Space Engineers

Space Engineers

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krzosu18 Nov 9, 2018 @ 11:19pm
(Solved) Welders are still bugged - aka they still won't weld/repair damaged blocks
Bugged welders - The welders are still bugged - since the major graphic update (for reference point). Basically they can only weld new blocks - if the block was damaged - like say - its on flames - they wont repair it - as long as the block in question has scrap metal in it they wont work - each such block has to be repaired manually.

i belive there is no coding in game (or its bugged) that ship welders remove the scrap from the block in orfer to repair it - aka when player is welding it removes the parts and in turns gives you scrap. The same mechanism aint working for ship welders.

This oversight is a real pain in the "but" when you have to repair combat damage - its annoying to the point that usually its way faster to print out entire new ship rather than repairing the old one.

And no i dont care for scrap - imho it can go to waste when you do repairs via ship welders.

And yes i did have all the needed comps for the repairs in storage - aka when my repair ship couldnt fix the blocks i was taking the comps from its storage - and yes all storage crates were linked to welders via large cargo doors.

And yes i know the bugs are now meant to be "hidden" ops i mean posted ofc on the Keen's new site so they won't spoil the forum on steam but i don't care - paying customers do have the right to know the state of the game without the need to be (miss))directed to forums outside of steam.

Cheers
______________

The reason it didnt weld was due to lack of free space inside the welders themselves aka they were filled with other parts to full capacity and none of those parts were needed in the repair of that particular blocks . Aka the needed parts were stored in other cargo boxes - So in essence the welder couldnt suck in the part from other storage area into its own storage due to lack of space in it. - for eg in this case it was unable to suck in large tubes and grids (aka they take a lot of space).

so in essence - dont fill the welders (aka dont use them as extra storage or at least leave some space usused).
Last edited by krzosu18; Nov 12, 2018 @ 8:16am
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Showing 1-14 of 14 comments
Wygos Nov 9, 2018 @ 11:34pm 
Its Keen.
CaptainCamembert Nov 10, 2018 @ 1:41am 
Originally posted by krzosu18:
And yes i know the bugs are now meant to be "hidden" ops i mean posted ofc on the Keen's new site so they won't spoil the forum on steam but i don't care - paying customers do have the right to know the state of the game without the need to be (miss))directed to forums outside of steam.

Cheers

Amen.
MekaDovah Nov 10, 2018 @ 5:29am 
I've done welder tests prior to the last major update and used damaged blocked specifically to test their range and never encountered such issues. That was well after the last major graphics update I recall.

I do know their welding range is annoyingly limited to almost point blank while their "fry the player" range is significantly longer. I don't know why it isn't reversed if they're separate to begin with.

Contrary to the OP, I find this makes them kinda useless for printing out a new ship in survival (the printer always self-destructs due to the need for everything to be so close) and only useful for repairs. Even then I find it cumbersome to the point where it's just easier for me to go weld things manually in survival and just skip the hassle.
Last edited by MekaDovah; Nov 10, 2018 @ 5:33am
Nebula Nov 10, 2018 @ 6:21am 
Originally posted by krzosu18:
Bugged welders - The welders are still bugged - since the major graphic update (for reference point). Basically they can only weld new blocks - if the block was damaged - like say - its on flames - they wont repair it - as long as the block in question has scrap metal in it they wont work - each such block has to be repaired manually.

i belive there is no coding in game (or its bugged) that ship welders remove the scrap from the block in orfer to repair it - aka when player is welding it removes the parts and in turns gives you scrap. The same mechanism aint working for ship welders.

This oversight is a real pain in the "but" when you have to repair combat damage - its annoying to the point that usually its way faster to print out entire new ship rather than repairing the old one.

And no i dont care for scrap - imho it can go to waste when you do repairs via ship welders.

And yes i did have all the needed comps for the repairs in storage - aka when my repair ship couldnt fix the blocks i was taking the comps from its storage - and yes all storage crates were linked to welders via large cargo doors.

And yes i know the bugs are now meant to be "hidden" ops i mean posted ofc on the Keen's new site so they won't spoil the forum on steam but i don't care - paying customers do have the right to know the state of the game without the need to be (miss))directed to forums outside of steam.

Cheers


That's weird, just yesterday I had a thurster that was on fire and I put the matts in my inventory and used the welder and it put out the fire and repaired it to 100%. Might be your computer, could be your drivers, did you try checking the integrity of the game files?
Dan2D3D  [developer] Nov 10, 2018 @ 8:20am 
krzosu18,

publish the bugged world on the Workshop, paste the link here and I will add this report to the existing bug report on the new support website for you.
Last edited by Dan2D3D; Nov 10, 2018 @ 8:20am
Dan2D3D  [developer] Nov 10, 2018 @ 8:27am 
Oh! And save with your charcter in front of the bug situation = this way it will be faster to see the bug.
Last edited by Dan2D3D; Nov 10, 2018 @ 8:28am
Dan2D3D  [developer] Nov 10, 2018 @ 8:44am 
There is one similar Bug report about this but the Devs have added a reaction on it =
"Need More Information"

So sharing the bugged world with them is tha Best!

https://support.keenswh.com/spaceengineers/general/topic/ship-welders-dont-repair-weapons-damage-on-blocks
krzosu18 Nov 12, 2018 @ 8:04am 
Originally posted by Dan2D3D:
krzosu18,

publish the bugged world on the Workshop, paste the link here and I will add this report to the existing bug report on the new support website for you.

Hello Dan - > when ive posted this topic at first i thought about it - but then got way to angry about it to actually do so. So atm that particular situation cant be recreated when that situation occured - basically i had bumped into asteroid surface during mining and some of my hydrogen engines were grazed and became damaged (aka on flames and off) - ive tried to repair it with ship welder and it couldn't repair them despite having enough parts and proper connections to storage (aka i used that ship to build almost everything so it was working okay).

But now ive tried to recreate that situation (aka i took a rifle and shot at my ships engines - until they got damaged as well - and the very same ship in the very same world on the very same initial ship that got damaged - and to my surpirise the welder ship DID repair the engines

aka i know it wasnt the lack of parts when the initial situation happened because i was taking stuff from welding ships inventory to repai the damaged one.

I think i have the answer tho -> as part of the storage i also use the space at the welders themselves -> so i think that was the problem - aka the welders were filled to full capacity with stuff. and needed larger componets couldnt pass through/into the welders and thus they were unable to fix the damaged blocks.

I've tested that idea - aka i filled welders themselves with smth that is not used in repairing the large grid hydrogen thruster in this case i filled them with interior plates so entire capcity was filled.

Then i've tried to weld the damaged block - it couldnt fix it despite the ship itself had enough parts stored elewhere to do so.

When i've emptied the welders - it was able to repair the damage .

So my conclusion is that if there isn't enough of cargo space in the welder itself then the welder wont repair the block even when needed parts are present anywhere else in storage.

aka it seems that the parst needed for the repair has to be initially sucked in/stored inside the welder before it can be actually used in repair - so if the welder can't suck in the part into its inventory (like due to lack of space) - it won't weld/repair.

So in essence trying to squeze that extra stuff inside the welders was a bad call :P

For viewing purposes that was the welding ship in question
https://steamcommunity.com/sharedfiles/filedetails/?id=1563485124

From my point of view the intial situation was very confusing since usually if the welder wont weld - its usually due to lack of components, lack of proper contact with damaged blocks or the mishap with small/large cargo doors - and in this particular case it was all about the lack of enough free space in the welders.

So ya in this case it wasnt a bug in the game - but a greedy pack rat ships pilot fault :P (aka mine :P)
Last edited by krzosu18; Nov 12, 2018 @ 11:59am
Dan2D3D  [developer] Nov 12, 2018 @ 8:44am 
Well done!

Always good to test everything before reporting :Finger2:
Ms. Lana Nov 12, 2018 @ 4:56pm 
In the name of SCIENCE!
Joachim_Berger Dec 26, 2018 @ 4:20am 
Nope, problem is real. Battle damage will most of the time not be repaired.
Welder has free space, items are transferabel into the welder. If I (sitting in the cockpit) manually transfer some needed components directly from cargo container into the welder's inventory, it then proceeds to insert and weld these exact ones, but does not pull remaining components by itself. The link Dan2D3D provided reveals others have my exact problem and were able to recreate it. So... should I still post my savegame somewhere?

Originally posted by Dan2D3D:
There is one similar Bug report about this but the Devs have added a reaction on it =
"Need More Information"

So sharing the bugged world with them is tha Best!

https://support.keenswh.com/spaceengineers/general/topic/ship-welders-dont-repair-weapons-damage-on-blocks
Dan2D3D  [developer] Dec 26, 2018 @ 8:42am 
@Joachim_Berger

When I have found a bug :
= I do a proper bug report following the Devs Guide on how to do a good bug report.

=> I prefer to do it myself and this way I am sure that MY bug is in.

IF

it is already reported, I will verify if it is the very same bug and I will add my report to the existing one to avoid "Duplicates".
Last edited by Dan2D3D; Dec 26, 2018 @ 8:43am
DrEarlInsanity Dec 26, 2018 @ 1:20pm 
ummmm...I just printed a 28k block star destroyer in a survival world. I hate to tell ya but there is something going wrong in yer builds.

if yer usin' a small grid welder near in mind ya cant use ANY small cargo conversions in your plumbing. steel plates and many key parts cant go through them. beyond that small welders are utterly pathetic.

use a large grid welder.
krzosu18 Dec 26, 2018 @ 11:38pm 
Originally posted by DrEarlInsanity:
ummmm...I just printed a 28k block star destroyer in a survival world. I hate to tell ya but there is something going wrong in yer builds.

if yer usin' a small grid welder near in mind ya cant use ANY small cargo conversions in your plumbing. steel plates and many key parts cant go through them. beyond that small welders are utterly pathetic.

use a large grid welder.

... Or just build your welder ship properly -> its that simple. just use large cargo doors. Small welders could be used as part of self repair combat systems or weapon systems (aka to make/replenish assault missles etc.
Last edited by krzosu18; Dec 26, 2018 @ 11:38pm
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Date Posted: Nov 9, 2018 @ 11:19pm
Posts: 14