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... Or you make the vehicle longer with the same equipment you have now, a longer vehicle will bring back the center of gravity further away from the front as long as you have at least some weight in the rear so it might still be front heavy but perhaps it wont simply flip when you stop.
You can see the center of gravity if you toggle it in the info panel of the vehicle, very useful for problems like this or when trying to balance a gravity drive for example :)
Although a cargo container can add more weight when a vehicle is under load, this can lead to a reverse situation where the back is too heavy and you can't reasonably drive uphill without losing traction, or downhill without things sliding. If you were relying on wheel settings to compensate previously, you may not be able to adjust for the new weight distribution or may notice the problem too late. For this reason, cargo containers are usually best off near the center of the vehicle. This helps ensure that as you get loaded, your weight will become more central.
For counterbalancing, batteries work well since they have a constant weight and you usually need a few for anything that uses any amount of power. If you need to balance right to left, or need to offset non-symetrical parts, artificial mass blocks can be used on one side where you might have a piece of armor on the other. Even though the effect of these being powered doesn't work in planetary gravity, they have an unpowered weight that is fairly large compared to their bulk.
I find if you are using cargo containers, to keep cargo low on the design of the wheeled vehicle, and try to center it within the vehicle. I find this helps the best to prevent rolling the vehicle during turns, as well as with braking performance.
My best race car is made with heavy armor and low profile, I sometime use a few Blast door blocks to add mass but I may have to add more "Strength" on some wheels.