Space Engineers

Space Engineers

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Ted Sep 14, 2019 @ 5:50pm
Bugs are just getting game breaking at this point
So, just a bit of back story before we start. Friends and I concurrently come back to games such as Space Engineers and Day Z to see how they have developed. Well, after about 9 months or so we decided to try SE again with the new economy DL etc.

After about 1 solid week of play we discovered a lot of the old bugs and annoyances are still around and thus creating well, game breaking issues. This is not to say the game is bad in anyway however, it is to make a statement with so many of these EA games and working mode games. Our server is 100% vanilla 0 mods. Bugs like Ships randomly glitching due to a connector and the blowing up the entirety of the ship, or a random WIP ship breaking off from the landing gear and whipping through the air with no thrusters or anything to make it move in such a way. All of the annoying bugs are still the same as they were almost 9 or so months ago. The game is great but walking back into a room and it having the same sour smell it did last time you entered but having some new posters on the wall is not fun. When you work on something for 2,3 or 4 hrs and then it decides to glitch out and break well, that becomes quickly not fun. Yes we create blueprints and yes we can rebuild them fairly quickly but that is not the point. Let my stupidity break my ship not a constant concern for making sure you save your ship every 2 mins so something doesnt bug out and break it.

We truly enjoy the "idea" of the game and always enjoy building new ships and going to war with each other. Building those perfect little miners that are so efficient you really dont believe how efficient it is. The love of the game is there, but the bugs and random glitches that delete your overall time into a project are enough to make us take a step back again and see how this game develops in the coming months.

With how intricate this game plans to or claims to be, the nagging bugs have turned me off once again. We shall see you again in the near future.

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Showing 1-15 of 26 comments
ronidude Sep 14, 2019 @ 6:25pm 
yep
Khazul Sep 15, 2019 @ 5:02am 
Same with us - love the concept (mostly), but time we try to play, we seem to end up spending more and more time as a game progresses diagnosing issues caused by bugs rather than actually playing until we just give up in frustration.

In many way this game *seemed* to be in a better state six or more months ago than it is now as some update appears to have completely killed of many of our more interesting self building contraptions (merge block and connectors connecting back to the same grid - as required for self building towers etc that need two points of connection to move an assembly frame with pistons) - something disabled the dual connection - most likely some bug they couldn't be bothered to fix properly, so they did a nasty hack it and broke nearly all cool stuff.

Never mind that *EVERY* use of rotors and/or pistons eventually goes completely nuts and trashes everything around them. Even something as simple as wheels often start to detach while a rover is moving along perfectly flat terrains (like a glacier).

Colonize the moon? Forget it until you have nuke power as any attempt at sticking a decent size solar array on a couple of rotors to follow the sun will eventually self destruct and send the bit of the array into orbit.

Pitons for landing retractable landing gear? Nope - one day it will turn your ship into a rampaging animal with its feet glued to the ground and should you grid the feet to release it - expect to get killed along with half of you base getting trashed when it is released.

Fancy having some angled lights on your ship? Forget it - eventually the little rotor will flip the whole ship and trash it.

Even the lowly simple connector managed to glitch out with enough force to flip a 60x30x30 large block 20M mass ship over in an instant and slap it into the ground with enough force to make a massive hole in the ground and leave little of the ship left beyond scraps and fragments - even with a array of nano systems something that size takes hours to mine and build and configure.

At this point, rotors are banned, pistons are banned (anywhere near a base or another ship), wheels are just annoying, self building contraptions don't work any more, then we have the little annoying quirk of tiny ship docked to even very large ships causing them to drift even when the tiny ship is power down completely (yes - we always switch off gyros, engines, dampers etc), so cant even leave them on recharge. All that seems to be left are static bases and flying bricks.

Basically we are reduced to no moving parts at all. Wasn't the point of space engineers to try to construct cool stuff?

It seems these days the only interest that Keen has is in multi-player destruction using simple pre-fab ship bought from a vendors as a way to side step all these issues.

Years ago so much was fun - welder had enough range for welding walls to work, large drills seemed to have a little more range so that large mining ships were possible etc - look at all the cool contraptions in youtube vids people used to make that no longer work at all.
Last edited by Khazul; Sep 15, 2019 @ 9:36am
Dan2D3D  [developer] Sep 15, 2019 @ 12:13pm 
Hi, some are in fixing progress and they will fix the others one at a time after the ones that are marked "In progress" are done.

All Testers report on the Portal so you may go verify over there, all community Tetsers are sharing one Bug per reports for all to vote on the fixing priority.

here > https://support.keenswh.com/spaceengineers/general
Last edited by Dan2D3D; Sep 15, 2019 @ 12:13pm
Ted Sep 15, 2019 @ 3:27pm 
Originally posted by Dan2D3D:
Hi, some are in fixing progress and they will fix the others one at a time after the ones that are marked "In progress" are done.

All Testers report on the Portal so you may go verify over there, all community Tetsers are sharing one Bug per reports for all to vote on the fixing priority.

here > https://support.keenswh.com/spaceengineers/general

Thats great but, you have a game that is not in EA anymore and technically a full release. I know im beating a dead horse with this statement but, why not fix the year old bugs before adding new content? You can tell we are passionate about the game or we wouldnt spend our time writing into a discussion for 20 or 30 minutes to voice our concerns etc. voting to fix bugs seems like a very weird way to go about bug fixes if we are being honest here. Shouldnt you have to do your due diligence in assuring all bugs are accounted for and constantly being scanned for with your own team? Basically what Kazuhl said above. the moving parts are legit broken, and I remember us quitting about 9 months ago for the same moving parts issue. At this point how long do you intend on creating a cover for a community to "vote" for what bug fixes should be worked on? thats kind of laughable at this point. If the game was still EA on steam or beta etc I would give you the ok its beta claim, however companies are doing this more now than ever so they can push DLC content by coming out of EA. I realize developing games is quite tedious and we cant expect the game to be flawless as I have never seen a bugless game since I started gaming in the 80's. My main complaint here is the big draw to this game is the functionality of parts on a ship/base literally and the main parts are broken 90% of the time.

Dan2D3D  [developer] Sep 15, 2019 @ 4:02pm 
Just to let you know => I am not a Dev but Moderator and very very active Tester/Player since 2013, this year they gave me the [dev] Tag so I can be admin of the Workshop to help more cause Moderator role can't be admin of the WS.

I also collect all good members feedbacks to add to my monthly report to the SE Team.

The game is out of early access but the Devs told the community Live on Twitch that they will continue to add new shtuff to the game with Public Playtests and surveys that you may have missed those where a lot have participated, tested and a lot have asked to push the enconomy update as it was + the community Feedbacks.

and the SE programmer asked the community to help on reporting all new problems on the Portal and that is where we are at the moment <> why we still have fixes in progress.

All Veterans knows here that when there is a new major update = it creates new bugs and may REadd old ones, sadly.

Tho I create very huge worlds with no problems I know that some concepts are from Lord Clang only, like rotors and pistons that can make you use the "F" word in game ;) but I also noticed that some good Engineers manage very well just looking at the Workshop so a lot can be done and yes some concepts are to avoid.


Edit

Sorry I made some corrections up there ^
Last edited by Dan2D3D; Sep 15, 2019 @ 4:18pm
Dan2D3D  [developer] Sep 15, 2019 @ 4:27pm 
TeddyRufStuff, can you share your save with me?

I could go in to see what is going on but you may try what I would test :

1 - Use the "Save as" feature and change the save name to create a testing copy.

2 - Load that copy and hit Shift+F11 one time in-game to see the world stats on screen.

3 - Take a Steam screenshot F12 and share it here so I can see the perfo of the world you play in.

4 - Share more clues about what is in the world, is there Mods, Scripts or complex creations?

or just share your save with me so I can have look at :selike:
Last edited by Dan2D3D; Sep 15, 2019 @ 4:30pm
Planewalker Sep 15, 2019 @ 7:47pm 
Why not go on the Keen discord and talk directly to the devs instead of writing here on the steam forums?
Dan2D3D  [developer] Sep 15, 2019 @ 7:51pm 
Better live on Twitch to know more and on the Portal so it's not writen on ice, well imo!
Last edited by Dan2D3D; Sep 15, 2019 @ 7:52pm
Planewalker Sep 15, 2019 @ 10:06pm 
I meant for the OP; they should be talking to the devs, not steam forums.
Ted Sep 15, 2019 @ 10:06pm 
Originally posted by Planewalker:
Why not go on the Keen discord and talk directly to the devs instead of writing here on the steam forums?
Im confused is Dan not a developer ?
Planewalker Sep 15, 2019 @ 10:48pm 
Dan is a mod and quite a friendly one. ^^
Dan2D3D  [developer] Sep 16, 2019 @ 1:24am 
Do you read?

Asking cause I just told you in post #6 that I was a Tester.
Last edited by Dan2D3D; Sep 16, 2019 @ 1:24am
Ted Sep 16, 2019 @ 5:09pm 
LOL ok there Dan. sorry i miss stroked your ego. BTW it was post #7 if we wanna be childish about it. I was referring to the FACT you said you report to the SE team, guess I could have left that statement out sure but I love the "do you read" comment its just funny.

Moving on lol.
There is 0 chance you have huge worlds without issue. We have made some very killer ships as well, but wtf are we "managing" for thats a dumb statement. Hey guys buy this new car, dont worry its got some bugs might just ♥♥♥♥ the tires off when youre doing 75 down the highway, but good drivers manage well.
All in all you cant deny my post being a correct statement as the state of the game and issues that have been around over the course of more than a year. Ill be moving on now take care all, just remember, you dont have to be ok with "managing" work arounds in a fully finished video game.
Namaride Sep 16, 2019 @ 5:24pm 
Not sure if i should start a new thread or not but...
Well lets start with good news first!
I managed to recharge my ship! (new astroid did the trick)
But now i got a new issue.
After hours of building and making sure everything is connected and light up green.
My big thrust engines do make a noise, the gyro also reacts on my mouse but there is no engine power.

Just to be sure power wasnt the issue i installed 2 small reactors on that ship. They could recharge the 5 batteries on that ship within 20 minuts.
(Also got a filled up hydro tank + filled generator 100k + 500k that get drained when power is on. Tested with both turn on or separated gives same result)

Any tips where i should take a look? I have searched the internet but thats all 2 or more years ago.

Also checked at support.keenswh website for any recent bug reports about this but its very old also. That is why i am (as a newbie) confused if i doing it right?

In short, i builded a complete ship. Landing gear etc.. it should work.
But the big thurst engines do beside making noise, nothing. (also nothing visual from these engines)
Last edited by Namaride; Sep 16, 2019 @ 5:36pm
Smokey Sep 16, 2019 @ 5:26pm 
Originally posted by TeddyRufStuff:
LOL ok there Dan. sorry i miss stroked your ego. BTW it was post #7 if we wanna be childish about it. I was referring to the FACT you said you report to the SE team, guess I could have left that statement out sure but I love the "do you read" comment its just funny.

Moving on lol.
There is 0 chance you have huge worlds without issue. We have made some very killer ships as well, but wtf are we "managing" for thats a dumb statement. Hey guys buy this new car, dont worry its got some bugs might just ♥♥♥♥ the tires off when youre doing 75 down the highway, but good drivers manage well.
All in all you cant deny my post being a correct statement as the state of the game and issues that have been around over the course of more than a year. Ill be moving on now take care all, just remember, you dont have to be ok with "managing" work arounds in a fully finished video game.


No it was post 6, all the rage you have towards this game is blinding you to what a six and a seven look like :steamfacepalm:

It would appear that reading isn't your only problem here but some dyscalculia to 😂😂😂
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Date Posted: Sep 14, 2019 @ 5:50pm
Posts: 26