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What is the problem exactly?
The ship can't stop at the GPS coords?
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My best Drone setup for the AP to work properly :
=> Add the same amount of thrusters on all sides = better maneuverability
I lower the remote Max Speed a lot on some of my enemy Drones set on circle with 4 GPS coords so it can better aim to do "Headshots".
Thanks for replying.
Well I always seem to have the AP that likes to slam into a waypoint, even when I have the speed limit down to like 10 or 20 and precision mode on. Of course collision is off as well. I even have wp's set up 5 meters above the dock, 15 meters and 30. I've even tried narrowing that too. It's always just when it gets to that last wp it hits hard. I can get it to work, but after say 10-15 trips, I need to repair something. So I thought if I could drop the speed to like 5 right before the docking, then back up to say 50 for in-flight route-to-route. But it's just too big of a drop in speed, so I end up having ten times more wp's than I should have to have.
In essence yes, it doesn't 'glide' to the spot. It goes full tilt at it's max speed allowed. Even if the gap is only 5 meters. SLAM! Again this is a pretty vanilla environment, but over time that degrades the dock and repairs end up being needed.
I do have the same amount of thrust in all directions, and probably more gyro's than I need. Do you think reducing the gyro's would help?
I also don't mess much with the remote settings ; I lower the speed for the weapons, set on "Circle", add 4 GPS coords and all default for the rest of the settings so no more changes.
= They stop at the coords auto.
________________________
Maybe your ship is too heavy?
-> and needs more thrusters to stop faster?
I have learned a valuable lesson in all this however, and that is that it matters a great deal exactly how and where you set your gps markers from. You can't do it from a seat or while controlling the ship manually. You MUST connect through the antenna menu, control, THEN set the gps markers. So that much I have learned as well.
I did those steps in setting up these markers, and yet I still get these results:
https://www.youtube.com/watch?v=rVuc1B9cO3Q&feature=youtu.be
The flying is very bad, my ships goes to the waypoint way more faster.
I also noticed the power always moving from 10% to showing in red and that means +100% used /needed so it may be a power problem there.
Or it is a Mod / Script problem!?
Have you tested in a new created No Mods world?
= ??
Watch this video to see that it is possible, go post #4 in that discussion :
https://steamcommunity.com/app/244850/discussions/0/4086396791261139417/
I'll let you know, thanks!
You were correct. It was the Atmospheric Thrusters (10x) Mod that was causing the erratic flight. I had a few mods in there, but most were decoration type mods. However the aforementioned offender was one that I've used for a while as I enjoy the speed increase it gives in the game. I've not really had other issues with it, except now I can directly link it to the docking issue.
That is now resolved and my little orange peel of a craft can reliably dock each time. I went back and took that mod out of other saves, and had the same effect as well. In some cases, it did then require a revamp of the power systems, but not in all. It does slow down the game some as a result, but my personal 'long flight times' are few anyways. If I can send a drone, I will.
This does unfortunately still leave the initial issue, which is speed. Speed and 8 quadrillion GPS landmarks to control it. Programming suggestion I made earlier still holds true: Make the remote actionable for speed. When you right click to put in on an action bar, make it so if you ctrl-click, a popup comes up and asks what speed you want to set the action bar action to. I hope that makes sense. You can attach an on/off state to an action bar, so why not replace that boolean with a string or numeric value for the remote?
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"so why not replace that boolean with a string or numeric value for the remote?"
For that you would have been here during the making of the game and add it to the Vote Feedbacks on the Portal.
The Devs will chhose from the most wanted on the Portal IF they decide ti add more to the game so go add your suggestion in a new created Feedback to have a chance on that change.
Or at least use the Portal search tool to see if one added this to the Feedbacks ready to vote on.
Here > https://support.keenswh.com/spaceengineers/pc