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Amen.
I do know their welding range is annoyingly limited to almost point blank while their "fry the player" range is significantly longer. I don't know why it isn't reversed if they're separate to begin with.
Contrary to the OP, I find this makes them kinda useless for printing out a new ship in survival (the printer always self-destructs due to the need for everything to be so close) and only useful for repairs. Even then I find it cumbersome to the point where it's just easier for me to go weld things manually in survival and just skip the hassle.
That's weird, just yesterday I had a thurster that was on fire and I put the matts in my inventory and used the welder and it put out the fire and repaired it to 100%. Might be your computer, could be your drivers, did you try checking the integrity of the game files?
publish the bugged world on the Workshop, paste the link here and I will add this report to the existing bug report on the new support website for you.
"Need More Information"
So sharing the bugged world with them is tha Best!
https://support.keenswh.com/spaceengineers/general/topic/ship-welders-dont-repair-weapons-damage-on-blocks
Hello Dan - > when ive posted this topic at first i thought about it - but then got way to angry about it to actually do so. So atm that particular situation cant be recreated when that situation occured - basically i had bumped into asteroid surface during mining and some of my hydrogen engines were grazed and became damaged (aka on flames and off) - ive tried to repair it with ship welder and it couldn't repair them despite having enough parts and proper connections to storage (aka i used that ship to build almost everything so it was working okay).
But now ive tried to recreate that situation (aka i took a rifle and shot at my ships engines - until they got damaged as well - and the very same ship in the very same world on the very same initial ship that got damaged - and to my surpirise the welder ship DID repair the engines
aka i know it wasnt the lack of parts when the initial situation happened because i was taking stuff from welding ships inventory to repai the damaged one.
I think i have the answer tho -> as part of the storage i also use the space at the welders themselves -> so i think that was the problem - aka the welders were filled to full capacity with stuff. and needed larger componets couldnt pass through/into the welders and thus they were unable to fix the damaged blocks.
I've tested that idea - aka i filled welders themselves with smth that is not used in repairing the large grid hydrogen thruster in this case i filled them with interior plates so entire capcity was filled.
Then i've tried to weld the damaged block - it couldnt fix it despite the ship itself had enough parts stored elewhere to do so.
When i've emptied the welders - it was able to repair the damage .
So my conclusion is that if there isn't enough of cargo space in the welder itself then the welder wont repair the block even when needed parts are present anywhere else in storage.
aka it seems that the parst needed for the repair has to be initially sucked in/stored inside the welder before it can be actually used in repair - so if the welder can't suck in the part into its inventory (like due to lack of space) - it won't weld/repair.
So in essence trying to squeze that extra stuff inside the welders was a bad call :P
For viewing purposes that was the welding ship in question
https://steamcommunity.com/sharedfiles/filedetails/?id=1563485124
From my point of view the intial situation was very confusing since usually if the welder wont weld - its usually due to lack of components, lack of proper contact with damaged blocks or the mishap with small/large cargo doors - and in this particular case it was all about the lack of enough free space in the welders.
So ya in this case it wasnt a bug in the game - but a greedy pack rat ships pilot fault :P (aka mine :P)
Always good to test everything before reporting
Welder has free space, items are transferabel into the welder. If I (sitting in the cockpit) manually transfer some needed components directly from cargo container into the welder's inventory, it then proceeds to insert and weld these exact ones, but does not pull remaining components by itself. The link Dan2D3D provided reveals others have my exact problem and were able to recreate it. So... should I still post my savegame somewhere?
When I have found a bug :
= I do a proper bug report following the Devs Guide on how to do a good bug report.
=> I prefer to do it myself and this way I am sure that MY bug is in.
IF
it is already reported, I will verify if it is the very same bug and I will add my report to the existing one to avoid "Duplicates".
if yer usin' a small grid welder near in mind ya cant use ANY small cargo conversions in your plumbing. steel plates and many key parts cant go through them. beyond that small welders are utterly pathetic.
use a large grid welder.
... Or just build your welder ship properly -> its that simple. just use large cargo doors. Small welders could be used as part of self repair combat systems or weapon systems (aka to make/replenish assault missles etc.