Space Engineers

Space Engineers

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luppolo Jun 28, 2020 @ 6:35am
Disable Lightning Damage While Keeping Weather Effects On
Is it possible to disable lightning damage while keeping all the other weather effects on ?

I fail to find any sense in this mechanic that stealthy hits a random cube with no way to detect it.

I was building a Large Ship and when i unlocked the Landing Gears everything fell apart because a lightning destroyed a couple random cubes and i wasn't able to identify nor that it happened nor where it happened.

Thanks
Originally posted by luppolo:
I've put some decoys around the base and it should suffice.
A dedicated item should be present in vanilla instead of using something that requires building a gatling gun...

I'm already using "Automatic LCDs 2" but it happened on a disconnected grid so i never saw that

Registered, upvoted ad bookmarked support.keenswh.com

Downloading the "No Lightning Damage" mod while waiting for a proper fix

Thank you for the advices
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abordoli Jun 28, 2020 @ 9:16am 
I have had some luck using decoys. It seems they can take a couple of strikes before needing to be ground down and replaced. I especially put them near antennas (base or ship) as those seem to be common targets.

You can detect damage using the "Automatic LCDs 2" and emplying the "damage" command.
Dan2D3D  [developer] Jun 28, 2020 @ 9:31am 
Hi, I recommend to use the Portal search tool because A Lot are participating in the making of SE by reporting all bugs and creating "Petitions" over there.

here is the petition about it where you can comment and add your vote to help :

https://support.keenswh.com/spaceengineers/pc/topic/please-add-a-remove-lightning-damage-option

Keep in mind the Devs told the community they will choose from the most wanted on the Portal if they decied to change or add more to the game.

______

Important notes :

the weather is set on "Risk X3" at the moment and should not be so we will have a hotfix next week that will fix that.

___

Official Guide :
https://steamcommunity.com/sharedfiles/filedetails/?id=2139821766
__

You may use this new Mod recently shared by a kind SE Modder :

https://steamcommunity.com/sharedfiles/filedetails/?id=2143322540

Last edited by Dan2D3D; Jun 28, 2020 @ 9:37am
A developer of this app has indicated that this post answers the original topic.
luppolo Jun 28, 2020 @ 9:50am 
I've put some decoys around the base and it should suffice.
A dedicated item should be present in vanilla instead of using something that requires building a gatling gun...

I'm already using "Automatic LCDs 2" but it happened on a disconnected grid so i never saw that

Registered, upvoted ad bookmarked support.keenswh.com

Downloading the "No Lightning Damage" mod while waiting for a proper fix

Thank you for the advices
Dan2D3D  [developer] Jun 28, 2020 @ 9:57am 
Here is a message from one of the Devs on Keen Discord :

Aragath Yesterday at 3:24 PM
Build a couple of random blocks around your base as you will drastically decrease the chance of your important stuff getting hit.
luppolo Jun 28, 2020 @ 10:14am 
I just built a ship big enough to fit the important stuff so i'm moving from this zone to a snowy valley i found 20 km away. I think i can get enough Hydrogen with that ice and maybe reach the open space... far away from lightnings!
Dan2D3D  [developer] Jun 28, 2020 @ 10:18am 
It's good move tho the wather stops at about 1400m.

I may build a new station over there ;)
luppolo Jun 28, 2020 @ 12:02pm 
Originally posted by Dan2D3D:
It's good move tho the wather stops at about 1400m.

I may build a new station over there ;)
You just opened my mind to greatness... is there wind at that height? I might need a hundred of solar panels...
Dan2D3D  [developer] Jun 28, 2020 @ 12:07pm 
It should be OK, but I am not sure at 100%... I don't know because not tested on my side.

Tregrenos Jun 28, 2020 @ 2:12pm 
Do decoys not work below armor plating in terms of lightning strikes? Friend said they weren't helping at all, but not sure if he has them exposed or concealed, as if drawing fire from an enemy ship to a heavily armored portion of yours.
Dan2D3D  [developer] Jun 28, 2020 @ 2:25pm 
Originally posted by Tregrenos:
Do decoys not work below armor plating in terms of lightning strikes? Friend said they weren't helping at all, but not sure if he has them exposed or concealed, as if drawing fire from an enemy ship to a heavily armored portion of yours.

It is set on "Risk X3" in that update that should not be and the SE Devs will surely push a Hotfix next week.

Lightning goes on Decoy blocks but not all the time :
https://steamcommunity.com/sharedfiles/filedetails/?id=2144693306
One got me right after the above lightning :
https://steamcommunity.com/sharedfiles/filedetails/?id=2144683676
+ A lot are participating and reported directly to the SE Programmers so it should be better in a near future.
Last edited by Dan2D3D; Jun 28, 2020 @ 2:25pm
We had to turn off weather entirely because of how insane the lightning is. Being struck by lightning is suppose to be rare but in this game the lightning is sentient practically and just goes after you big time.
Drizzt Aug 4, 2020 @ 12:40pm 
Originally posted by Dan2D3D:
Here is a message from one of the Devs on Keen Discord :

Aragath Yesterday at 3:24 PM
Build a couple of random blocks around your base as you will drastically decrease the chance of your important stuff getting hit.

If you see what Aragath says here - i think people are maybe confusing decoy the concept with Decoy the block.....
So each lightning strike targets a grid, and then a block on that grid - so if you put half a dozen unconnected armour blocks around your base, each lighting strike is then 6 times less likely to hit a block on your base, because it has another 6 grids to choose from.

Or do what i do and hide underground like a coward :-)
Valen Aug 4, 2020 @ 2:46pm 
Ok, but who is going to prevent the garbage collector from deleting those random block when I am away from base?

It's not against you, Drizzt. Just, this seems like a louzy solution the developers consider. They shouldn't have made it so destructive. Have the (solid) armorblocks conduct it to ground harmlessly like any normal lightnig protection. Or maybe have secondary branches to adjacent blocks fry the computer components only disabling functions.
Drizzt Aug 4, 2020 @ 2:54pm 
yeah no worries i take no offence :-)
garbage collection can be modified so maybe that could help - but from what i understand weather is a work in progress and the devs are accepting feedback to modify it - i believe Dan mentioned something about an update next week
but also weather is moddable - and so it's possible the frequency of lighting can be modified - if i get a chance i will look at the guide written by the original mod author (who worked with Keen to implement it in game)
but now i should probably sleep (am sure i have been up for 2 days endlessly admiring ships people have built - oh yeah and surviving on mars - must have eaten food at some point....)
:-)
Drizzt Aug 4, 2020 @ 2:56pm 
also - not sure if garbage collection is the same for station blocks.....but if i go experiment now 8 hours will disappear :-)
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Date Posted: Jun 28, 2020 @ 6:35am
Posts: 29