Space Engineers

Space Engineers

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TheJebblue Apr 4, 2019 @ 7:14pm
Strategy: Asteroids
When you mine out all the asteroids around your space base, what do you do? Start a new game? Tear down the base and go in search of a new location? Spawn in new asteroids? Do the old ones respawn after a period of time after being mined out?
Originally posted by Nightwing:
For legitimate vanilla survival gameplay, you'll need to become a nomad and roam around in search of new asteroids. That's usually my playstyle.
In my first survival runthrough (all the way back in 2014), I took the old Easy Start 3 map, and converted pretty much all the ships and stations into a mobile base that I then used to roam around. Unfortunately, soon after I started flying, one of the updates messed up the blast door blocks that I was using for hangar doors, and created a massive gap between the rotor head and the blast door blocks. Due to the tolerances involved, Lord Clang arrived, and my ship was torn apart, ending that run...
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Nightwing Apr 4, 2019 @ 7:41pm 
For legitimate vanilla survival gameplay, you'll need to become a nomad and roam around in search of new asteroids. That's usually my playstyle.
In my first survival runthrough (all the way back in 2014), I took the old Easy Start 3 map, and converted pretty much all the ships and stations into a mobile base that I then used to roam around. Unfortunately, soon after I started flying, one of the updates messed up the blast door blocks that I was using for hangar doors, and created a massive gap between the rotor head and the blast door blocks. Due to the tolerances involved, Lord Clang arrived, and my ship was torn apart, ending that run...
Last edited by Nightwing; Apr 4, 2019 @ 7:41pm
TheJebblue Apr 4, 2019 @ 8:41pm 
Thanks for the tips. This seems to be the direction I'm moving in. Converted my survival pod to a slow mobile miner:

https://steamcommunity.com/sharedfiles/filedetails/?id=1703490575
Xilo The Odd Apr 4, 2019 @ 8:48pm 
yeah having a solid base foundation on maybe an asteroid of good size but low quality ore is a solid place to setup a hub of operations.

otherwise your gonna wander around and jump drive places so you can mine more asteroids and if you've eaten everything within visual range of your space base, you should be able to build something that can just eat an ENTIRE asteroid, then convert all the stone and ore into ingots to transfer back to your base.
TheJebblue Apr 5, 2019 @ 6:47pm 
IDK, I kind of feel like I've peaked, got a ship that can mine asteroid ore, connected via conveyors to my refinery, assembler, O2 generator and cargo box. This was kind of a tough start. I've cataloged over 2 dozen asteroids with ore and found ZERO uranium. I have to keep aiming my ship at the Sun. Planets have no real life or interesting aliens, buildings or cities. Think I'm ready to move on and come back to this game in a year or two.
Buzzard Apr 5, 2019 @ 8:16pm 
Jump drives do expand one's ability to roam around. A 'Blind Jump' can be tweaked to get pretty close to new locations that you can see. An asteroid more than 5km away will act as a fast waypoint to jump to until you get better GPS coords to get where you're going.

Mods. There's so much from just little tweaks/additions to complete overhauls of how stuff works. NPC wars can be a thing. The Steam workshop is full of stuff.

Personally, I'm always building and adding to a few of the ships I run as new things come up. When someone manages to pancake their ship somewhere, I get the call since I usually have the heavy wrecker/tow gear, as well as a full-service repair gantry. Go play with others, as they add new things to do, even if it's marveling at their wreckage.
TheJebblue Apr 5, 2019 @ 8:37pm 
Originally posted by Buzzard:
Jump drives do expand one's ability to roam around. A 'Blind Jump' can be tweaked to get pretty close to new locations that you can see. An asteroid more than 5km away will act as a fast waypoint to jump to until you get better GPS coords to get where you're going.

Mods. There's so much from just little tweaks/additions to complete overhauls of how stuff works. NPC wars can be a thing. The Steam workshop is full of stuff.

Personally, I'm always building and adding to a few of the ships I run as new things come up. When someone manages to pancake their ship somewhere, I get the call since I usually have the heavy wrecker/tow gear, as well as a full-service repair gantry. Go play with others, as they add new things to do, even if it's marveling at their wreckage.

Started to check out an official server, people were helpful. Then I realized it was all PVP no PVE. I'll be back in the game from time to time. I still have more I could do in this one, don't have a jump drive yet as you pointed out. :-) I suppose a proper play through demands visiting the planet and leaving again without crashing.
Nightwing Apr 5, 2019 @ 9:13pm 
All pvp and no pve? I know ONE server I'm never gonna visit...

In games that involve any kind of sandbox or freeroam component, I'm normally the guy that's quietly minding his own business in some forsaken corner of space, just plodding around, gathering resources, and MAYBE trading with others. I am most certainly NOT a pvp player.
Darkaiser Apr 6, 2019 @ 6:50am 
Originally posted by jebblue:
IDK, I kind of feel like I've peaked, got a ship that can mine asteroid ore, connected via conveyors to my refinery, assembler, O2 generator and cargo box. This was kind of a tough start. I've cataloged over 2 dozen asteroids with ore and found ZERO uranium. I have to keep aiming my ship at the Sun. Planets have no real life or interesting aliens, buildings or cities. Think I'm ready to move on and come back to this game in a year or two.

There are several very good mods on the Workshop that will add NPCs to your game that are either neutral (you can attack them if you want) or hostile (and they WILL come and get you!). I have found that adding one or more of these, as well as mods that add abandoned ships or bases to discover, can keep me interested for MANY hours!
TheJebblue Apr 6, 2019 @ 8:49am 
I don't do mods Darkaiser but for those who do I can see it as a viable option. I only do Vanilla in all my games. Less hassle and playing them as they were intended. Then I can complain when things could be improved. :-)
Turn unsupported stations off...... always lol

Now you can put a jump drive at the centre of your station and move it around :)
Darkaiser Apr 6, 2019 @ 9:01am 
Originally posted by jebblue:
I don't do mods Darkaiser but for those who do I can see it as a viable option. I only do Vanilla in all my games. Less hassle and playing them as they were intended. Then I can complain when things could be improved. :-)

LOL I feel you. Many of us that have been here for a while long for a true Survival experience with vanilla game assets like more risks to overcome etc.

By the way, some of the NPCs you can encounter run on Scripts rather than mods. It takes the vanilla encounters and makes them a bit more vigorous.
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Date Posted: Apr 4, 2019 @ 7:14pm
Posts: 11