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报告翻译问题
agreed 100%
so, id be well up for an rpg maybe even a grenade launcher too..but not a man portable stinger.
edit - if they added a chaff system with those guided missile though... that could work
The rifle is a servicable "personal defence weapon" to use against other entities that manage to get close to you or against other players during boarding operations. It's worthless against ships/grids (mostly- sustained fire can take out interior turrets, which fill the role of an "automated" rifle basically).
A pistol would just be a weaker/shorter range version of the rifle, which is already of limited use.
A sniper rifle is only really there for long-range combat, and long-range combat in this game is FAR better served through ships.
Think about it this way:
Player vs. Player: Rifle
Grid vs. Player: Turrets/ships
Grid vs. Grid: Turrets/ships
Player vs. Grid: ???
Basically I think that a man-portable rocket launcher would fill a needed niche (Player vs. Grid), a weapon capable of providing light defence against small-grid aggressors or a means of sabotaging/boarding large-grid ships and stations.
A pistol doesn't fill a missing niche in the game- it doesn't need nor benefit from adding one.
As for your proposed sniper uses... I gotta disagree right back at you. For one thing, that you suggested it for "turret sniping" is a HUGE red flag to me, considering turret sniping was always the most "lol f u" tactic in MP (and singleplayer, really- it made any NPC ship laughably easy to take out). The game was tweaked to make turret sniping much, much harder- while previously you could do it using a small-grid ship armed with gatlings or rockets, they changed the weapon ranges so that player-controlled weapons no longer outrange turret tracking.
The last thing we need is a man-portable anti-material rifle that can do what it used to take an entire ship to do.
Sniping players also seems decidedly "unfun" to me from a vanilla perspective- while I can see the benefit if one is using SE as more of a "scenario toolkit", that's something that mods service.
In the core game itself, I'm not sure many people would have fun being killed instantly outside of a ship by a player well outside the range of any defences.
I also once wanted the 200m missile containers to double as something like LAW rockets.
and then turret will be half distroyed, and the station is allmost non existant,
i am fine with the pirates etc i want drones or another faction to defend the base from, but there is a lack of defensive turrets or ways to take out said drones/pirates
maybe i am just new or not thinking of ways that are
1: quick
2: cheap
3: affective
but how in the world do i defend from constant attacks apon starting a new world, i feel a few more turrets could def fill the gap
Currently, the ranged weapon blocks, in DPS, go:
3rd Interrior Turret (with the fire rate of a T1 AR, but far better accuracy)
2nd Gattling Gun (The small ship fixed and the large ship turret match each other, and out gun the small ship turret)
1st Missile Turret (The tubes generally fire faster than the turrets)