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I'm having a ton of fun with it with a friend joining me.
See for yourself, if you like:
PS: Ignore the description. He ended up joining.
https://www.youtube.com/watch?v=6BJNzC02Rcs
I have to assume that's how they tested them. (Making the generous assumption that anyone other than the designer who knows all the tricks for defeating it *DID* test them.) However, I'm neither interested nor in a position to play the scenarios in multiplayer. I don't personally know anyone who plays games, let alone this one. I have no interest in playing with random strangers. And since my schedule at the moment is high irregular, I'd have to rush through and finish the scenario as quickly as possible in one sitting. Because I have no idea when I'd have the chance to play it again.
- First base, repair the turrets, it's needed anyway for end of mission
- Try to discover every place you see, you get lots of ammos for the turret on the big rover
- Most of drones are broken / dumb AI and will just crash near you so just dont be too much static.
- You just need to make your way in the undergrounds facilities, and you will get here extra weapons and trucks.
- You could add an "increased armor / decreased damages" mod or just tweak yourself the ammos.sbc file so it's less paper armor effect. The mounted small gatling turret could just kill most of theses drones in less than 5 seconds
About vehicules the first one you found with a turret on top could handle lots of damages even without a damages mod, just repeair it after each fight
About solo i made all with sadly poor dificulties untill the last battle that need lots of turrets defenses builts so i beleive at some point you just go to fast and trigger then all IA drones on you ?
So if you could not compete with currents drones you encounter try another way to play this scenario as the last battle will really offer you a big challenge (heavy drones instead smalls)
Does the precise rifle just have a very low range??
The pass up to the peak is so riddled with missile craters that I ran out of materials fixing it. Sometimes the drones just harmlessly crash above the pass, and sometimes they stop and circle back and aim straight at my new bridges, while my new turret blindly throws ammo into the air, grrr. ;)
In the fog I often use the method that I walk and leave numbered gps points behind like breadcrumbs. The sad thing about the fog is that we can’t see the nice buildings! I guess it wants us to crank up the spotlights to 11. I have had several moments where it cleared up and the map was really beautiful. In other news - missile drone explosions provide ideal illumination, alas only for 2 sec. ;)
Yesterday I was so annoyed by not hitting any shots that I switched into Creative mode to at least explore the map.
Having drones as enemies is not wrong, it’s just ... too binary. One second I can grind down doors unchallenged, and in the next my truck is a crater and I fly off a cliff. Why is there nothing in between?
Yeah that’s bad UX design, and a very common question.
Speaking of scripts, I filed a bug because some script in this scenario is beeping over and over. Even if I start from scratch and during cutscenes. Me thinks this needs a patch.
- When player spawn : a player bonus of 750%
- When player use a vehicule (not remembering but its maybe 750% on vehicule)
- When a drone IA enemy spawn : all resistance decrease by 40 times on the enemy drone
About Beeping, when a critical module is damaged or lost the script should send beeping sounds.
So all is done in order to make new players a very very easy fight model, if scripts are not broken of course as without script bonus / malus you get a real challenge
i added a /600 damage reduction on all blocks by mod, and removed the *40 malus on drones so the last battle really need to build defenses on the base in order to finish battle
I like this game and dont mind a few paid dlcs but free scenarios seem more thought out and better designed. I would think they would be good at it after all it is there game ?