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รายงานปัญหาเกี่ยวกับการแปลภาษา
1. Since space is 3D, there won't be a map, you can look up the GPS of each planet/moon (I've published this before).
2. 'Engineer' ships to go out to search for you by remote. Difficult, but not impossible.
3. There is camera raycast, or using two cameras with algebra, but that requires scripting/mods either way.
Addendum : So if you don't want to do asteroid mining, do something else. Find a mod.
A 3d map has been implemented in more than one game, starting with old flight sims. Privateer had it, I think (3d rotating cube). From the more recent games, Elite Dangerous had a universe map which was 3-dimensional, then there's no man's sky. Something like that could be implemented as a hologram in SE. Actually it should've been implemented long time ago.
That is not automatic. I still need to babysit the ship myself, given that autopilot is suicidal and loves crashing into things. Scripting an explorer is possible but it is 1-2 week project, which, once again, is absolutely no fun to implement it.
I am aware of automated mining system on workshop, but that's not what I'm looking for. I'm looking for an explorer that can map the sector out. And a way to display it so I won't need to deal with that marker nonsense myself.
1A. There won't be a map in the game because YOU are supposed to explore the map. Otherwise, there'd be GPS already given to the player of planets and asteroid deposits. I was meaning that we as players would have to make the map ourselves outside of game and nobody has bothered with it. Many of us have GPS locations of each planet/moon.
I thought you wanted pre-made maps, which there aren't any other than the GPS stuff.
You can populate you own list with a mod or something.
https://steamcommunity.com/sharedfiles/filedetails/?id=1603624071
I'll check it out.
Auto-adding could work a little if it were integrated into a raycast camera though.
Making a thing that add map data automatically is exactly what an engineer would do. Because all nonsensical menial tasks should be automated away. Staring at rocks for hours is a nonsensical menial task.
There wouldn't be such question.
Raycast returns MyDetectedEntityInfo, which stores entity ID, its name, what type of entity it is, and so on. You'll know if it is registered or not.
As for ore, given that somebody forgot to add ore api, I guess you can launch a probe at it.
Maybe this is what you're looking for?