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A small scale version which can certainly be made longer. This one is battery powered though the solars will take several hours of sunlight to recharge all ~70 batteries. Again, not practical, but can certainly be done.
Same with large grid. You can go with a dinky ship that tries to work using 2 drills and constant stability problems, or you can make a large earth chewer with 40+ drills and has onboard processing.
My main point is that you totally can design a mining ship to work within atmosphere, and even provided a blueprint to an example of one that does exactly that while being totally stable under a full load. An upscaled version can certainly also be done. It may not be in the 1-2m cargo range, but for a battery powered craft it will certainly meet your needs until you can get to space and have a supply of uranium.
I will try to build my own drill ship, however it seems that I have to work a long time to build an underground network of tunnel and Hangars.
The best way (from what I figured out) is to have several drill ship designs for different purposes.
My goal is to achieve all that in survival with minimum (preferably 0) use of creative mode.
But I am still open for more ideas. :)))
Think in modern Real Life terms. How many 'boring machines' do we use? They are so enormous, so expensive and so difficult to design, build, maintain, or use - that we only have a handful across the world.
That's why traditional mining methods are rather slow in tunnels, or utilize strip mining.
I ran into this issue as well, banged my head against it in utter frustration for quite some time. Finally, just built a large grid vertical driller on pistons - there's a post in here somewhere with descriptions and pictures.
Then, I tried stationary sub-stations with 70meter drilling capacity (can be increased).
In any case, you end up drilling straight down past the ore, and then hand mining the sides. You can use 'ant-lion' approach with the mobile driller, where you build a Collector at the bottom of the shaft and pipe it up to a storage container - or you can use the drills in the stationary sub-station to extract it (leave them on, it picks up loose ore you hand-drill out).
But as to a vehicle driller.... This game currently doesn't really support them, unless you go enormous. And even then, you can't really store much in the vessel - you drill and destroy and hope you don't waste the targeted ore, or you make NUMEROUS trips to dump off and use the stone.
At some point I made this
https://steamcommunity.com/sharedfiles/filedetails/?id=1686207602
it's 9x9x11 so it can turn underground really well and has 2 remote controls for vertical and horizontal case to make it even more convenient... but I still don't use it often. It takes some to build it first. All those motors... And then you work quickly and still lose almost all power in deep places. ~45k ore to return. Not too much, not too small. Whatever. Not my favorite thing.
https://steamcommunity.com/sharedfiles/filedetails/?id=1700961796
Digs your tunnel with just one press of a button :)
Expanding on this idea, you could add two projectors and welders on the rover., one for each wheel area to automatically project and build a light armor block under your wheels as you go.
Thanks, that sounds good.
thanks for you feedback, I stopped playing it for a while since terra forming is way too complicated right now (for me, others might be enjoying it)
I dont know much about projector blocks etc etc, and learning about them required me a lot of time which I unfortunately didnt have anymore (because of private life related stuff)
However sometimes I do comeback and try to figure out a way in creative mode to engineer some things too learn more about. :))
Pet gripes-
Particle effects. Yes, dust, sparks and stuff to obscure your view while drilling. No problem you say, switch to 3rd person!
Automatic camera angle adjusting. So you set it to a nice follow-cam mode so you can see where you're going. But then the game will throw you back into the cabin so you're not clipping through the terrain.
Snagging stuff and going off the straight & level and into whichwayisup?!? mode +/- losing track of the artificial horizon.
Some or all of which can be mitigated with practice. So figuring out where to place drills on wheeled vehicles. Especially when trying to use RMB mode for bigger tunnels. Then you may find drills dig below wheel/ground level, wheel dives off, mining rig goes nose down and it can be a PITA to get back to good'ol horizontal. So figuring out best combination of drill height, and maybe rotors to give better control.
Some day, I may figure out the merge block / projector sorcery to make autominers. Until then, what I tend to do is make a long wheelbase rig with a piston that extends drills a decent way in front, retracts then crawls forward a bit & repeats. Downside is can't auto-do the RMB mode (AFAIK), but the other mode gives a bit more precise control over the size, and ejecting the rock saves cargo space.