Space Engineers

Space Engineers

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Agamemnus Apr 28, 2020 @ 2:00am
Change refinery yield to 0.5x
Heya, I'm trying to make some customised servers and looking to set refinery YIELD to 0.5x

I can find these in Sandbox_config.sbc within a non-server save folder
<AssemblerEfficiencyMultiplier>1</AssemblerEfficiencyMultiplier>
<RefinerySpeedMultiplier>1</RefinerySpeedMultiplier>
but neither is quite what I'm looking for. Does anybody know for sure how I could set refinery yield to 0.5 ?
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Showing 1-8 of 8 comments
ShadedMJ Apr 28, 2020 @ 4:08am 
You might want to find where ore settings are located instead of refinery settings. I'm looking myself, but don't see anything interesting yet.
Rox Apr 28, 2020 @ 4:17am 
The relevant parameter is not set or adjustable on the save/world, it is in the definition of the refineries:

<MaterialEfficiency>1.0</MaterialEfficiency>

You would need to find or create and add a mod based on this data to change the refinery yield.
ShadedMJ Apr 28, 2020 @ 4:25am 
I was feeling this was mod territory....
I don't see any mods like this though, only ones that increase stats.
Agamemnus Apr 28, 2020 @ 5:39am 
Originally posted by Rox:
The relevant parameter is not set or adjustable on the save/world, it is in the definition of the refineries:

<MaterialEfficiency>1.0</MaterialEfficiency>

You would need to find or create and add a mod based on this data to change the refinery yield.

Thanks Rox. I've been looking at the EWE mod and it's amazing. It has some refineries in it that are defined and I can see that definition. The mod author would prefer it if I don't republish the mod with altered settings, so I need to figure out a way to change it without modifying the EWE code, and I'm not familiar enough with it to know what needs to be edited.

Do you know a way I can add a second mod that will contain all the information needed to run a server with the 0.5x but without touching the EWE original?
Rox Apr 28, 2020 @ 6:01am 
Originally posted by Agamemnus:
Do you know a way I can add a second mod that will contain all the information needed to run a server with the 0.5x but without touching the EWE original?

It may be possible to create a mod that will change that setting on the mod refineries as well, it would need to be set to load after that mod. Alternatively ask the mod author if you could create and use a variant for your server with obscured information so it's just appearing as a server-specific mod with no data on its contents in the steam listing, or if it's a private group server restrict the mod visibility... or make the changes and test it then ask author if they would publish it as a variant.
Agamemnus Apr 28, 2020 @ 6:12am 
I'll try a bunch of what you listed. I do not know how to make a mod to modify a mod. In fact, I don't even know if the load order goes top-to-bottom or bottom-to-top. If anybody can help me with what I need to do to define refineries to replace refineries in another mod I would appreciate it.

Otherwise I will try the other things you mention.
Rox Apr 28, 2020 @ 6:34am 
You can contact me directly on Steam if you need help with it ^.^
Agamemnus Apr 28, 2020 @ 8:37am 
Can confirm modifying the specific materialeffectiveness in an add-on mod works so long as you get the load order correct. Bear in mind the game seems to ALWAYS load local mods before Steam mods, so you want to publish to Steam prior to testing if load order matters.
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Date Posted: Apr 28, 2020 @ 2:00am
Posts: 8