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I agree with everything. Keen need to make several ways for people to share money. Paid cosmetics that don't have a function, paid awesome and fun emotes (same as TF2). Have a donation box. Have some paid planets DLCs. Maybe have optional (disabled in world creation) ads in the game. Like randomly met huge ad boards near pirate stations. Most players will love to shoot and destroy these. But they still see them, right? =D
I have mixed feelings about this DLC. I'm fine with it if it gets us somewhere. If it helps Keen develop the game further. But then if they don't they'll get a worse reaction. Less forgiving community. It's a dangerous game they entered. I hope they know what they're doing.
One more way to make money would be to establish a trade in the game to let people build ships and stations and sell them for real money. A share for keen. Everyone wins. Dunno how would it work though, a ship once bought will be seen by anyone in MP. So it's either for SP or "someone buys - everyone uses it". But it would boost the interest for design. And adding more blocks in the future updates would make it even more lively. Not to mention a well paid blueprint would probably be amazing and will attract more people.
Plus, none of them are cruicial or required to use. I would've loved a shower/bath, but I understand that what we have now is pretty damn nice.
I agree, but what do you think of the fact its blocks, things that split up the community. Do you think other options to facilitate free blocks would be better or is selling blocks good for the game in general?
Thats more the question im posing here, not about value or quality, just the impact selling packs of blocks could have on the game and its playerbase :)
PS im actually desperate to throw some doh at the SE team, but i dont know if i can support this way of doing it. Im still very much fenced about it and want to see what happens in the next couple months. But i figure now is the best time to try and point out potential problems while its still young..... and maybe open to change :)
Blocks break up the community and make a mess of the workshop and cause multiplayer issues. It seems like the worst possible choice of content to sell.
Arent there other options that can make keen money without creating that divide. Ways that facilitate the blocks themselfs being free.
See the post for some of the ideas from me for that purpose :)
Even shorter answer : Is this type of DLC the right choice for space engineers?
No.
As for me I wouldn't spend money on SE again either way except they add something really impressive. Like realistic physics for engineering side, complete overhaul of resource scheme and life support for survival aspect, diagonal, round, multisized etc. blocks and connections for Lego side or visual IDE for code side. Like why do you need to manually code display for basic info in a game that already has control panel? Why can't you record macros?
Right now it is game worth 10..15EUR sold for that exact money. And this DLC didn't change any of that.
This game runs on good will. Plain and simple. Most sand box games do. They make the basic game and throw it out to the community to make the content that people play. ARMA is a classic and probably best example. Bethesda relies heavily on the modding community just to make the game playable. This isn't news.
Its not even a bad business model. Where this goes wrong is when the dev looks at the "free" content floating around in the game and thinks that the community is ripe for picking... and they break the fundamental link in their business model, good will and common experience.
--------------------------------
If I say "remember when you built your first rocket to leave the earth like planet?" Do you? Did you ever? It is entirely possible I could say that to another SE player and they have NEVER done that? Its likely, but not a guarantee. However, go to the Darksouls forums and ask a player " remember the first time you went into the catacombs?" Everyone has been there, it was supremely memorable. We have a common frame of reference, so we can share our stories.
SE and games like it have so much to do, with so little direction, there is no guarantee that any 2 players will have done the same things. Now, take that fractured experience, and pay-wall a chunk of it. What sort of community do you have now?
Keen knows this. The launch trailer has the narrator asking " who welded the red ship" or something like that. Its a common point of reference for most of the community. Did you play the ez start platform... red ship is there right? Crashed ship on asteroid scenereio? Yep, lots of players have done that one too. Since lots of vets have seen or experienced this ship, we have a sense of common if un-shared stories relating to it.
Now, what if the red ship had paid DLC blocks. Now how many players were there to weld it up and take it out for a spin. Geez, it actually makes me sad to type that.
I'm more angry from the fact those blocks are functional rather than just reskins, if it was just a resking of already existing blocks it would be fine, but it's the fact these blocks are functional new blocks that can be accessed by paying, this is what drives me mad.
The industrial cockpit, having an attachment from above opens a lot of possibilities in construction and making it a DLC is extremely unfair to those that bought the game.
Same applies with the lockers.
Everything else is just cosmetic stuff that should already be in the game anyways.
Also the game is out of early access but it's still not finished, it's a sandbox with nothing to do but build stuff rather than a game that gives you a challenge to use your builds with.
The correct way to make DLC is cosmetic reskins, and these blocks are not just cosmetic.
Thus, the only thing that could "force" you to buy it, is using workshop ships that use those blocks but I don't think this is any kind of forcing. It's no different, really, than a workshop item that requires some mod that you don't want to install, and so can't use that workshop item. No big deal there thus far so why would it be any different with this?
Also, let's face it, if Keen is to do further development to Space Engineers they must get *some* revenue from *somewhere*. Decorative, non-functional, optional blocks in a cheap DLC is about the most non-aggressive, courteous, and friendly way to do that I can think of.
I mean, $3.99? You pay double for a coffee...
In a networked game/game with a public workshop it's also a segregation based on how much you pay to be fully "accepted". You have no DLC and the WS stuff uses it? You're out. Your friends and your favorite servers now need DLC? You're out again. You're out because you don't want / cannot pay more for a product you've already paid enough for.
Noone, i think, will be allowed to join a server with a DLC without buying a copy of a DLC. The workshop creations are now simply taken as DLC hostages. It's unacceptable.
There are so many options:
-unique looking armour blocks and colours available
-special skins/models for pre-existing blocks, more costumes (especially costumes that actually change the player model and not just the texture)
-emotes
-Mission/scenario/challenge packs to give players something to check out outside of the base game and survival/sandbox gameplay. This could have special rules/gameplay that could range from short to very long playtimes to complete.
The current pack would have been infinitely better if they were ALL-non functional/cosmetic (which includes stuff you can sit on as well as the projector since they have no effect at all on gameplay. The bed is arguable).
The cockpit negatively affects online multiplayer gameplay, as does the storage devices like the armoury. These blocks will be a constant nuisance for players that don't own the DLC who will be unable to freely download mods and blueprints from the workshop, who won't be able to get into their friends ships fancy new cockpit, who can't access the tool storage on their favourite servers hub station.
Keen needs to rethink this.