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sad points:
- reach open survival block bugt access point in small spacedrop wtf... boots ftw
- respawn without medic-station.... rly?!... wtf. -.- (yeah i know place... and easy-thing... but makes no sense, like the spy-feature)
- bugt pilotseat in space-dropship (die with open helmet and air, because cockpit is too small... btw this bug is years old... #sad)
- no gravity-generator in small space-dropship isnt funny, too. if you cant handle the boots.... Oo
you spawn with tools since you can't make them at the start, no diff. i guess it depends on what you want to spend your hours doing early game on survival, building/flying/driving/fighting or running around on a planet with a spawned in hand drill trying to find the unlikely close enough to the surface deposits for everything you need. each to their own, i preferred the old drop pods.
just having that ability would've been enough. or enough mats to make a basic buggy you can put the salvaged detector on since drop pods actually have ore detectors. the ship you can fly doesn't.
1) Look on youtube and you'll find several videos from the recent Beta that show people flying their drop pods. Not WELL but part of the idea is to make the game start of the game more challenging.
2) The Lunar Rover start is a BLAST. I've spent 10 hours in this plucky little craft, driving all over the surface of the moon. Try it sometime.
3) If your idea of a fun game is running around or flying around shooting things, you're playing the wrong game...
lets look for stone, beside ice, now, only... (and ice in astro seems currently rare... next funkiller.)
maybe this is the real problem here... because its a very boring start.... ice/stone only... Oo
but thats the time we live in. simple things for simple peeps for simple gameplay. and the joke, its still too hard.... haha xD
it can't be flown well enough to make its detector useful. rest is irrelevant. once again, it doesn't make the start of the game more challenging, it just changes what you spend your time doing at the start.
i'm still on the game i started earlier and got to the stage where i've built a simple buggy with a detector. now i need to find and mine all the deposits i need so i can build a better one, and then find a good location and build a nice base. then work on developing capabilities and getting to space. the there is all the work to be done there and build a long distance ship to build at all planets and moons etc etc. i'm happy with that. i don't need the find resources with a hand drill thing as a long part of my early game. that ♥♥♥♥ isn't fun or challenging, just boring.
Does it have an ore detector or mats to make one? personally prefer planets as i like getting to orbit to be an early game challenge.
won't bother with point 3, you just took a word out of what i said and built a sandman out of it with that one.
try this one.
https://steamcommunity.com/sharedfiles/filedetails/?id=1683921765
The pod is a completed example pod of what he does in the the video. The video is a tutorial on some of the new start basics. As far as earning blocks you can turn that part off in advanced settings if you want to. Otherwise it only requires you to build one, you can just build one anywhere and grind it back down and move to the next.
This is the problem with the reactor-less setup of the game, there's no good way to recharge ship batteries to support heavy equipment without building something massive just to get wind and solar power. And since power is requiring so much more foundation than before, it adds a huge amount of grind to the early game that wasn't there before. Not creative solutions, not designing... Just hopping into a hole to hand mine for hours on end while waiting hours for batteries to recover enough to let you drive a rover or fly a ship to do some small amount of progress. You can't even do much active building since your suits battery drains so quickly from welding and mining so you can't travel very far from wherever you initially touched down.