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its not an all in one craft.. it doesnt do EVERYTHING. decide on the function
step 2
build core mechanics first.. basic frame, driver seat, conveyor systems, o2, power, etc..
step 3
cover the important KEY pieces with armor if i plan on going into tight spaces or a combat area
step 4
test flight for stability, max load, manuverability etc
step 5
add flavor and flare armor to dress it out and get rid of that borg cube boxy look
rinse repeat until satisfied
make blueprints often
====
often times i end up with something totally different than what i started with as my original design.. due to need more thrust/ need more armor/ too slow etc... they grow and evolve during the building process.
but most of all.. have fun with your ingenuity and creativity
and its ok to have a box with thrusters on it... so long as it does what you want it to do ;o)
I figure there's a certain beauty in not having to rebuild something completely, just for the sake of 'pretty'.
Hell, my ugly monsters have had to go rescue some of the pretty builds from new holes in the landscape often enough...
My advice: Figure out what YOU want to do with this new thing, and start planning from there. Creative mode can help with things, as well as some of the nifty build-assist mods. (Shipyard by Telamont, Nanite builder, Build and Repair, etc.)
Sketch out what you want, where you think it should go, and adjust from there. Maybe add in a little redundancy, just because ...'stuff happens'.
Oh, and don't forget the 'Repair Projector' as part of your build. One vanilla projector, loaded with a blueprint of your craft all lined up, with the option to keep the blueprint after completion. It will save you a LOT of pain down the road, when you've got a good part of your pretty (or ugly) hull shot to hell.
well said
like my current project is an octohedral sphere (pretty sure im saying that right) so it has 6 main faces for structures, easy thruster attachment, and is fully self sustaining, and due to is shape, has GREAT turret coverage. currently i have planned out a hangar bay that can fit any small block ship that can fit in a 3x3x2 large grid with ease. (with recent changes i can park 8 of them in there.) a big collector side with artificial gravity, so any lost ore rocks will simply fall into my processing plant on the other side, a solar side to point at the sun for free power, a planned side for a big gun, still deciding what it'll be design wise. finally the last sides will be a side to park vehicles exterior to drop off cargo, and a small printer side to build drones to utilize or other weapons of mass destruction.
to be fair this build is fairly sizeable, each face is a 13x13 but its kinda like driving around a small asteroid. but its shape means it has its own gravity with a spherical gen in the middle. so you can walk on the outside or inside if need be no magnet boots required.
Make features out of bits you think look bad, you'll be suprised. And look at the workshop for inspiration.
If you google image 'starships', you can get loads of ideas. Not a copy, but features.
Step 1: What is going to be the core feature? Aircraft carrier? Refinery? Miner? ect
Step 2: What shape do you want in the end? To avoid the dreaded box think of a shape Thurster compartments? above cockpit? A tube? will it be curved? will the cockpit be inside? on the front?
Step 3: internals, make the internals to compliment the shape you want it to be (leaving space for an pleasing interior if thats your thing
Step 4: Decide on an armour style. not paint job but armour, do you want ridges? spaced armour? curved sleek shapes? industrial hard angle armour? and how would it effect the end look? if curved is it possible to get them shapes?
Final Step: Redesign,
Ships are large engineering and logistical nightmares. atleast large grid ones. (if your going truly huge) my Mobile base rover (my current favourite) is on MK8 right now, and has been made in 2 different survival worlds to test functionality and usefulness (built from scratch) it takes time to be truly happy with something, and often requires many redesigns and rebuilding of parts.
Bonus points: make parts and save blue prints, of the parts, ♥♥♥♥ pits wheel housing, and just bolt it onto stuff, gives you a nice base to work with when your stuck
but the main purpose of the shuttle is transportation
https://steamcommunity.com/sharedfiles/filedetails/?id=2017065960
i found that i can try to create those "fake thrusters" wich are are only lights
https://steamcommunity.com/sharedfiles/filedetails/?id=2019525606
then i found how cool it might look if i drop out bright lights and added spotlights
https://steamcommunity.com/sharedfiles/filedetails/?id=2019525479
its up to each and every one what sort of creation you want to have. let you inspire by things around you. try to rebuild them. i think you would be surprised what you can make out of this idea
Of course I still usually have to have a gimmick with each model. My current gimmick is the "mission module", where the ship has a bay intended to be refitted for different purposes, including making cargo drops onto planets, holding a skiff, or deploying weapons.
"one persons trash is anothers treasure"
I wanted to build a dedicated salvage ship to make it easier to build off of wrecks, then figured I could expand it to surface salvaging by dropping rovers and cargo containers from the edge of a planet's gravity well. Then I realized that the module for making those cargo drops could easily also fit a skiff to get closer to wrecks for space-salvaging.
My current build only has one mission module, but I plan on scaling it up to bigger ships that can fit enough modules to practically air-drop a flatpacked base onto a planet, or act as a carrier.