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Yeah. A problem that can be fixed in seconds in creative, can't be fixed at all in survival >.<
Neither of those things have anything to do with grid pivot point though.
I also tried turning it to a station and back again.
The only way to fix this seems to be creative tools and in survival that means if you dont have space master you are kind of boned.
It iritates the crap out of me as it is totaly screwing with my raycast detection and mapping scripts.
Just add one Gyroscope in the center of 20 blocks (in line), enable "see center of mass" to see where it is (will show in center) and add more Gyros on the End side of the 20 blocks.
= You will notice that the "center of mass Cross" will move back.
Okay... So go back to the ship info tab, turn off Show Center of Mass and turn on show Grid Pivot.
Grid Pivot != center of mass
If the two were the same, the very fact that grid pivot can potencialy be more than a ship length further to the right of my ship than any blocks even exist in the grid would be massive physics bug that I would gleefully exploit.
Edit: after some testing the grid pivot issue is unrelated to the raycasting problem, but it is certainly related to the grid mapping problem.
On the bright side I think I have worked out a way to grant myself immunity to raycasting guided missiles. Heck, Any kind of raycasting based tracking at all really... but that is unrelated to the Grid Pivot issue.
= the game is not the same at all anymore!
There still isn't an easy fix for this in survival is there?
cause no Testers reports about this, only reports about center of mass with the projector block and the Devs will fix this one soon :
https://support.keenswh.com/spaceengineers/general/topic/center-of-mass-in-printed-ship-are-wrong
Test it and if still the same = report it.
This bug is still the same though ;)
Tho I have one creation I could test and send to Keen Team.