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to expect liquid water in a game such as this is irrational in what the game is about. its not about building an submarine its about space, and a large portion of planets and moons, the water is all frozen anyway with earth being the only real candidate for liquid water.
it'd be a pointless, energy hungry feature if done right, ugly and pointless if done lazily just to make people who want liquid water shut up.
https://steamcommunity.com/sharedfiles/filedetails/?id=1681475411
proper water physics + voxels = bad idea
Does Medieval Engineers have water? If not then both games are unfinished. Open source this one at least and let someone add water to the game.
Plenty of these voxel games have water, I play them so there's that.
Google can help with that or try searching Steam.
Hell even things we CANT see such as an under the hood fix that solves a lot of persistant issues or improves performance by a large margin. Just imagine 200 or 300k PCU ships that dont lag or rotors that dont just randomly summon sir clang to take a moon sized bite out of your ships.
Water is very very VERY low on the list of things this game needs worked on and honestly would add very little other then being pretty
But it does take indeed a toll on simulation calculations, but then again SE is not the most optimised in that departure either, so adding fluids will just put it over the top and Keen has not the resoruces to fix it all. So I won't be to sad not getting it.
EDIT: oh right I did forget Landmark (EQN) also had fluids before it got closed down.