Space Engineers
Auto exploration and starmap?
Alright... last time I got fed up with Space Engineers was when I made into space and it became obvious that I will now need to keep looking for stuff on randomly generated asteroids... forever. Which is the opposite of fun.

Scanning asteroids manually is chore, and it generates ton of noise. I mean:
https://ibb.co/0DXWWgW

Are there mods that implement:
1. Starmap.
2. Automatic exploration of asteroid fields and mapping for resources.
3. Range Finder.

?
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กำลังแสดง 1-8 จาก 8 ความเห็น
Searching asteroids is a chore, but it is a chore that nearly every player does..... It is a core aspect of the game.....

1. Since space is 3D, there won't be a map, you can look up the GPS of each planet/moon (I've published this before).
2. 'Engineer' ships to go out to search for you by remote. Difficult, but not impossible.
3. There is camera raycast, or using two cameras with algebra, but that requires scripting/mods either way.

Addendum : So if you don't want to do asteroid mining, do something else. Find a mod.
แก้ไขล่าสุดโดย ShadedMJ; 10 มิ.ย. 2020 @ 5: 43am
โพสต์ดั้งเดิมโดย ShadedMJ:
It is a core aspect of the game.....
A core aspect like that can go to hell and stay to rot there. There's zero fun in it. Especially with miner scanner range of 150 meters, speed limits and all other garbage.

โพสต์ดั้งเดิมโดย ShadedMJ:
1. Since space is 3D, there won't be a map,
A 3d map has been implemented in more than one game, starting with old flight sims. Privateer had it, I think (3d rotating cube). From the more recent games, Elite Dangerous had a universe map which was 3-dimensional, then there's no man's sky. Something like that could be implemented as a hologram in SE. Actually it should've been implemented long time ago.

โพสต์ดั้งเดิมโดย ShadedMJ:
2. 'Engineer' ships to go out to search for you by remote. Difficult, but not impossible.
That is not automatic. I still need to babysit the ship myself, given that autopilot is suicidal and loves crashing into things. Scripting an explorer is possible but it is 1-2 week project, which, once again, is absolutely no fun to implement it.

I am aware of automated mining system on workshop, but that's not what I'm looking for. I'm looking for an explorer that can map the sector out. And a way to display it so I won't need to deal with that marker nonsense myself.
Replying to myself here......

1A. There won't be a map in the game because YOU are supposed to explore the map. Otherwise, there'd be GPS already given to the player of planets and asteroid deposits. I was meaning that we as players would have to make the map ourselves outside of game and nobody has bothered with it. Many of us have GPS locations of each planet/moon.

I thought you wanted pre-made maps, which there aren't any other than the GPS stuff.
You can populate you own list with a mod or something.
https://steamcommunity.com/sharedfiles/filedetails/?id=1603624071
แก้ไขล่าสุดโดย ShadedMJ; 10 มิ.ย. 2020 @ 6: 16am
โพสต์ดั้งเดิมโดย ShadedMJ:
I thought you wanted pre-made maps, which there aren't any other than the GPS stuff.
No, I want a holocube/radar sort of thing, and not default planet locations. Meaning you explore, find an asteroid it gets added. Find a planet it gets added. Then you send a probe to populate the list for you. Then you ideally can rotate/zoom/search this thing.

โพสต์ดั้งเดิมโดย ShadedMJ:
You can populate you own list with a mod or something.
https://steamcommunity.com/sharedfiles/filedetails/?id=1603624071
I'll check it out.
Nothing should add map points for you automatically. That would be dumb. There'd always be a question of "how does game know you 'found' it and not a thing next to it" and what an automatic name should be. Even so, it wouldn't tell you stuff like ore deposits.

Auto-adding could work a little if it were integrated into a raycast camera though.
แก้ไขล่าสุดโดย ShadedMJ; 10 มิ.ย. 2020 @ 6: 45am
โพสต์ดั้งเดิมโดย ShadedMJ:
Nothing should add map points for you automatically. That would be dumb.
The game is called space engineers.

Making a thing that add map data automatically is exactly what an engineer would do. Because all nonsensical menial tasks should be automated away. Staring at rocks for hours is a nonsensical menial task.

โพสต์ดั้งเดิมโดย ShadedMJ:
There'd always be a question of "how does game know you 'found' it and not a thing next to it" and what an automatic name should be. Even so, it wouldn't tell you stuff like ore deposits.
There wouldn't be such question.
Raycast returns MyDetectedEntityInfo, which stores entity ID, its name, what type of entity it is, and so on. You'll know if it is registered or not.

As for ore, given that somebody forgot to add ore api, I guess you can launch a probe at it.
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โพสต์ดั้งเดิมโดย Renco:
https://steamcommunity.com/sharedfiles/filedetails/?id=1939217705
Maybe this is what you're looking for?
Almost perfect. This will do.
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กำลังแสดง 1-8 จาก 8 ความเห็น
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วันที่โพสต์: 10 มิ.ย. 2020 @ 4: 35am
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