Space Engineers

Space Engineers

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SelorKiith Aug 10, 2018 @ 11:43pm
Can't remove Mods from Savegames anymore?
Good morning!

As of the latest update I can't seem to remove any mods anymore from a Single Player Local Save (no MP, no Server).
While yes, removing it from the Ingame Modlist and unsubscribing removes it from said list it still remains active in the Save.
I also already tried to delete the Mod Files from %appdata% to no avail.

For example, I tried to remove the 'Inspired Weapons' and 'Ammo Management Control' mods, removed them from the Modlist, unsubscribed and then deleted the Mod Files and the game keeps checking them while loading the modified save and still has them in the Game.

Am I doing something wrong? Do I need to take an extra step?

Anyway,
have a good day!
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Showing 1-11 of 11 comments
Dan2D3D  [developer] Aug 11, 2018 @ 5:23am 
I never saw this kind of problem = ????

First thing to do when playing with Mods = Go to the WS item to read the item description + comments and ask the Mod author about this.

SelorKiith Aug 11, 2018 @ 6:13am 
Originally posted by Dan2D3D:
I never saw this kind of problem = ????

First thing to do when playing with Mods = Go to the WS item to read the item description + comments and ask the Mod author about this.

It is not a Problem with a specific mod however.
This persists with every mod I try to remove, even though I found out that if I remove ALL mods at once it actually removes them but, as said, not when I try to remove just a few mods.
Dan2D3D  [developer] Aug 11, 2018 @ 6:40am 
Like I said I never saw this problem so I'm trying/need to find more clues.

Sometimes I find similar problem just by reading the comments on the Mods I used BUT you said it happen for ALL Mods so that is very weird.
Dan2D3D  [developer] Aug 11, 2018 @ 7:04am 
mmm you could do a fast test, try this :

1 - Create a new No Mods Empty world.

2 - Load it and save/exit.

3 - Add ONE Mod and load to see if the Mod is in the world + save/exit.

4- Withdraw the Mod, click OK and load the world to see if it is the same problem with new Empty world.
Last edited by Dan2D3D; Aug 11, 2018 @ 7:06am
SelorKiith Aug 11, 2018 @ 2:02pm 
Originally posted by Dan2D3D:
mmm you could do a fast test, try this :

1 - Create a new No Mods Empty world.

2 - Load it and save/exit.

3 - Add ONE Mod and load to see if the Mod is in the world + save/exit.

4- Withdraw the Mod, click OK and load the world to see if it is the same problem with new Empty world.

Finally, I've got the Issue isolated... apparently it was a problem with the way dependencies are handled.
Even though the offending files were thoroughly removed their lingering dependencies in the save file were making them "stick".

It doesn't matter if you have the dependant files or not, if the game thinks something is required for something it seems it will simply download the data without actually downloading/subscribing (to) the file and you can't get rid of it through normal means.

Maybe a Problem in the way the Game and the Steam Workshop communicate?
Dan2D3D  [developer] Aug 11, 2018 @ 2:05pm 
Don't know cause never happened on my side, well it may be new bug to report.

I will try next time I load a modded world.
Dan2D3D  [developer] Aug 11, 2018 @ 2:21pm 
I'll say backup your Save and Blueprint folders in SE appdata and Uninstall the game, when done go delete All SE files in the Steam folder and in the SE appdata folder and REInstall the game.


_____________

I just tested and if I withdraw all Mods in = no available Mods

https://steamcommunity.com/sharedfiles/filedetails/?id=1475368030


EDIT

Withdraw from the Mods button in world settings.
Last edited by Dan2D3D; Aug 11, 2018 @ 2:23pm
SelorKiith Aug 11, 2018 @ 3:06pm 
Originally posted by Dan2D3D:
Don't know cause never happened on my side, well it may be new bug to report.

I will try next time I load a modded world.

Might be new, yes.
At least given that I don't remember the game automatically downloading WS File Dependencies before.
After a full cleanup and removing all files with unwanted dependencies it works fine again.
Stitcher Geralf Mar 7, 2019 @ 1:15am 
I have this problem too.
seronis (Banned) Mar 7, 2019 @ 1:34am 
If you remove a mod that isnt a dependancy of another mod it will be removed. Dependancies dont need to be subscribed to or in the list to be loaded. Thats why they are dependancies.

Also if you remove a mod that just added -designs- then those designs are perfectly capable of still existing without a mod. Removing 'random encounters' wont remove ships that have already spawned because the mod isnt required for them to be there
Dan2D3D  [developer] Mar 7, 2019 @ 6:41am 
Originally posted by Stitcher Geralf:
I have this problem too.


This discussion is too old, please creat NEW discussion when too old because the game is not the same at all anymore.

Also all bug reports goes here > https://support.keenswh.com/


So that is the best place to go ^ to find similar reports with solutions in.
Last edited by Dan2D3D; Mar 7, 2019 @ 6:42am
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Date Posted: Aug 10, 2018 @ 11:43pm
Posts: 11