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Weight balance. If you make the craft a bit longer and stick some storage back there, this may help with how the thing will ride nose/rear.
More wheels where they're needed. There's nothing that says you have to have only 4 wheels on a rover. More wheels will share the load proportionally to where the mass is at. Steering will be affected, so the inner wheels will want to be set to steer less than the furthest or not at all.
Getting stuck in a hole. It WILL happen. Pistons and thrusters suitable to the environment will help.
Eventually, you WILL lose a wheel due to ...stuff. Having a set of pistons to lift the whole thing up will become priceless. In the wheel suspension, there's a nifty button for 'Add Wheel', or the whole group of wheels can be added to the taskbar with the setting of 'Add Wheel'. Also danged handy.
Like I said above, weight balance is an issue I already solved.
My problem is no matter how high I raise the drill, it always digs in a downward direction.
You will need very long rovers with many wheels and careful balance. You can put drill on rotor to adjust descent angle and play with suspension... but roll will still get you and since your rover is quite long now, you will likely get stuck at some point.
Mining rovers kind of suck. Except for surface scratchers. You can use flying mining ship. But those run out of batteries rather quickly. So it is not that great either.
You can still have some fun with designing all that. Just don't expect too much from this game universe. Well in fact you don't see mining vehicles with drills roaming the streets in real life either. Those are all more like crawlers built at spots. Not rovers.
You can angle the scoup (made from drills) up a little so it stays flat. Even put the scoup up enough to make inclines as you tunnel.
But at the end of the day even though power hungry a flying rig is better imo :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1698482192