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then i found this
https://steamcommunity.com/sharedfiles/filedetails/?id=1216126863
it solved all of my problems.
Most of the time this is your destination containers, as all refinery connections lead there. You have to set sorters to filter their output as well or the refineries will likely find a way to take the ore through your destination containers from your input container network or might try separating your input and output networks entirely.
Also each ore has a priority set on them. Iron is set pretty high with Rock being the highest. If you add a bunch of rock to your input and your refineries take a bunch of it you have a short circuit of sorts in your network somewhere.
My refineries all lead to another LCC - through another sorter set to drain all ingots from the refineries. I don't see how the refineries can get ore though this - nowhere does my chain of production loop back to the beginning of the chain - it ends in another LCC.
in doubt... screenshot or blueprint...
Each refinery is connected to a sorter (incoming), and the outgoing conveyors all join together before going through a sorter to the 2nd LCC.
Very strange is that Cobalt seems to work as intended - iron and other ores are problematic.. Surely I don't need to put a sorter on the output of each refinery....??
I'm hoping it's just some setting I have wrong. Some suggestions would be MOST welcome.
Every loop works from both ends.
Also probably less obvious, but there are other ways to force order. Not 100% perfect, but kind of works in long term and you can save on some sorters as input is also exit. You can have all the refineries in a chain.
Like:
Input
Sorter Whitelist All ores
Refinery
Sorter Blacklist Iron ore
Refinery
Sorter Blacklist Nickel ore
Refinery
...
Sorter Drain all Blacklist Uranium ore
Ingot container
The problem with this setup is ores from Refinery input storage aren't moved anywhere until processed. So pick your poison. Drain all might work as a solution, but might overload sorters themselves. So be careful while probably designing some loops or branching or branching with buffer containers at some point and test them thoroughly. Game engine might go crazy with pure loop based flushing otherwise.
Some tiny code could definitely improve automatic drainage when needed.
https://steamcommunity.com/sharedfiles/filedetails/?id=1694694310
To the left is classical strict sorting on way in and out (with common large tank as starting buffer, separated from exit flow by batteries to avoid loop) which should prevent any misfeeds. To the right less strict alternative (refineries are rotated to ensure they don't have direct connection between them) with buffer containers in between. The key is to set the right sorting order for the second one. Consider it engineering-programming.
Also keep in mind ores are feed to the system in the order they happen to be in cargo container. So moving those around can impact results a lot too.
you just found your problem... and the short circuit in your setup.
try to setup a dedicated input and output sorter for each refinery...
what you described sounds heavy that your ore can freely flow through the refineries and through the "output" back into all the other refineries.
just provide us with a screenshot of your refinery setup... i am sure someone can explain what happens and provide you with an example screen how to prevent what you experience.
It's a basic setup of cargo container with sorters on the input. And connecting all the outputs into a cargo container.
But your actually creating a "short" in your network when you make your system like this.
The arrows show the path iron takes through the system to get into the nickel refinery.
https://steamcommunity.com/sharedfiles/filedetails/?id=1695160434
So if you have a refinery for each ore type then essentially nothing is filtered due to the ore getting pulled through the back door of each of their respective white listed filter for that ore type.
That's why you need either output sorters, segregated networks or an overall clever design that prevents this behavior.
It's a very common mistake I think pretty much everyone makes when they first play with sorters.
Thanks for the Picture and the demonstration were the ore sneakes into the other Refineries.
I took the freedom and made a Picture of a basic closed System as well...
https://steamcommunity.com/sharedfiles/filedetails/?id=1695353517
Thanks for the help, people!
So my setups usually result in a single sorter that pulls ore into a container. With a bank of refineries that do their own thing on that container without any sorters on them. Then at the end they all connect to a single point that has a sorter set to pull ingots that goes into a container.
That way it's simpler to set up, uses less resources, less space and I can balance the refinery load and re-organize the queue when I need too.
Yeah, there are probably LOTS of ways of doing this kind of thing; I wanted to basically build it - and then forget about it. My only interaction with it forever afterwards should be only to supply it with more ore. And I didn't want to have all 4 of them refining iron ore (for example), and having to possibly wait for them to finish refining all of it before starting to refine another ore - and all of them drawing lots of power while doing so.
It was a bit more work to build them - but I think it was worth it. They will serve me well for a LONG time.