Space Engineers

Space Engineers

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What Exactly Is the supergridding exploit?
I've always left this setting off due to me reading in the menu that it is an exploit, but i've found a couple of workshop blueprint's that i quite like, however they require the supergridding exploit on and I'm not sure if it would be worth turning an exploit in.

what exactly does this exploit allow/do?
how much of an impact would it make on a sp vanilla world?
would it be worth having it?
does it have a performance hit that is noticeable if any hit?

Thanks in advance:cozyspaceengineersa:
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Showing 1-14 of 14 comments
3223 Sep 14, 2019 @ 2:02am 
All I know is that supergridding "exploit" allows large and small blocks to be used in the same grid. You could make the exterior out of large blocks and the interior out of small blocks for example. That is probably the case with the ships in the workshop that you've seen.
Originally posted by Sami:
All I know is that supergridding "exploit" allows large and small blocks to be used in the same grid. You could make the exterior out of large blocks and the interior out of small blocks for example. That is probably the case with the ships in the workshop that you've seen.
ah okay so basically it just removes the need for the rotor head "bug"
3223 Sep 14, 2019 @ 2:09am 
Originally posted by Vampire Of Deathmoon:
ah okay so basically it just removes the need for the rotor head "bug"
Yeah. I bet that using rotorhead grid mixing thing will eat performance way more than the supergrid method.
Buzzard Sep 14, 2019 @ 2:15am 
Having a different size of blocks on a rotor head doesn't seem to do anything to a server. The different size blocks are on a SEPARATE sub-grid, not getting stuck together as the Supergridding does. It's actually a recommended way to have large ore detectors on a small ship, or to use as a building pedestal for small-grid craft on a base.
Originally posted by Buzzard:
Having a different size of blocks on a rotor head doesn't seem to do anything to a server. The different size blocks are on a SEPARATE sub-grid, not getting stuck together as the Supergridding does. It's actually a recommended way to have large ore detectors on a small ship, or to use as a building pedestal for small-grid craft on a base.
the differen't size blocks don't impact the performance, the rotor itself does

so the reccomended thing to do on SP wpuld be to actually have supergridding on?
3223 Sep 14, 2019 @ 2:37am 
Originally posted by Vampire Of Deathmoon:
the differen't size blocks don't impact the performance, the rotor itself does

so the reccomended thing to do on SP wpuld be to actually have supergridding on?
Having a ship that has exterior out of large blocks and interior of small blocks being held together by a "force" (rotor) instead of being part of the same grid will be more taxing on the sim speed. If you are only playing singleplayer I would definitely enable the use of it.
Buzzard Sep 14, 2019 @ 2:41am 
In your own game, you do what you want. (Do testing in a copy of your game world, not the main copy that you don't want screwed up) There's a couple specific places where small-on-large would have been handy, but there's a few issues that pop up here and there. It's just easier (for me) to avoid that mess and engineer a large block solution.
One of the recommendations is to use non-functional/non-movable blocks when mixing things.
Originally posted by Buzzard:
In your own game, you do what you want. (Do testing in a copy of your game world, not the main copy that you don't want screwed up) There's a couple specific places where small-on-large would have been handy, but there's a few issues that pop up here and there. It's just easier (for me) to avoid that mess and engineer a large block solution.
One of the recommendations is to use non-functional/non-movable blocks when mixing things.
cool will do just busy setting up my graphics cause AMD is finally coming right lol.

if i may ask what issues have you come across
Originally posted by Sami:
Originally posted by Vampire Of Deathmoon:
the differen't size blocks don't impact the performance, the rotor itself does

so the reccomended thing to do on SP wpuld be to actually have supergridding on?
Having a ship that has exterior out of large blocks and interior of small blocks being held together by a "force" (rotor) instead of being part of the same grid will be more taxing on the sim speed. If you are only playing singleplayer I would definitely enable the use of it.

yeah i have the same analogy in terms of sim speed that's why i thought it would be better for sp so i think this "exploit" may turn into a performance "exploit" for me lol
how do i connect the blocks with supergridding on? i turned the option on but don't seem able to place different size blocks together?
3223 Sep 14, 2019 @ 3:37am 
Originally posted by Vampire Of Deathmoon:
how do i connect the blocks with supergridding on? i turned the option on but don't seem able to place different size blocks together?
You still need to do the exploit. Enabling the option just enables the exploit itself. You'll find a way to do it from google.
Originally posted by Sami:
Originally posted by Vampire Of Deathmoon:
how do i connect the blocks with supergridding on? i turned the option on but don't seem able to place different size blocks together?
You still need to do the exploit. Enabling the option just enables the exploit itself. You'll find a way to do it from google.
just googled it and saw you have to edit the blueprint's sbc file so guess that means i'll be using this for just the blueprint's i got on my auto ship builder or on a creative world where i got the exploit turned on, thought it would just have a bypass to just put it on other blocks so you don't have to be in creative mode to do it
mookie1590 Sep 11, 2021 @ 11:01am 
Originally posted by 3223:
Originally posted by Vampire Of Deathmoon:
how do i connect the blocks with supergridding on? i turned the option on but don't seem able to place different size blocks together?
You still need to do the exploit. Enabling the option just enables the exploit itself. You'll find a way to do it from google.

When you google something and it brings you to a guy telling you to google it.
helpful as always.
Dan2D3D  [developer] Sep 11, 2021 @ 11:23am 
Hi, it's a game option that can be enabled from the world advanced settings to be able to play and be able to paste supergridding Workshop creations.

Those are large blocks merged on small blocks by modifying the save files but can lower the simspeed in specific situations/concepts, it's optional.

Edit
It's so hard, we just have to change a word on blocks in the save files, small to large ...

__

Notes

+3 months old discussion get locked because the game is not the same after a update, some may contain false/obsolete info, also to avoid community reports about "Necroing old".

Never be shy to create a new forum discussion with a proper Ttitle so all can post in with the current month date on it so me and the Community manager can read the most recent requests that matches the current game version.


This discussion is now locked bacause too old (2019).
Last edited by Dan2D3D; Sep 12, 2021 @ 8:59am
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Date Posted: Sep 14, 2019 @ 1:56am
Posts: 14