Space Engineers

Space Engineers

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FR057BY73 Oct 23, 2017 @ 11:31am
Can u imput a specific number rather than using the sliders??
Ive been working on a project which requires a specific number rather than using the sliders which dont give the exact number needed
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Showing 1-15 of 25 comments
MekaDovah Oct 23, 2017 @ 11:35am 
In most cases, no you can't but man I wish you could.
Loues.S.Cat Oct 23, 2017 @ 11:36am 
Alt + Left click
casualsailor Oct 23, 2017 @ 11:56am 
Ctrl + Left Click works on the Timer block. You have to click on the slider's bar.
Last edited by casualsailor; Oct 23, 2017 @ 11:56am
Loues.S.Cat Oct 23, 2017 @ 11:58am 
Ahh oops.
You're right
Ctrl, not alt.
MekaDovah Oct 23, 2017 @ 12:04pm 
Does that work on everything with a slider? Like LCD text size or light brightness?
casualsailor Oct 23, 2017 @ 12:08pm 
Originally posted by MekaDovah:
Does that work on everything with a slider? Like LCD text size or light brightness?

I believe so, but it will convert numbers if you use the wrong precision. So if the valid increments are points and you try to enter a fraction it won't accept it.

And for the timer you enter # of sec but it displays minutes and seconds.

Karmaterrorᵁᴷ Oct 23, 2017 @ 12:10pm 
Originally posted by MekaDovah:
Does that work on everything with a slider? Like LCD text size or light brightness?

Works on almost every slider in the game :)
MekaDovah Oct 23, 2017 @ 12:13pm 
Most excellent. Thanks!

Edit: They really should put this info in a manual or something.
Last edited by MekaDovah; Oct 23, 2017 @ 12:14pm
VanGoghComplex Oct 23, 2017 @ 1:05pm 
Originally posted by MekaDovah:
Most excellent. Thanks!

Edit: They really should put this info in a manual or something.
They should have a manual or something.
SpetS Oct 23, 2017 @ 1:14pm 
They should have something or something
Karmaterrorᵁᴷ Oct 24, 2017 @ 8:33am 
Originally posted by MekaDovah:
Most excellent. Thanks!

Edit: They really should put this info in a manual or something.

I spent my first thousand hours not knowing about it either

+1 for maunual :)
MekaDovah Oct 24, 2017 @ 8:58am 
In hindsight, kinda pointless to have a manual until after the game's done.

Um...+1 for comprehensive manual with official release version.
casualsailor Oct 24, 2017 @ 11:11am 
Originally posted by MekaDovah:
In hindsight, kinda pointless to have a manual until after the game's done.

Um...+1 for comprehensive manual with official release version.

I actually tend to disagree. An integrated help system is actually a necessary component to good software design. In any program with menus and input screens one should be able to press F1 (or another key) and get relevent information.

More than once, I've found that the inability to explain via a help system the correct input values or series of keystrokes was an indication of a poorly designed interface.

Case in point. Imagine you are writing the help file for the Gyroscope. At some point you'd need to explain the slider for the power setting. So, you'd write something like this:

To adjust the effectiveness of the gyroscope move the slider to adjust its power from 0% up to 100% (default). Or for more precise entry ctrl-click on the horizontal slider to bring up an input screen to manually enter the power setting. Enter a number which corresponds with the percentage of power you desire not the actual percentage. For example to enter 100% type 1.000. To enter 25% enter 0.250 and so on..

Now am I the only person that sees an issue with this explaination?
Last edited by casualsailor; Oct 24, 2017 @ 11:14am
MekaDovah Oct 24, 2017 @ 11:13am 
Not at all. I see it too. That explaination is way too dense with various terms being introduced at a rapid pace with no time to explain them individually.

I second your idea on the interface. The more that is simple and self-explanatory, the less that needs explaining to begin with.
Last edited by MekaDovah; Oct 24, 2017 @ 11:13am
casualsailor Oct 24, 2017 @ 11:16am 
Originally posted by MekaDovah:
Not at all. I see it too. That explaination is way too dense with various terms being introduced at a rapid pace with no time to explain them individually.

I second your idea on the interface. The more that is simple and self-explanatory, the less that needs explaining to begin with.

Actually what I was getting at is when you use the slider you select between 0% and 100% but when you imput the values you must enter a number to represent the percentage with 1.00 = 100% and 0.25 = 25%.

This is bad design. They should enter 100 or 25 since the program represents power as a percentage.

It's pointless to enter 0.325 since the program will covert this to 33% anyway.
Last edited by casualsailor; Oct 24, 2017 @ 11:16am
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Date Posted: Oct 23, 2017 @ 11:31am
Posts: 25