Space Engineers

Space Engineers

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Autopilot circle around an area?
When I send multiple ships to the same area using a Remote Control block set to Autopilot, the ships end up colliding with one another once they reach the GPS point... Telling the remote control to avoid colliding doesn't help much, as it just sorta jerks itself to the side, then ends up ramming the other ship anyway... Another system I've tried is setting a thrust override on the ship's forward thrust, but for some reason, when I activate the remote control it just turns off the thrust override... I'm planning on trying something with sensors and telling the ship to turn off certain engines if an object is nearby... But I doubt it will actually work.

What I really want is for the autopilot to send the ship to "around this area but not actually at this point exactly, and continue to circle around for a bit", I'm trying to set up a battle between two space stations that will automatically build and deploy ships, but in my testing the ships just smack into one-another rather than floating around one-another like an actual space battle... Because I have no friends to play multiplayer with, and for some reason the absolute idiots that made this game gave us no AI block that makes the ship run itself like in other, similar games, such as From the Depths...

Even some kind of "GPS randomizer" that will cause the autopilot to head to a randomly selected point would be nice. Or some way for the autopilot to head toward a hostile antenna within range... That would be even better, so that way we can have AI ships that go out on "seek and destroy" missions.

I eventually want to set up some kind of interplanetary war, by building dozens bases on multiple planets that will automatically build ships and send them toward enemy antennas and random GPS locations, creating something akin to a proper war....

I wish the game had logic gates, or at least some kind of signal randomizer that can be set up to tell certain blocks to turn on or off at random intervals.
Last edited by jacksondaxhacker; Jun 11, 2020 @ 3:00pm
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Showing 1-3 of 3 comments
budisourdog Jun 11, 2020 @ 3:36pm 
I don't know that the SE engine would even be able to handle something like this. In my experience of trying to set up mock battles basically I draw out a rough sketch of all the ship starting locations and movements and assign GPS coordinates to each spot, however the game lags horribly. Not having any AI whatsoever is quite annoying, and the "drone "ai" " that exists within the game is a fancified load of crap that just tracks the player coordinates and autopilots towards it. I'd be quite willing to participate in a fleet battle if you're organizing one though, too much of SE is spam turrets on big grid, crush enemy grid with superior firepower, don't bother scavenging the turrets broke all the enemy blocks so there is no loot, just repair and move on.
DragoF1sh Jun 11, 2020 @ 3:45pm 
Your sending multiple drones to the same gps point. They all want to be in the exact same spot at the exact same time. Unless your using scripts like rdav's fleet command, the drones will have overlapping paths and will try to occupy the same place at the same time with no coordination. Based on what your trying to do, I think the script I described will be perfect for your situation.
jacksondaxhacker Jun 11, 2020 @ 3:48pm 
Originally posted by DragoF1sh:
Your sending multiple drones to the same gps point. They all want to be in the exact same spot at the exact same time. Unless your using scripts like rdav's fleet command, the drones will have overlapping paths and will try to occupy the same place at the same time with no coordination. Based on what your trying to do, I think the script I described will be perfect for your situation.
But could it be automated? I'm currently trying to set up a kind of randomizer on my ships using timer blocks, that will cause the ship to turn or fire thrusters at random.
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Date Posted: Jun 11, 2020 @ 2:37pm
Posts: 3