Space Engineers

Space Engineers

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Loues.S.Cat Jul 25, 2018 @ 6:37am
Reset Grid Pivot Point in survival
Using merge blocks I built a new ship off to the left of an existing ship.
This worked out fine.
The problem is, that once separated the new ship maintained a grid pivot point where the grid pivot of the other ship had been.
So Its grid pivot is a full ship width to the right of where it should be in the middle of vacant space.
this makes blueprints a bit odd...

I tried merging and remerging with other grids with different pivots to try and reset it to something more rational but so far that hasn't worked.
Is there any way at all to remap the grid and reset this point which will work without too much fuss in a survival world?
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Showing 1-15 of 20 comments
Dan2D3D  [developer] Jul 25, 2018 @ 7:04am 
If it's always happening with all new creations = I would report on the new protal to let them know about this.
Loues.S.Cat Jul 25, 2018 @ 7:11am 
*sigh*

Yeah. A problem that can be fixed in seconds in creative, can't be fixed at all in survival >.<
Dan2D3D  [developer] Jul 25, 2018 @ 7:14am 
Have you tried by setting a Main cockpit?
Loues.S.Cat Jul 25, 2018 @ 7:19am 
It has a main cockput and a main remote control block.
Neither of those things have anything to do with grid pivot point though.
I also tried turning it to a station and back again.

The only way to fix this seems to be creative tools and in survival that means if you dont have space master you are kind of boned.
It iritates the crap out of me as it is totaly screwing with my raycast detection and mapping scripts.
Dan2D3D  [developer] Jul 25, 2018 @ 7:22am 
I can change to pivot position with Gyroscopes, so maybe try by adding Gyros or deleting/adding.
Loues.S.Cat Jul 25, 2018 @ 7:23am 
Wait.. how are you changing the pivot position with gyros?
Dan2D3D  [developer] Jul 25, 2018 @ 7:29am 
It's like that since the beginning, do the test in a new world and new ship.

Just add one Gyroscope in the center of 20 blocks (in line), enable "see center of mass" to see where it is (will show in center) and add more Gyros on the End side of the 20 blocks.

= You will notice that the "center of mass Cross" will move back.
Loues.S.Cat Jul 25, 2018 @ 7:33am 
.....

Okay... So go back to the ship info tab, turn off Show Center of Mass and turn on show Grid Pivot.

Grid Pivot != center of mass

If the two were the same, the very fact that grid pivot can potencialy be more than a ship length further to the right of my ship than any blocks even exist in the grid would be massive physics bug that I would gleefully exploit.


Edit: after some testing the grid pivot issue is unrelated to the raycasting problem, but it is certainly related to the grid mapping problem.
On the bright side I think I have worked out a way to grant myself immunity to raycasting guided missiles. Heck, Any kind of raycasting based tracking at all really... but that is unrelated to the Grid Pivot issue.
Last edited by Loues.S.Cat; Jul 25, 2018 @ 7:53am
Ivorlear13 Apr 6, 2019 @ 12:10pm 
it can be fixed. take a new blueprint in creative from a midpoint (near the front if possible) of your ship and try to paste it onto a new grid (ie I block in the voxel) with the grid pivot the correct orientation. then take a new blueprint of the ship after removing the grid pivot donor block and voila should do the trick when you load the blueprint in survival
Last edited by Ivorlear13; Apr 6, 2019 @ 12:11pm
Dan2D3D  [developer] Apr 6, 2019 @ 12:18pm 
Oh boy! You are a bit late for this one > 2018 and we are in 2019

= the game is not the same at all anymore!
Loues.S.Cat Apr 6, 2019 @ 1:36pm 
Ohh I remember this problem!
There still isn't an easy fix for this in survival is there?
Dan2D3D  [developer] Apr 6, 2019 @ 1:40pm 
I recommend to report after your testing to see if it's OK now.

cause no Testers reports about this, only reports about center of mass with the projector block and the Devs will fix this one soon :

https://support.keenswh.com/spaceengineers/general/topic/center-of-mass-in-printed-ship-are-wrong

Test it and if still the same = report it.
Rox Apr 6, 2019 @ 2:38pm 
Originally posted by Dan2D3D:
the game is not the same at all anymore!

This bug is still the same though ;)
Dan2D3D  [developer] Apr 6, 2019 @ 2:40pm 
I will add it my report then but some of you should report it, too :approve:

Tho I have one creation I could test and send to Keen Team.
andreykl Apr 19, 2020 @ 9:44am 
Would be nice if we just had a button inside projector to 'take blueprint with this block as pivot'.
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Date Posted: Jul 25, 2018 @ 6:37am
Posts: 20