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Where you exploring long enough for it to spawn something in?
As far as I know MES uses distance traveled and a cooldown timer to determine if it should spawn something or not.
So, you mean if there were 20 spawned outposts on my planet 4 days ago, and I left to space and FTL'd 4000km to some asteroids, did some mining, came back and rebuilt mining ship (still in space) and now after that time and distance away returned to planet.... All those that were spawned before 4 days ago vanished by design? The MES mod is designed to remove previously spawned outposts if I go too far away or for too long? Why? What's a cooldown timer?
Not shure if MES or thrash cleanup did that.
Edit:
Just looked at the MES description, there are cleanup settings for spawned grids mentioned.
It looks like MES may have deleted those bases based on the settings given by the Surface Occupation mod to save simspeed.
A cooldown timer in this case would start when spawning a base and prevent spawning a new base for the duration the timer is set to.
I have not seen anything describing how to change them, so I gues you would have to edit the mod to change the cleanup settings. I could have overlooked something though.
Edit:
MES description mentions that there are configuration files, I never tried to edit MES config files so I don't know where they are.
Edit 2:
Correction, I found the config files, they are in the save game folder.
%AppData%\Roaming\SpaceEngineers\Saves\"Your Steam ID"\"Name of Savegame"\Storage\
Press Winkey+R, type in %appdata% and press OK to open the by default hidden appdata folder.
https://discordapp.com/channels/398249868805537803/557953304227872768
Exactly what I was looking for!