Space Engineers

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j_carguy Apr 6, 2019 @ 11:53pm
Conveyor System Is Too Slow For The Refinery
My main source of iron at the moment is stone, since the landscape is too hilly for large travel. I've just been digging massive holes with a big drill and refining all the stone into iron. However, the cargo container I have connected to the refinery can't feed stone in fast enough and the refinery keeps turning off and on again as it gets stone. Any ideas on how I can put the stone in the refinery faster?
Originally posted by RoofCat:
Originally posted by j_carguy:
Sorry I wasn't able to reply earlier, but thanks for all the feedback! I'll try to give all the details I can. I am still on my starting planet and made a mobile drilling rig with atmospheric thrusters. Basically I drop down a drill and get tons of stone, which goes into 8 large storage containers. The stone is then moved into a refinery (a big one) with 4 speed modules. The issue I am having is the fact that the refinery is turning the stone into ingots faster than stone can be fed to the refinery via conveyors. This happened even before I added the speed modules, so taking them off won't help. I have tried having an input for ore and an output for ingots using conveyor sorters, however, this has not helped. Maybe if I have 2 inputs and 1 output it will work, but if the conveyor has no speed limit I don't see that being the solution. The ship is run off of 2 hydrogen engines with a tank hooked up to each, and I have 4 batteries on board so I can run it for a long time. The problem still occurs even if the drill isn't running, and if I get in the control station the power bar isn't red like its having trouble. If its a power problem I don't know what much else I can do, as I don't have uranium for reactors yet. As for the reason I'm grinding stone, I need a lot of iron and yes, nickel, as I am preparing to go to space for the first time. I tried making small atmospheric mining ships to mine veins of iron, but all attempts led to me flipping it or blowing it up. Drills have been way more consistent for me, so drills I will use.
Quite strange setup. I would call it over engineered. Much simpler and cheaper steady energy is available on earth. Wind energy is OP and works completely fine on flying ships
https://steamcommunity.com/sharedfiles/filedetails/?id=1696538044
and can be made work on rovers as well rather easily just anchoring them with landing gears.

Also I wouldn't run refinery with 4 speed modules for stone. You could go for yield once in space (need platinum) or 3 power saving modules and one speed module instead and add another refinery with the same setup as that will have 80% productivity of yours total for just 670kW compared to your 2.8MW spendings. 80% output for 1/4 electricity.

Sure, some 25t heavier, but that's nothing on a large grid ship where each battery is 4+t and one large thruster can lift up to 630t. Ice is damn heavy too and you have to dig it first.

Then why do you need mobile base if all you do is stone processing? Just drill in circle, rotor, horizontal and vertical piston and 2 drills to make advance faster with less steps. Once you make 20x20x10m circular hole, add conveyor on top, rebuild, make another 10m down.
https://steamcommunity.com/sharedfiles/filedetails/?id=1706946368
There are intelligent solutions to overcome depth limits without grinding all down, but we are talking rebuilding drill, 2 pistons and rotor every hour or so. Not a lot of work to do. I have multiple underground refineries there btw and a few wind turbines on the bridge above drills.

As for solutions of your particular case they have been mentioned
1. attach refinery to incoming conveyor from drills directly. No container or any other part besides conveyor (+pistons and rotors which don't have volume) in between! That might help.
2. use multiple parallel incoming sorters with drain all so they are always full and make 4 or more of those flows join into your refinery.
3. drill movement speed matters too. The amount of stone they can provide depends on that and on game limits for soil removal speed (there is one!). So you might need more than 1..2 drills at some point. Depends on drill depth and movement speed. Don't overdoo though as full drills won't mine anything. Your system must have higher performance or storage than drills.


As for going to space you can use original lander after ~5min and single inventory of manually mined stone for rebuilds to go to space. Just shred the mass below 8t and then add 2t ice in H2 generator. You will have to find ice in space rather soon so it is not the most comfortable solution.
https://steamcommunity.com/sharedfiles/filedetails/?id=1676778569
Rather extend it a bit more with drill, larger container and hydrogen tank while also using closed cockpit connected to H2 generator instead. But it is perfectly doable. There is nothing hard about space in SE. Just don't push speed wall on ascent nor have dampeners active. Single hydrogen thruster you already have onboard can move up to 10t. And since you go for the first 5km with 2 atmospheric only and have them active up to ~8km, it is not a problem as G declines rather quickly already. Just do impulse burns staying close to 100m/s to not waste hydrogen.
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Showing 1-15 of 24 comments
Nightwing Apr 7, 2019 @ 12:18am 
The conveyors don't actually simulate throughput. They have an effectively infinite carrying capacity.

Can we get more details of your situation? I'd love to help you figure this out, but there just isn't enough information in your post.
krzosu18 Apr 7, 2019 @ 1:13am 
Originally posted by Nightwing:
The conveyors don't actually simulate throughput. They have an effectively infinite carrying capacity.

Can we get more details of your situation? I'd love to help you figure this out, but there just isn't enough information in your post.

I think what op means is that his refinery is making "Ommf" and "Auuf" sounds as it works - aka it will cycle once (aka Ommf sound) and then it stalls due to lack of more stuff in its inventory (hence the Auuf" sound.

That said it is curious since the refinery should be pulling a lot more stuff to make more than one cycle at a time and keep refiling as it goes (with the use conveyors option set as on ofc).

This kinda makes me think maybe its actually the lack of aviable power - aka there is not enough power to work continously - aka it will maka cycle - then wait for enough power to become aviable.

This can ealsy happen early game - when you have to many machines and not enough power generation (esp if there is no battery present to act like a sort of a buffer to even the load).

This can lead to random work stoppage when various refineries/ assemblers - fight for power to run.

So either add more batteires to the system - to make sudden spikes of power usage not max out your power grid - or place way more turbines/solars/ reactors etc.
Last edited by krzosu18; Apr 7, 2019 @ 1:18am
Doffer Apr 7, 2019 @ 2:00am 
2 Sorters per refinery on Whitelist *ores* and drain all will do the trick :)
Just don't foreget to make a secundary exit-tube for your refineries otherwise the ingots won't have a way out (I often do this by a third sorter facing the other way, put to blacklist *ores* and drain all to get all the ingots out swiftly)
RoofCat Apr 7, 2019 @ 2:32am 
Put refinery before any container, have container after. Probably avoid sorters. While drain all on some might actually improve the feed. Depends.

Basically you are fighting computer problem here. It works with packages over your network. The larger the network, the more problems you can run into. Or like Java vs C. One uses automated garbage collectors, other option is to manage the flow all by yourself. You can define shortest paths designing your base properly. Or you can just use safe network which will do all on its own, but in predefined cycles. Often containers introduce all that tiny jitter.
Last edited by RoofCat; Apr 7, 2019 @ 2:40am
krzosu18 Apr 7, 2019 @ 2:34am 
Like i said - from the op's description it is actually just a lack of power issue - aka not enough power to keep the refinery along side with all of the other stuff working at the same time.

the refinery keeps getting shorted out due to not enough power aviable and thats why its turns on and off. Simple as that :) Cheers
Last edited by krzosu18; Apr 7, 2019 @ 3:04am
Doffer Apr 7, 2019 @ 6:34am 
Originally posted by krzosu18:
Like i said - from the op's description it is actually just a lack of power issue - aka not enough power to keep the refinery along side with all of the other stuff working at the same time.

the refinery keeps getting shorted out due to not enough power aviable and thats why its turns on and off. Simple as that :) Cheers
No, most probably that's not hte issue OP's facing.

Refineries process stone faster then they pull it through the conveyor system. This is why I suggested adding 2 sorters facing the refinery and 1 away from it. 2 since for 1 refinery with 4 speed modules only having 1 won't even get enough stone in to keep it running.
Jel Apr 7, 2019 @ 6:44am 
Originally posted by Doffer:
Originally posted by krzosu18:
Like i said - from the op's description it is actually just a lack of power issue - aka not enough power to keep the refinery along side with all of the other stuff working at the same time.

the refinery keeps getting shorted out due to not enough power aviable and thats why its turns on and off. Simple as that :) Cheers
No, most probably that's not hte issue OP's facing.

Refineries process stone faster then they pull it through the conveyor system. This is why I suggested adding 2 sorters facing the refinery and 1 away from it. 2 since for 1 refinery with 4 speed modules only having 1 won't even get enough stone in to keep it running.


Conveyors do not have any speed limitations in which they handle any material. At least none we ever will encounter.
If the refinery wants 100 BillionTrillionMegazillion stone it gets 1 BillionTrillionMegazillion stone at once.
The only reason this may not work is of there is lack of power in the system. Then the refinery goes shutdown, restart, shutdown, restart, ...
I suggest you follow krzosu18´s advice and check for energy issues.
Last edited by Jel; Apr 7, 2019 @ 6:45am
RoofCat Apr 7, 2019 @ 6:46am 
Originally posted by Doffer:
Originally posted by krzosu18:
Like i said - from the op's description it is actually just a lack of power issue - aka not enough power to keep the refinery along side with all of the other stuff working at the same time.

the refinery keeps getting shorted out due to not enough power aviable and thats why its turns on and off. Simple as that :) Cheers
No, most probably that's not hte issue OP's facing.

Refineries process stone faster then they pull it through the conveyor system. This is why I suggested adding 2 sorters facing the refinery and 1 away from it. 2 since for 1 refinery with 4 speed modules only having 1 won't even get enough stone in to keep it running.
Exactly.

In SE default packet size in conveyor networks with containers and sorters included is exactly 1ooo L. That's the volume of sorter and default packet for many other cases. Which is 2700kg ore.

Advanced refinery with just one speed module will process stone faster than that already. Not to mention refineries with multiple speed modules. Also the bigger your network, the longer it might take for each cycle to complete - eventually. Network requires sent-received-confirmed type of communication. It's not just send something somewhere and forget. It must be double checked so your system doesn't lose or add something just because your PC is slower. Like in real life networks or money transfers. That system requires default packets, feedback and extra time in predefined cycles. So you need multiple sorters or direct force feed to avoid too many "middleman".
Doffer Apr 7, 2019 @ 6:50am 
Originally posted by Jel:
Originally posted by Doffer:
No, most probably that's not hte issue OP's facing.

Refineries process stone faster then they pull it through the conveyor system. This is why I suggested adding 2 sorters facing the refinery and 1 away from it. 2 since for 1 refinery with 4 speed modules only having 1 won't even get enough stone in to keep it running.


Conveyors do not have any speed limitations in which they handle any material.
If the refinery wants 100 BillionTrillionMegazillion stone it gets 1 BillionTrillionMegazillion stone at once.
The only reason this may not work is of there is lack of power in the system. Then the refinery goes shutdown, restart, shutdown, restart, ...
I suggest you follow krzosu18´s advice and check for energy issues.
Funny since I'm running into the same problem even with megawatts to spare and sorters solve the problem _instantly_ without adding more power.

Like roofcat said: it doesn't pull an infine amount of ore like you said but 1000l at a time.
Last edited by Doffer; Apr 7, 2019 @ 6:54am
Jel Apr 7, 2019 @ 6:53am 
Hm interesting indeed. I got huge networks of conveyors and they do not have any issue with transferring items fast enough, even though all refineries have the maximum of speed modules installed. And all this on a dedicated server...
SE just won´t stop lecturing me about something new.
RoofCat Apr 7, 2019 @ 8:21am 
Originally posted by Jel:
Hm interesting indeed. I got huge networks of conveyors and they do not have any issue with transferring items fast enough, even though all refineries have the maximum of speed modules installed. And all this on a dedicated server...
SE just won´t stop lecturing me about something new.
Because it is not about mass. It's about volume. Try to send 1000 antenna components around not using drag and drop manually.
krzosu18 Apr 7, 2019 @ 9:54am 
Originally posted by Doffer:
Originally posted by Jel:


Conveyors do not have any speed limitations in which they handle any material.
If the refinery wants 100 BillionTrillionMegazillion stone it gets 1 BillionTrillionMegazillion stone at once.
The only reason this may not work is of there is lack of power in the system. Then the refinery goes shutdown, restart, shutdown, restart, ...
I suggest you follow krzosu18´s advice and check for energy issues.
Funny since I'm running into the same problem even with megawatts to spare and sorters solve the problem _instantly_ without adding more power.

Like roofcat said: it doesn't pull an infine amount of ore like you said but 1000l at a time.


Well if thats the case and it works then imho that is cool - take into consideration OP didnt mention any upgrade modules or even what type of refinery he uses (aka basic or upgradable one) But since he mentioned he couldnt get to any other ores i assumed hes very early game so basic one seemed quite natural conclusion.

Either way its cool to know - (aka in my case my miner ships auto dump stone in flight so ive never bumped onto issue with processing stone with fully upgraded refineries since there was no stone to process - only ores :P -> and ive bumped onto those power issues i've mentioned ealy game very very often - and it behaved exactly as the OP described. Cheers.
Nightwing Apr 7, 2019 @ 11:24am 
Honestly, barring very early game, I can't think of a single potential use for stone, except maybe ballast...
krzosu18 Apr 7, 2019 @ 11:51am 
Originally posted by Jel:
Hm interesting indeed. I got huge networks of conveyors and they do not have any issue with transferring items fast enough, even though all refineries have the maximum of speed modules installed. And all this on a dedicated server...
SE just won´t stop lecturing me about something new.

basically both of you are right - the conveyors have no Upper capacity limit how much at once it can transport (well i guess the upper limit would be the capacity of the box you try to pull it from (and that can depend on world settings as well - so technically while there is no limit there kinda actually is (sorta)).

The other guy is right as well - since its the pull command from the refinery (in this case) which limits the amount of (rock in this case0 being pulled into the refinery (so yes in theory the reff could pull as many rocks in as its internal capacity would allow (which also depends on world settings and the actuall capapcity already being filled atm)..

So in essence yes there are no hard limit (so to say) on the conveyor network but the main factor can be how much (requested) pull was issued.
Last edited by krzosu18; Apr 7, 2019 @ 11:54am
RoofCat Apr 7, 2019 @ 12:06pm 
Originally posted by Nightwing:
Honestly, barring very early game, I can't think of a single potential use for stone, except maybe ballast...
You can make nickel faster from stone right now than from nickel ore. In case you are building 10ooo atmospheric thrusters, that might be handy as nickel is most needed while building motors afaik. Or if you intend to build some glass palace, you might be able to use all that silicon too. Though silicon is processed much faster from ore compared to nickel iirc so not sure stone is profitable for silicon as much.
Last edited by RoofCat; Apr 7, 2019 @ 12:07pm
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Date Posted: Apr 6, 2019 @ 11:53pm
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