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They can be made to work on vehicles but not on moving ones.
The vehicle has to be stationary and locked to the voxel.
This was the first thing I tested after the update dropped.
Check this out...
https://steamcommunity.com/sharedfiles/filedetails/?id=1669492436
There's one rule though...
The game will not recongnise a wind turbine as belonging to a static grid if there is a sub-grid between the turbine and the voxel.
Note in my screenshot that the wind turbines are attached to the landing gear, not the truck. If I'd built them on the "other end" of the piston they wouldn't work.
Same goes for rotors.
It is possible to use pistons & rotors with wind turbines, as long as the subgrid the turbine belongs to is the one that's in contact with the voxel.
Have not tested yet to see whether wind turbines count as static if connected to the voxel with connectors but since connectors use the same mechanic as landing gear, I'd assume it'll work.
Joining wind turbines to voxel using merge blocks should also work just fine.
It is of course also possible to build wind turbines into multi-grids but only for the purpose of carrying the large grid block on a small grid vehicle. The large block grid must be the one attached to the voxel in order for the turbines to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=2569664915