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Basically it allows for most of the old user customisation and more resource-intensive aspects of the game to work again. You need to enable it (through the World settings) before you can use mods, scripts, air tightness, etc. Without it, you essentially get the base game and that's all; but it's all pretty much (though not entirely) guaranteed to work.
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tho, this ship (WS item above) looks a bit big for the "Exploration" Tag.
>> Must follow the rules before giving your ship to the Devs.
With experimental mode = New options and choices opened for the players. These features mostly should work but Keen may or may not see fit to optimize them or fix bugs related to them, or at least their priority is whatever it is.
The division is sort of "official" vs. "extras". The reason behind is mostly multiplayer optimization. By dropping the "extras" they got the multiplayer game run much better.
If you're playing single-player then there's no reason not to check the "experimental mode" and get all those extras like world customization, airtightness, programmable blocks etc.
Also found the solution. The script was outdated. When you use a newer version it works fine.
Oh! this one is very old discussion and we / I did not know what was this new "Experimental" thing at that time.
Tho now I know exactly what it is > OP = "Experimental Mode?" <
We have 2 games now :
Default more (Safe mode) = Better MP perfo and limited
Experimantal mode = all in + World settings + Scripts + Mods + No limits
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@John C. Lester
it's OK to create a new discussion when too old cause the game is not the same anymore = old discussions may become obsolete very fast.
Try this if you don't see the check box in game options from main game menu
Verify the game cache with Steam
How to Verify integrity of game cache:
- Right click on Space Engineers in your Steam Library.
- Go to properties.
- Go to LOCAL FILES tab.
- Click Verify integrity of game cache
- When done try the game.
The rest of the messages are perfect, but he has to shortcut "Though" xD