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Also fly up into the air, if you see any dark patches on the ground that means there is an ore deposit there, just fly to any you see with a drill until you find the Iron ore that you need.
Ore deposits are also much rarer in the beta build. They do exist but you can spend a long time looking for them & not find any.
Usually when you find one vein you'll find several more nearby - and quite often they appear in clusters, so you might find 10 veins of Silver in a row and none of anything else.
@Jumpscare is right in that the only way to find it is just to keep looking.
Small-block goes to 50m and large-block goes to 150m
Right now we're getting the survey pop up at the end of each gameplay session, so if your thoughts develop & evolve as you play, you can easily change them.
To add to what @Shaded says... if you can unlock the large-grid Ore Detector, you can attach it to a small grid vehicle using a rotor & have a small vehicle with the detection range of a large one.
Have not looked to see when the Ore Detector block is unlocked though... is it even available before you've built the tier 3 Refinery & Assembler?
Seems to be that tier 2 (Basic Refinery & Assembler) is the "rover stage" where you're most likely to need the detector for a vehicle.
Will have to hop in & have a look see which recipes unlock when.
If you're short on resources & can only afford a small-block detector, you can build that on a large grid too. Just build a rotor, grind down the rotor head, go into Control Panel and in the rotor's settings click "Add small head". Weld up the new rotor head & you can then build a small-block sub grid on it.
And just to add more to the correct statements made by cptsavarus : My Large-block is the same as your base block type. The 50m and 150m ranges I stated are from the ore detector itself, and they do not "stack" their ranges.
If you are having these types of questions, it makes me think you are new to the game. If you are new, I suggest not trying rotors yet because rotors make your ships move in weird ways and you will get the impression the game is broken when it isn't.
I only mentioned the rotor thing again because you asked about building detectors on a base (static grid), which is a pretty safe thing to do, since static grids can't move.
The best way to learn how moving parts behave is to play with them in a separate Creative mode world, so if your inventions don't work or something breaks, you don't have to loose hours of gameplay to fix it.