Space Engineers

Space Engineers

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Stitch Mar 1, 2019 @ 3:41am
Do wind turbines work on a large-grid vehicle? Not a static building grid but a moving vehicle.
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Originally posted by cptsavarus:
Yes and no.
They can be made to work on vehicles but not on moving ones.
The vehicle has to be stationary and locked to the voxel.
This was the first thing I tested after the update dropped.
Check this out...
https://steamcommunity.com/sharedfiles/filedetails/?id=1669492436

There's one rule though...
The game will not recongnise a wind turbine as belonging to a static grid if there is a sub-grid between the turbine and the voxel.
Note in my screenshot that the wind turbines are attached to the landing gear, not the truck. If I'd built them on the "other end" of the piston they wouldn't work.
Same goes for rotors.

It is possible to use pistons & rotors with wind turbines, as long as the subgrid the turbine belongs to is the one that's in contact with the voxel.

Have not tested yet to see whether wind turbines count as static if connected to the voxel with connectors but since connectors use the same mechanic as landing gear, I'd assume it'll work.

Joining wind turbines to voxel using merge blocks should also work just fine.

It is of course also possible to build wind turbines into multi-grids but only for the purpose of carrying the large grid block on a small grid vehicle. The large block grid must be the one attached to the voxel in order for the turbines to work.
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cptsavarus Mar 1, 2019 @ 4:23am 
Yes and no.
They can be made to work on vehicles but not on moving ones.
The vehicle has to be stationary and locked to the voxel.
This was the first thing I tested after the update dropped.
Check this out...
https://steamcommunity.com/sharedfiles/filedetails/?id=1669492436

There's one rule though...
The game will not recongnise a wind turbine as belonging to a static grid if there is a sub-grid between the turbine and the voxel.
Note in my screenshot that the wind turbines are attached to the landing gear, not the truck. If I'd built them on the "other end" of the piston they wouldn't work.
Same goes for rotors.

It is possible to use pistons & rotors with wind turbines, as long as the subgrid the turbine belongs to is the one that's in contact with the voxel.

Have not tested yet to see whether wind turbines count as static if connected to the voxel with connectors but since connectors use the same mechanic as landing gear, I'd assume it'll work.

Joining wind turbines to voxel using merge blocks should also work just fine.

It is of course also possible to build wind turbines into multi-grids but only for the purpose of carrying the large grid block on a small grid vehicle. The large block grid must be the one attached to the voxel in order for the turbines to work.
Last edited by cptsavarus; Mar 1, 2019 @ 4:28am
sycobob Aug 8, 2021 @ 10:42am 
just for anyone interested..2 years later lol..some else might find this useful,inspired by this design and amde a workaround for more freedom, its a bit crude but it works :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2569664915
Last edited by sycobob; Aug 8, 2021 @ 10:43am
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Date Posted: Mar 1, 2019 @ 3:41am
Posts: 3