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The way SE is right now, the hydro engines are pretty glitchy and unreliable, and hydro thrust has more power, anyway. And I don't think the engine can provide sufficient power for atmo/ion thrusters, anyway. At least on a long term basis.
It is entirely possible to power ion thrusters from an engin, but the bigger the craft the less effective this will become. if you need batteries to make up the shortfall from the engins then it is even less effective.
I haven't done the math yet, this is based on personal observation.
Two identical rigs, but one has a small battery.
they both have 1 engin, 1 o2 generator, 1 laser antenna, 1 small reactor with 0.0001 uranium to start them off. they also have a single cargo container with 100 ice.
both were started at the same time and the battery one reports it will be dead in just under an hour.
The o2 engin has 5.3%ish of a tank left, so we'll see what runs out first! the battery charged from an engin, or the engins stored gas supply.
if the battery one runs out first it should give an idea on what the loss from engin>battery>power compared to engin>power.
if the hydrogen runs out first... then what the hell are you doing Keen? XD
Batteries are going to die first and by quite a wide margin it seems.
I'm working on a more accurate test though. Something I can have run itself in the background.
5 MW is for the engine on the large grid though - for small grid the power is 0,5MW whis is kinda low so you will need more hydro enines to replenish batteries -2-3 should be enough tho for shortl flights.
As for ione well if your main aim is stocky and small frame - then ions help in that regard greatly.
after all hydros need all the extra "plumbing - aka tubes need to be spread around the ship to provide fuel etc - and that can impact the design size considerably - multiple hydrogens or the hydro tank doesnt help in that regard either.
So for civilian ships - hydros are okay - for military ones - ions are more versatile and more resistant to battle damage (aka they dont need fuel so a broken pipe wont affect them - and hydro ones can be knocked out more easly by this...
While the engin that didn't charge a battery still has 39% of the hydrogen load it got from its 100 ice.
both of them are powering identical loads so I'd say that proves conclusively that charging a battery from a hydrogen engin is a grose waste of power.
But I am sure there are some situations where it is just needed.
They're great for enabling for peak usages, where there is not quite enough power supply, then putting back to recharge-only.
Batteries have at least a 20% inefficiancy which means if you are charging them from other sources you are wasting 20% of all the power that goes into them. This includes batteries charging other batteries.
You should not have batteries on recharge or auto while reactors or engins are enabled if you can avoid it.
This is interesting. Iv been using them purely as a backup power source to techarge batts in the field.
But now im questioning if thats a good idea.
Part of me says yes it still is because i skip a tonne of ice mining and hydro production not using it as main power. And the power from wind to recharge is free.
But then part of me is saying if its wasting power that way would i be better just using the engine as an outright power plant for the car.
What you think on this?
well the raw calculations are nice - but there are additional factors to this - if you place even a single battery - that will remove the bottle neck that is mentioned above completely (at the cost of some additional mass).
Another factor is the mass of the plumbing needed to actually power the hydrogen thrusters on the scale of the enitre vessel - but either way bit by bit that mass is acumultaing.
So yes in essence hydor thrusters can be better but they are in essence bulkier on the design , make the battle damage that more dangerous (aka ruptured lines = loss of thrust) and the mass of the plumbing tears down that initial edge over ions.
while with ions you just place the thuster and thats about all you have to worry about (except the power to run it ofc) .
So atm i would say that ION based ship with enough batteries to power all them att 100% thrust would be better for combat vessels due to smaller frame needed and better handling of battle damage. on such designs you dont even need the power generation at all - aka charge the vessel at base or temp carrier and then off you go to do whatever you intend to do.
Such aproach is best mass wide - aka less mass - the better acceleration.
This can be even more visible with self repairing designs - aka on ion ship you just place welder close to engines (but there is also the plumbing to cargo storage to hold the parts ofc - on hydro ship - you might also need toconsider repairing any potential ruptured fuel lines - that increases bulk even further and mass as well.
Ofc you can add tank, possible oxy gen and hydrogen power engine/s to add the ability to recharge while on flight - but that would increase the mass thus impacting the performance...
I guess in the end much is up to personal preference - aka you want sleek and tough to knock out vessels - you go for ions only with batts.
You want to go for more versatile vessel (aka to go in and out of atmo for eg) then mix in hydros or go full hydros all the way - but that makes design larger and bulkier, and heavier and possibly more combat fragile vessel - all of which are perfectly okay for civilian use i would say :D
But to charge those batteries, you would use a ton of electricity. Few times more than converting ice and flying hydrogen. So that would mean more time needed to gather that power or more expensive infrastructure.
Different factor is ice availability. You have to dig some first. And then conversion takes a bit of time too (~20min with balanced design). But on the other hand fastest battery charge at base is 15min. Can't do faster full charge. While stockpiling hydrogen tank from one in base 0 to 100 will take somewhere around 2 min or less.
So if you sit on ice asteroid struggling with solar charging in space or on polar/lake on earth and tired of waiting 15 min each time to move electricity around, hydrogen is still the way to go.
As for battle ships - yes, tank is sensitive. But then what kind of battle ships are you building?
I for example don't add H2 generator or engine to small one at all. Battles are short, have few bottles in your cockpit. Just charge at station and fly with 2 small batteries, tank and connector very light. Very high flight dynamics, frontal armor only.
Can easily capture all freighters. Well, any ship can as it is more about missiles than shooting eventually. Ok, but let's not divert into general stupidness of fighting in SE.
So Ion ship would have more redundancy and no single sensitive tank - that's very serious advantage. Unfortunately to have the same dynamics hydrogen has, you would have to use 7 thrusters in each direction instead of one hydrogen. Because of the same kN issue.
Sure, 7 ion thrusters generate only 7+6 extra blocks compared to single hydrogen thruster. 6 directions that's 6*(7+6)=78 blocks extra. Now 7*6 thrusters would require up to 7*6*200=82MW. Which is 21 battery. Ok, you don't use all directions at once. But you should have at least 2 covered for any realistic battle maneuver. Better actually 3, but lets stick to caferul flight maneuvers during hectic battle a professional pilot would do. So 1/3 of that or 7 batteries.
Single battery needs 3*3*2=18 blocks. 7*18=126 blocks.
So we are at 78+126=204 extra blocks for ion to replace hydrogen. While single hydrogen tank is 5x5x5=125 blocks. And since hydrogen needs some minimal electricity too - for beacon, gyroscope and stuff, lets say we add 2..4 of the new small batteries. Which is enough for hydrogen. That would be extra 4 blocks.
Regular battery weights 1040kg in small grid, small one 121kg, hydrogen tank 3161kg.
Ion thruster weights 121kg while hydrogen one 334kg.
Ion mass (thrusters+batteries) 42*121+7*1040=12362kg
Hydrogen mass (thrusters+tank+batteries) 6*334+3161+4x121=5649kg
So again, which one is less - extra 204 blocks and 12362kg on ion to be able to replicate hydrogen power created by 129 extra blocks and 5649kg?
Sure, this is a bit one sided.
That ion ship should go for a bit longer in the end as batteries have quite high capacity for size (small battle ship fighting for hours with titans, why not). The 2 tank issue mentioned at start.
It would also have excellent redundancy which is very important in battle.
But so is your report. You talk about all the extra size on hydrogen completely neglecting the fact that ion flies like crippled snail unless you add multiple or much larger engines compared to any hydrogen setup. Sitting duck in a battle. It's very weak and slow compared directly.
I had hydrogen ore scout. Switched to ion one to reduce size once I got ton of uranium. It could fly forever and was lighter. But for gods sake it sucked at acceleration!
I needed 4km to get full speed and then 4km to stop. Flying between asteroids 4..10km apart on average. Yeah, you got the picture.
So I added more engines to make it more like hydrogen. The problem with ore scanner - you have to bend around asteroids close to their surface, so you need high power in at least 4 directions. It became bigger (close to hydrogen or worse due to exhaust safety range), quite ugly, spending a lot more uranium by now. So I kind of went back to hydrogen.
Pick up some ice when you run out of fuel, few small batteries to sustain that for days, simple, low part count ship.
Both ways are fine. Do whatever you like. It's just the math is rather ugly for ions too. And you rather shouldn't use ice/hydrogen power generators ("engine") to fill them up.
https://steamcommunity.com/sharedfiles/filedetails/?id=320892977
https://steamcommunity.com/sharedfiles/filedetails/?id=320892868
Granted, the design is old, but I still think it would be a pretty viable design even now for asteroid prospecting.