Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
for excample
dampers use 100% of the power
if u fire them manual its less
and hydrogen thruster have a longer flame
I made a test with a falling ship with active damper and only one atmospheric thruster as damper, and next with hydrogen thruster. I placed a light armoured block one block over their supposed damage range, 1 block away for the atmospheric thruster and 2 blocks away for the hydrogen one.
Then with dampeners set to relative I checked the integrity of the block all along the fall. It stays at 100%. Same if the ship is on the ground with active dampers which act as it's falling. Also the ship has sufficient power suppliers to power thrusters at 100%
Same results on my side in survival.
There are some small blocks which are immune to thruster's damage, some of the heavy armour blocks, not all, and blast doors for example, where their larger version take damage.