Space Engineers

Space Engineers

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Waldherz Jun 24, 2020 @ 2:42pm
Arent weather effects supposed to not show in pressurized rooms?
They said it in the stream, its currently raining inside my VERY MUCH pressurized room on a new world xd
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Showing 1-15 of 37 comments
76561199068549227 Jun 24, 2020 @ 2:45pm 
AND LOWERS FPS TOO MUCH
herrschaftg35 Jun 24, 2020 @ 3:25pm 
Hopefully that gets fixed with all of the new bugs.
Waldherz Jun 24, 2020 @ 3:26pm 
Alright then ^^

I dont have any fps drops so far though... hope it gets fixed for you guys asap. Cuz this update is actualy pretty nice.
Vert Jun 24, 2020 @ 6:05pm 
They did say in the stream that it was in fact not "supposed" to show weather in pressurized environments. I can confirm this is not the case in ships/vehicles. Have not tried in a base yet.

And I have seen no FPS drop with weather.
Waldherz Jun 24, 2020 @ 9:55pm 
Yea, I did a test out of interest. Not even on super weak and old hardware (in my opinion a GTX 560 and a i3 3320 is old and weak by now).

Not noticable performance degradation. Maaaaybeeee 1-2 fps with some effects. But idk.
Dan2D3D  [developer] Jun 24, 2020 @ 10:42pm 
Hi, I see a bit of fog inside but no rain when I am under station blocks :
https://steamcommunity.com/sharedfiles/filedetails/?id=2141116220
Same for heavy sand storm = hatder to see outside and just a bit of fog inside presurized stations:
https://steamcommunity.com/sharedfiles/filedetails/?id=2141120461
https://steamcommunity.com/sharedfiles/filedetails/?id=2141121941
Last edited by Dan2D3D; Jun 24, 2020 @ 10:43pm
Waldherz Jun 24, 2020 @ 10:47pm 
Interesting. Im having a whole proper alien thunderstorm inside my ship rn xd
Dan2D3D  [developer] Jun 24, 2020 @ 10:54pm 
The large ship I used is open so yes I got a lot more fog in this one.

I will go try the Alien planet with a pressurized ship, bbl ...


___


Would be kind to report all bugs you will find directly to the programmer, well would help me alot since you found some already :selike:
Last edited by Dan2D3D; Jun 24, 2020 @ 10:54pm
herrschaftg35 Jun 24, 2020 @ 11:23pm 
Normal situation with fog:
https://steamcommunity.com/sharedfiles/filedetails/?id=2140660378
Front portion of my base with fog inside, while the remaining 95% is clear besides everything being pressurized.
https://steamcommunity.com/sharedfiles/filedetails/?id=2140660642
Inside of my ship that is also pressurized.
https://steamcommunity.com/sharedfiles/filedetails/?id=2141151449
The fog does not show here becasuse I am under the voxels. Which is why 95% of my base was clear inside. If I move forward 30 meters, the fog will return.
https://steamcommunity.com/sharedfiles/filedetails/?id=2140660246

Within an hour of updating the game, the performance was terrible. But the game has ran fine several hours later. It has not rained inside any of my grids, so far it is just fog.
Last edited by herrschaftg35; Jun 24, 2020 @ 11:25pm
Stollie Jun 25, 2020 @ 12:26am 
Simple answer.

They didn't code the particle system to be able to do proper detection for the weather effects.

This has been the case since they first introduced weather and KSWH is either incapable or not interested in fixing it to that level of collision detection.

Having coded up a particle collision detection system for Space Engineers when I was messing around making rain, and having seen it done by DarkStar in a highly optimized manner with his weapons system, I know its 100% possible to do in an efficient way.

I can't reliably comment on why KSWH's implementation doesn't use better collision detection, the code is out there for them to look at for reference.

https://support.keenswh.com/spaceengineers/publictest/topic/weather-particle-collisions-1-194-public-test
Last edited by Stollie; Jun 25, 2020 @ 12:27am
Dan2D3D  [developer] Jun 25, 2020 @ 1:16am 
Waldherz彡, I got a lot more fog inside large block pressurized ship when the intensity of AlienFogHeavy is high, like close to 1.0 but it helps a lot to add lights (still no rain inside tho) :
https://steamcommunity.com/sharedfiles/filedetails/?id=2141218093
Better with lights :
https://steamcommunity.com/sharedfiles/filedetails/?id=2141219263

Edit
Low intensity =
https://steamcommunity.com/sharedfiles/filedetails/?id=2141229313
Last edited by Dan2D3D; Jun 25, 2020 @ 1:19am
Stollie Jun 25, 2020 @ 2:16am 
Fog is a tricky one Dan, its not really a particle system in the way the other things are. It is a particle but its rendered around the player/grid. For particle collision to work correctly on fog it would have to be entirely re-written.

The best solution would be to make it work like oxygen. If its an outward facing part of the grid and its not pressurised, render the fog in it. If its a pressurised area or if its an non-pressurised area but is not on the outside of the grid, don't render fog there.

Those bounding areas are quite easy to mathematically calculate and this is entirely within the scope of current SE architecture using existing tools.

EDIT: After looking through game files it looks like Fog might actually be a Shader so its not using particle collision at all.
Last edited by Stollie; Jun 25, 2020 @ 2:45am
Waldherz Jun 25, 2020 @ 4:24am 
Originally posted by Dan2D3D:
Waldherz彡, I got a lot more fog inside large block pressurized ship when the intensity of AlienFogHeavy is high, like close to 1.0 but it helps a lot to add lights (still no rain inside tho) :
https://steamcommunity.com/sharedfiles/filedetails/?id=2141218093
Better with lights :
https://steamcommunity.com/sharedfiles/filedetails/?id=2141219263

Edit
Low intensity =
https://steamcommunity.com/sharedfiles/filedetails/?id=2141229313
I will add a lot more lights then, thanks.

I kinda needed more anyways, but never got around doing it.
Doom Jun 25, 2020 @ 4:31am 
There are other weather related glitches.

For exxample:
https://steamcommunity.com/sharedfiles/filedetails/?id=2141342117

Basiclaly, the update is lazily done. Fog should check for pressurized segments, and should be applied selectively to them. This can be done, but wasn't done. Likewise, weather conditions should be seen from above, but aren't seen. from above at all, and at high altitude weather doesn't exist - everything is rendered as "Sunny".

This is disappointing, to be honest.
ButtKraken Jun 25, 2020 @ 10:55am 
Funny how Empyrion manages to do this really well and it's still in alpha. Not saying its better! Just saying.. weather.
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Date Posted: Jun 24, 2020 @ 2:42pm
Posts: 37