would not be the first ignorant person to play this game but never pay attention to REQUIREMENTS. So before you start throwing stones at others look in the mirror and be sure you are on high ground. With no video and no PC specs sounds like YOU have an issue. Add to that Dan telling you that others are not having your issues, yeah conclusion is this is a YOU issue. Trying to dump it off on the game is shameful. Then again this community like so many others has no issue with shameful if it means attacking a dev team. Then the community wonders why actual developers do not come into the forums here on Steam.

Report this if it pleases you but in the end I am right. You have done nothing but attack Keen and anyone that does not understand that it MUST be the games issue even if so many others do not have your issue. Once asked to share your save you go silent.

I smell a troll folks, they stink to high heaven.
<--- is the troll. The game is broken stop wasting everyones money and time
mikebou (Banned) Jun 29, 2020 @ 3:17pm 
Originally posted by Karmaterrorᵁᴷ:
You have to understand why it happens to build around it.

For example the stuff on the end of hinges wont be taken into account be inertial dampners so will pull on your grid in natural gravity.

The ship spinning around is usually down to two blocks pressing on eachother. In real life thats an internal force and would not move the object. In se that is seen as an external force acting on the grid causing the spin.

So we have to be very carefull about limit settings. Ensuring we leave enough clearance for no blocks to press against eachother. Then to actually have thrusters on subgrids work we needs a script ir two. One to allow thruster use, and maybe an auto level script if the position of the subgrids isnt balanced around the centre of mass.

Its a learning curve getting to grips with se physics. But once you get the hang of it stuff starts to become easier :)
Best advice and explanation yet on this thread.
Dan2D3D  [developer] Jun 29, 2020 @ 4:29pm 
@Whiplash711

Would be kind to help if you post in, imo it's wtty comments the OP may not have asked for.

It goes for all members in > Post in to help or ignore and move one.
Last edited by Dan2D3D; Jun 29, 2020 @ 4:29pm
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Date Posted: Jun 28, 2020 @ 6:43pm
Posts: 14