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You're right
Ctrl, not alt.
I believe so, but it will convert numbers if you use the wrong precision. So if the valid increments are points and you try to enter a fraction it won't accept it.
And for the timer you enter # of sec but it displays minutes and seconds.
Works on almost every slider in the game :)
Edit: They really should put this info in a manual or something.
I spent my first thousand hours not knowing about it either
+1 for maunual :)
Um...+1 for comprehensive manual with official release version.
I actually tend to disagree. An integrated help system is actually a necessary component to good software design. In any program with menus and input screens one should be able to press F1 (or another key) and get relevent information.
More than once, I've found that the inability to explain via a help system the correct input values or series of keystrokes was an indication of a poorly designed interface.
Case in point. Imagine you are writing the help file for the Gyroscope. At some point you'd need to explain the slider for the power setting. So, you'd write something like this:
Now am I the only person that sees an issue with this explaination?
I second your idea on the interface. The more that is simple and self-explanatory, the less that needs explaining to begin with.
Actually what I was getting at is when you use the slider you select between 0% and 100% but when you imput the values you must enter a number to represent the percentage with 1.00 = 100% and 0.25 = 25%.
This is bad design. They should enter 100 or 25 since the program represents power as a percentage.
It's pointless to enter 0.325 since the program will covert this to 33% anyway.