Space Engineers

Space Engineers

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2 Questions of science on the same topic. (Escape velocity)
So, instead of going on a straight line UP and out of Real Earths atmosphere.
How fast would I need to fly horizontally in order for gravity not to be able to pull me back down again fast enough, and thereby flying out into space?

Now for vanilla game, the Alien planet has a gravity of 1.10p Gravity.
And if I were to install a mod to increase max flight speed.
Anyone know how many m/s I would need to fly to escape the alien planet's gravity in the same fashion?

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In case some people are not sure what I'm asking:
How fast would I need to go if I'm in a plane aiming for the horizon of the planet, but NOT following the curvature of the planet to escape the planet?
Last edited by Copper Boltwire; Mar 11, 2019 @ 6:47am
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Showing 1-14 of 14 comments
BurlsoL Mar 11, 2019 @ 6:59am 
Gravity would only impact you if you tried to keep your nose pointed at the horizon. If you were pointed at the horizon and kept going along a constant vector, you would eventually get to space, but would at some point be traveling at an angle > 45 degrees to the ground level.

In all cases, you would need enough thrust to remain along that vector. An increase in max flight speed would likely still not allow you to use only atmospheric thrusters, get maximum speed, and rely on momentum to push you through the atmosphere without that speed increase being well above what the game engine allows. The thinner atmosphere would also limit this sort of thing greatly as you would need to build speed while within the denser part of the atmosphere then change vector to cross into the less dense part causing some loss of your initial velocity.
Last edited by BurlsoL; Mar 11, 2019 @ 7:00am
Copper Boltwire Mar 11, 2019 @ 7:12am 
I love this community sometimes.
Thanks for your answer.

But if you read my question: I would be using a speed mod to allow me to achieve any speed i need in order to rise out of the planets gravity well.

Though you are right, and i did not think of it in this way - But then again, the increase in speed is somewhat only marginal due to how quickly gravity of the planet will let up and the angle at which i fly.

The speed curve would be a cute little speedbump and then flatten back down to the games default 110 m/s, even at a 45 degree ascend angle.

Of course, if one where to constantly rise yet also follow the curvature, and using hydrogen engines, i would no use as much fuel as if i were to fly a straight 45 or 90 degree angle from the planet. Or maybe i would, since i would need to fly for much longer... so i guess that would even out the required fuel in the end anyways...
Namdoolb Mar 11, 2019 @ 1:48pm 
I have no idea how to calculate the parabolic arc that you will travel on that escape path. But I have approximated based on slightly simpler math that I can do.

My math might be a little suspect, but I believe that about 830m/s should cover you for earth and about 870m/s should cover you for the alien planet.

There's probably a decent margin of error on this, but given that the way I did my math is likely to lowball the figure a bit, you should definitely consider these to be minimum speeds and possibly aim 10-20% higher.
Copper Boltwire Mar 11, 2019 @ 1:55pm 
Well... I would say that escaping with 110 m/s works... well at least for Space Engineers. For Earth, 830 m/s (~2988 km/h) sounds however a little excessive?
I don't know if that is normal speed for a rocket, to lazy to google that, i just want to go back and lay some more Space Engineers.
I mainly asked to try and learn something, and i learned a lot. First of, i need speed mods if i'm to enjoy this game... 110m/s from the Terran planet to the other takes... hours... wtf... So Speed mods is a god send. Midspace's speed mods is where it's at...
NYVS Mar 11, 2019 @ 2:56pm 
Could do a path dependent integral about a sphere, given known functions; initial acceleration vectors, gravitational accelerative force at given altitude; and known start altitudes and end altitudes.
BurlsoL Mar 11, 2019 @ 3:34pm 
Originally posted by Copper Boltwire:
Well... I would say that escaping with 110 m/s works... well at least for Space Engineers. For Earth, 830 m/s (~2988 km/h) sounds however a little excessive?
I don't know if that is normal speed for a rocket, to lazy to google that, i just want to go back and lay some more Space Engineers.
I mainly asked to try and learn something, and i learned a lot. First of, i need speed mods if i'm to enjoy this game... 110m/s from the Terran planet to the other takes... hours... wtf... So Speed mods is a god send. Midspace's speed mods is where it's at...
Well, the thing is this:

Talking about velocity, you would be talking about a situation where you are getting up to speed, then turning off dampeners and potentially ceasing all other thrust (such as trying to get to space with atmospherics only). The way the game handles angular momentum without any handling of lift, gravity will start pulling you down the moment you cut your dampeners, this will change your arc so if you are not at a steep enough angle, you will just start circling the planet until gravity finally wins out. The area between dense atmosphere and where gravity stops having much effect tends to be larger than you could normally cross on momentum alone unless going at a fairly steep angle.

With a speed increase, the simulation still has to be able to acknowledge your vector and positioning accurately or may translate your forward momentum into downward momentum more quickly than it should.
Copper Boltwire Mar 11, 2019 @ 4:19pm 
aaaahh, right, gotcha!

In short: Strap a rocket from ACME to my back and lit the fuse and go 9k m/s and unstrap from rocket in time otherwise it'll be a while before i respond... XD
Able Archer Mar 11, 2019 @ 11:19pm 
Originally posted by Copper Boltwire:
Well... I would say that escaping with 110 m/s works... well at least for Space Engineers. For Earth, 830 m/s (~2988 km/h) sounds however a little excessive?

Wasn't sure if you meant real-life Earth or the earth-like planet in game. For Earth, escape velocity is a little over 11km/second.
Azirahael Mar 12, 2019 @ 12:40am 
Not sure it matters.

Don't think the physics works realistically enough.
Selena Mar 12, 2019 @ 5:15am 
Originally posted by Copper Boltwire:
110m/s from the Terran planet to the other takes... hours... wtf... So Speed mods is a god send. Midspace's speed mods is where it's at...

From the Terran planet to the other... Wait, are you travelling between planets without jump drives?
Copper Boltwire Mar 12, 2019 @ 6:04am 
Originally posted by Yulyeong:
Originally posted by Copper Boltwire:
110m/s from the Terran planet to the other takes... hours... wtf... So Speed mods is a god send. Midspace's speed mods is where it's at...

From the Terran planet to the other... Wait, are you travelling between planets without jump drives?
OMG OMG OMG... i ALWAYS forget we got those x.x
hehehehe
The answer is YES... because i keep forgetting they exists x.x
Selena Mar 12, 2019 @ 1:07pm 
Originally posted by Copper Boltwire:
Originally posted by Yulyeong:

From the Terran planet to the other... Wait, are you travelling between planets without jump drives?
OMG OMG OMG... i ALWAYS forget we got those x.x
hehehehe
The answer is YES... because i keep forgetting they exists x.x

LOL! Glad I helped you remember, all the time you'll save :steamhappy:
Namdoolb Mar 12, 2019 @ 7:12pm 
Originally posted by Copper Boltwire:
Well... I would say that escaping with 110 m/s works... well at least for Space Engineers. For Earth, 830 m/s (~2988 km/h) sounds however a little excessive?
I don't know if that is normal speed for a rocket, to lazy to google that, i just want to go back and lay some more Space Engineers.
I mainly asked to try and learn something, and i learned a lot. First of, i need speed mods if i'm to enjoy this game... 110m/s from the Terran planet to the other takes... hours... wtf... So Speed mods is a god send. Midspace's speed mods is where it's at...
Not excessive at all. Probably a bit conservative if I'm being honest.

Given your chosen escape vector, you'll need to travel ~70km (i estimate) to get outside of the influence of gravity.
And given an average deceleration due to gravity of approx -4.9m/s
To reach the given distance of 70km your initial speed needs to be about 830m/s (~2988km/h)

Like I said, oversimplified version of the actual required calculation (also with slightly suspect math), so definitely aim for an initial speed a bit higher than that.

I'm not exactly sure what the escape velocity on real earth is without googling it, but off the top of my head I'm pretty sure it's at least an order of magnitude higher than the speed you'd need for SE. (~20,000km/h if memory serves)
Copper Boltwire Mar 13, 2019 @ 2:38am 
I'm not exactly sure what the escape velocity on real earth is without googling it, but off the top of my head I'm pretty sure it's at least an order of magnitude higher than the speed you'd need for SE. (~20,000km/h if memory serves)

Speed mods, that's where it's at hehehe ;)
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Date Posted: Mar 11, 2019 @ 6:46am
Posts: 14