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https://www.youtube.com/watch?v=ErgJ049mVMw
Maybe I should also say that they are on a separeted grid beacause of the big door that I build with 2 rotors.
Ps: I m trying to fix the problem
Those Airtight Hangar Doors really work best when they're a solid part of the main grid that you're trying to close off. There's ways to make them as part of a larger, swing-away door system, but that involves careful use of Merge Blocks to lock things into perfect alignment (and make for a single, solid, grid) for closing.
Thanks for the explanation, I will try to put the hangar door on the ship and see if it works.
I tried it out today but still does accelerate the ship, It might be the "Phantom force" still going on but I don't know how to avoid it because my rotors are set on -20 and I did put Merge Blocks. So How do I do to close completly the door without this annoying bug?
Yeaaah the door tend to go away, guess that means the merge blocks are not fully locked but I don't understand why, the rotors are set with a maximum and minimum of 90 degrees they should fit in...
https://steamcommunity.com/sharedfiles/filedetails/?id=2085874984
Or this one ?
https://steamcommunity.com/sharedfiles/filedetails/?id=2084787816
Theres only a few block types that will allow the merge and unmerge. Blast doors or whole blocks wont work here because they both have a mount point that will perma weld when the merge engages. Your limited to 2x1 tips or 1x1 slopes that have no mount point on one edge :)
I found a lot of problems :
1 - Double rotor door on a ship is forbidden.
Because it gives a specific problem that is > "Ship moving on its own"
2 - The pistons will not help when they are extended and better keep retracted / "closed".
3 - Using locked landing gears + locked connector may give the "Ship moving on its own" problem.
(both on same ship so connector and landing gears locked in same time)
edited
____
Solution :
> Deleting the double rotor door + locked ships = Ship stopped moving on its own.
_____
Also :
The ship was unplayable in my PC, the simspeed is very low and probably because you have used too much of high PCU value blocks in your ship.
Very low SimSpeed = 0.55 and normal is 1.00
https://steamcommunity.com/sharedfiles/filedetails/?id=2088199379
I recommend :
Keep an eye on the Simulation speed when building absurdly huge ships and stop to delete the problem when you see the Simulation Speed going under 1.00
Hit Shift+F11 one time to see your world stats on screen to keep an eye on the SimSpeed when creating Huge.
That ship uses 248 000 PCU :
https://steamcommunity.com/sharedfiles/filedetails/?id=2088201396
Best in-game perfo is =
No more than 100 000 PCU on 100 blocks long ships to have a good in-game perfo and Good to Very Good Perfo going under 100K PCU.
PCU = Performance Cost Unit
Some blocks are more demanding on the PC and we must use less of those to create playable ships, well the Simulation Speed must stay at 1.00 cause those are playable creations.