Space Engineers

Space Engineers

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andrew6979 Feb 1, 2019 @ 5:56pm
cant find iron ore
ive been playing the new survival build and i cannot fing iron ore on the planet and ive built the basic refinery and im trying to advance but i cant find iron nowhere please help thanks
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Showing 1-12 of 12 comments
Jumpscare Myers Feb 1, 2019 @ 7:42pm 
Then you keep looking.

Also fly up into the air, if you see any dark patches on the ground that means there is an ore deposit there, just fly to any you see with a drill until you find the Iron ore that you need.
cptsavarus Feb 2, 2019 @ 6:04am 
Dark patches aren't as much of a thing in the beta as they are in stable branch. The new voxel textures makes them look more like the surrounding terrain & you no longer see huge shadows from high up. Plus there are dark patches in the textures themselves that look like ore deposits but aren't.

Ore deposits are also much rarer in the beta build. They do exist but you can spend a long time looking for them & not find any.
Usually when you find one vein you'll find several more nearby - and quite often they appear in clusters, so you might find 10 veins of Silver in a row and none of anything else.

@Jumpscare is right in that the only way to find it is just to keep looking.
andrew6979 Feb 2, 2019 @ 7:43am 
Originally posted by cptsavarus:
Dark patches aren't as much of a thing in the beta as they are in stable branch. The new voxel textures makes them look more like the surrounding terrain & you no longer see huge shadows from high up. Plus there are dark patches in the textures themselves that look like ore deposits but aren't.

Ore deposits are also much rarer in the beta build. They do exist but you can spend a long time looking for them & not find any.
Usually when you find one vein you'll find several more nearby - and quite often they appear in clusters, so you might find 10 veins of Silver in a row and none of anything else.

@Jumpscare is right in that the only way to find it is just to keep looking.
hey thanks for the reply i hope that feature gets changed or make them a little more visible i dont have all day to search for ore i like to build but i cant do this if i have to keep using stone but ill try looking for more iron thanks though
ShadedMJ Feb 2, 2019 @ 7:54am 
I hope you are actually using an ore detector.....
Small-block goes to 50m and large-block goes to 150m
cptsavarus Feb 2, 2019 @ 8:09am 
I think with the beta test Keen are just trying out new balances until they get everything just right. Hence they're doing surveys & asking for lots of feedback I would imagine the number of ore deposits will change again - probably several times before the finalised update rolls out. If you want to make your voice heard & possibly get the new spawn % chance changed to something more reasonable, remember to write your thoughts in the survey.

Right now we're getting the survey pop up at the end of each gameplay session, so if your thoughts develop & evolve as you play, you can easily change them.

To add to what @Shaded says... if you can unlock the large-grid Ore Detector, you can attach it to a small grid vehicle using a rotor & have a small vehicle with the detection range of a large one.

ShadedMJ Feb 2, 2019 @ 8:33am 
@cptsavarus : Yes, you could put the large-block ore detector on a small block that way, I do not suggest it at this stage of game for Andrew6979 because of the potential minor loss of control for using a rotor on a ship in early game stages.
cptsavarus Feb 2, 2019 @ 8:47am 
Yeah, that's something to play with later.
Have not looked to see when the Ore Detector block is unlocked though... is it even available before you've built the tier 3 Refinery & Assembler?

Seems to be that tier 2 (Basic Refinery & Assembler) is the "rover stage" where you're most likely to need the detector for a vehicle.
Will have to hop in & have a look see which recipes unlock when.
andrew6979 Feb 2, 2019 @ 6:41pm 
Originally posted by ShadedMJ:
I hope you are actually using an ore detector.....
Small-block goes to 50m and large-block goes to 150m
are you able to put an ore detector on your base will it have the same effect im on a planet right now and have built a ship i was just trying to find some deposits which i found a cpl big ones and it wasnt easy to find
cptsavarus Feb 3, 2019 @ 3:02am 
Yep, you can build the detector on any grid you like. It'll work anywhere you place it, as long as it has a working power source.

If you're short on resources & can only afford a small-block detector, you can build that on a large grid too. Just build a rotor, grind down the rotor head, go into Control Panel and in the rotor's settings click "Add small head". Weld up the new rotor head & you can then build a small-block sub grid on it.
ShadedMJ Feb 3, 2019 @ 3:30am 
Originally posted by andrew6979:
Originally posted by ShadedMJ:
I hope you are actually using an ore detector.....
Small-block goes to 50m and large-block goes to 150m
are you able to put an ore detector on your base will it have the same effect im on a planet right now and have built a ship i was just trying to find some deposits which i found a cpl big ones and it wasnt easy to find

And just to add more to the correct statements made by cptsavarus : My Large-block is the same as your base block type. The 50m and 150m ranges I stated are from the ore detector itself, and they do not "stack" their ranges.

If you are having these types of questions, it makes me think you are new to the game. If you are new, I suggest not trying rotors yet because rotors make your ships move in weird ways and you will get the impression the game is broken when it isn't.
cptsavarus Feb 3, 2019 @ 3:50am 
I'll agree with @Shaded again that it's probably a good idea to hang-fire on using rotors on moving ships until you know the game a bit better.
I only mentioned the rotor thing again because you asked about building detectors on a base (static grid), which is a pretty safe thing to do, since static grids can't move.

The best way to learn how moving parts behave is to play with them in a separate Creative mode world, so if your inventions don't work or something breaks, you don't have to loose hours of gameplay to fix it.
andrew6979 Feb 3, 2019 @ 5:44am 
Hey thanks a alot and I'm a fairly new player still learning though
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Date Posted: Feb 1, 2019 @ 5:56pm
Posts: 12