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https://steamcommunity.com/sharedfiles/filedetails/?id=1691986683
Turbine 1, when it was the only turbine before expansion had about 340 as it's max output. in fact, I have a rizla packet here where I wrote it down....
Oh, this was after I though I'd lost some output from the first turbine after placing a second. Before expanding to 4, turbines 1 and 2 had max outputs of 335.64 and 346.83 respectively.
All of them have exactly the same max power ratio. I can't force more now even if I destroy the rest and put it twice as high. While when I started with just 2 and a slightly different Y type leg design (or was it upside down L?), one of them had 390 something. Whatever. I can't follow that anymore. I just know that 7 up and 5 between will give me ~360 max. The rest is rocket science seemingly.
The thing I don't get about my configuration is this. If turbine 2 "blocks" turbine 1 reducing the potential output, then 4 should do the same to 3. At least when assuming a "wind" that is constant from a single direction. Well, maybe it is and through some strange voodoo the planets aligned for them to produce the same max output.
As for turbine weirdness, they seem to fairly often bug out the displayed power generation but they still usually work as they should. They could show very low power like 50kw but then if you look at a battery it would have the correct recharge of like 380kw or whatever the turbine is actually giving.
Toggling the off/on button on the turbine tends to fix this.
Equip the block to your hotbar
press the key on the hotbar
then press "B" < until its says local grid >
just make sure youre not in gravity or free placement mode
in survival best to fly up with the jetpack and place it from an angle looking downwards onto the spot where you want it.
I had problems in a multiplayer game where I couldn't get a Wind Turbine and Basic Assembler to both show in Terminal, no matter how many times I made sure it was a continuous grid with Light Armor Blocks. I had to rebuild both of them and the armor blocks between with free placement mode, then it finally worked.
I think there might be issues with the new "local grid" mode, causing "connected but separate" grids - like I had placed armor slopes on hill, forgot one armor block which I later added behind them but that probably split the grid for a moment and then it just let me add the block in between without merging: makes me think that afterwards the game doesn't know which grid each block should belong to? Either that or all blocks must be placed in the same placement mode as I might have switched between free and local grid...
https://steamcommunity.com/sharedfiles/filedetails/?id=1692952698
https://steamcommunity.com/sharedfiles/filedetails/?id=1692952768
Xocliw was talking with someone on the streams about placing such sideways turbines, they mentioned that those lose power for being too close to each other.
https://steamcommunity.com/sharedfiles/filedetails/?id=1693319079
very true, i dont know enough about the wind mechanic in this game to know what effects it from planet to planet yet.
I had the same issue and THIS was the problem.