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iirc, batteries max out at 300MW of input power. If you're at that limit, then no, there is no way to speed up the charging.
Another factor to the charge/discharge discrepancy is power draw FROM the battery when the vehicle is in use. If your equipped blocks draw too much power, the only way to counteract that, would be to turn extraneous blocks off.
I didn't know if there was a utility block that increases electricity current into the vehicle to charge batteries faster.
Think of it like this: Imagine the batteries had a fuse that prevented too much current from going through them. The maximum charge rate would be the rate that the fuse is rated for. Any higher, and the fuse would blow, cutting off power. Except in this case, instead of cutting all power, the system just implements a current limiter.
Build a Hydrogen Engine, hook it to two Hydrogen Generators, fill those with ice and turn the whole thing on.
The Hydrogen Engine puts out roughly as much power as 15 wind turbines or 5 Mw. You can recharge batteries FAST that way
Thanks for the info man.
I didn't even know that was a thing. Cheers.
I have finally perfected my design of my first flying atmospheric aircraft. It is equipped with 4 grinders and 4 batteries. My first atmospheric aircraft... it looked cool... didn’t fly cool.
My design does not allow for that, but that was an idea I was considering. For my space vessel, I will certainly build on board power sources.
I saw the recharge and charge option. I left it auto thinking it would just do its thing, thank you for information.
LoL I flew my first ship out of my hanger and went about 700 meters about the ground, and then the battery died. I about cried when that thing smacked the ground and exploded. Welp, it's time to start a new ship.
What are the specs of your vessel? My tweaked first model has 4 forward thrusters, 2 reverse, 4 up, 1 left, and 1 right, all small atmospheric. And 1 battery with a few doodads. Did you amass yours up with loads of power... in the thrusters I mean.
Basically:
Recharge = "Docked-mode". Don't need the ship's power for anything important. Recharges as fast as possible given your power production (up to max the battery can take in)
Auto = "Fly-mode". Gives power when-ever more is needed. Recharges when demand is less (and there's a generator giving power, of course).
Discharge = "Heavy-duty". There's more important stuff going on than worrying about fuel levels, like getting blown up to pieces! Give me more power you dumb piece of machine!
However, note: Your ship's connector needs power to function and it won't let power through from outside if it's not itself powered. So, when docked and setting batteries to recharge either leave one of them to "auto" or have an alternative small source of power. Usually, I have a solar panel in the ship to maintain a minimum power to keep the connector on.