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So it is a good thing to always have some backup meens of production and power and reserves of oxigen. Even at late game. Survival constructor,some oxigen bottles, fully charged backup battery and solar panel are must-have for every mission. Even for simple ice transfer.
I was thinking the same thing, solar panels are so weak even compared to just a basic battery in a rover.
Thats why you need to make solar farms - place 40 of those and you wont have power problms at all. Initially you might also use power efficiency modules to lower the energy costs as well
No argue there - but some ppl eit adept enough to use such things - so in their eyes - just slapping ton of panels just solves the entire issue firsthand. :P
Yeah I know, but do you hear what you are saying? "Oh just place like 40 solar panels down", do you realize how much more expensive that is than just a single battery or reactor? Either way last time I was in survival I slapped down 5 solar panels on a rotor and manually turned it towards the sun when needed since i didn't want to spend resources on a programming block just yet trying to run my basic refinery and basic assembly station/drill platform that took around an hour to setup just mining with a single ship drill slapped onto the moon rover after I put the survival kit on the front so I could mine a bunch of rock quickly to keep the kit pumping out steel plates.
Issue might be that I was playing on realistic so it takes over 20 refined iron for a single plate of steel and with those inventory sizes it would take me over an hour just bringing the parts to each of the 40 panels even if I could build them instantly.
Meanwhile I'm just wondering why I can't rig some jumper cables to my basic assembler to power it while the sun is on the other side of the planet so that I can build a large steel pipe to further my mining efforts.
Well - there is no doubt there are differences now - aka where you play - it does matter - and thats good for flavor - aka the different place now is equall to differernt play style on that planet personally i adore that aspect although i do see some ppl might prefer it a bit different and thats okay too. Solar power is quite easy to spinn up relatively quickly - ofc it does starts very slowly at first and its as it should be - aka free power long term = a lot of initiall effort initially to set it up.
As resources go - you can make 3-4 basic refinieries relatively easly and those will spun a lot of silicon relatively quickly - for batteries and solar cells. you can even initally make some batteires for power to drain them and then grind and replace all the mean while adding a panel bit by bit to the mix.
as for plates - well for eg i begun to play on titan with the spiders on - basially i was glad when ive heard them dug out - since it always meant - 100+ free metal plates and other varoius free parts - so ya - it was a bit more challanging at first but it helped my Eco alot :)
So atm the game is much more flexible - and each aproach has its pros and cons - if you deliberatly went for moon - then yah - its going to be a grindy tale for you - but hey that was your choice right ?
Also there is the intent of game devs that the very early game should be sorta long and grindy so there is that aspect as well.
Or just build a small hydro engine - grab some ice and boost your power with it as well - the options are there - almost from the start.
I admit going pure solar is tougher but there is nothing stopping you from rubbing in some other tech - even temprarily right ?
But of if you do decide to go full solar then going for assembler and refinery with all power modules on them should be your top priority as soon as possible - and when you do you should be laughing. Cheers