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You mean Share Inertia Tensor? Already done that unless you mean something else (haven't seen anything to do with load in any of the options, and already been playing on experimental)
You're not doing anything wrong at all. The game is. See, what people don't realize is that Single Player is -stable-. It's how the game should be. Unfortunately, when it comes to multiplayer, that is not the case. Things that are stable, turns out to not be in Multiplayer. There is not a ♥♥♥♥♥♥♥ thing you could possibly do to fix this. It has been like this for years, and it will continue to be like this.
This is why most -stable- MP servers deactivate scripts, rotors and pistons because they always cause problems, including rubberbanding and severe sim issues because people don't understand the impact it has in MP.
Disagree.
https://steamcommunity.com/app/244850/discussions/0/4052614174010753534/
You havent actually given any more info to see if thats a collision problem though.Upload the world and lets have a look. I can honestly say all SP instances of clang iv encountered were due to bad design, or bad collision :)
Even in SP - connect a small fighter to a piston mounted connector - sometimes it massivly wobbles for no reason. It's connected to a large grid ship of 10000s of tons, and the small ship is around 20,000kg. Seriously?
Pistons wobble when mounted in a string of 2 or more. This is totally unreasonable, it's not like you can add more pistons to make it more stable (not without messing about and reliably).
As long as your avoiding collisions, your doing your part. It's poor work on the game engine which is to blame for the rest.
To answer the questions though, as above, as long as it's not colliding with anything it's ok. You may be able to get better results fiddling with the settings in the rotor, tho it's more pot luck than any logic.
As others have said, SP is far more stable, but will still give nonsenical issues.
All you can do is try to make whatever on the turret is as light as possible. It helps, but tbh, I think it's a pointless exercise if you want to use them for anything other than the most basic of uses in MP.
The thing that really makes me wonder if the fact that both the piston arm and the rotor turret are wobbling at exactly the same frequency relative to the ship - despite not sharing inertia, not being connected in any way shape or form to each other, and being on opposite sides / ends of the ship. Would one be "wobbling" the other in a sense or what would be causing that?
The majority of problems in this game is simply Player Error. You have to look at your design 100 times from every angle if you have to, in order to find the problem. Sometimes you need an extra pair of eyes to help you, sometimes you're lucky enough to find it, and most of the time, you have to dismantle what you've done and do a step by step rebuild.
This is why I always recommend people to play on Single Player SURVIVAL with admin on and not Creative, as creative will not tell you where you messed up as it requires no power, ammo or fuel.
With that being said, this just unfortunately happens. Sometimes things just wobble and you can't fix it. That's the nature of Pistons and Rotors. Until Keen decides to do a complete overhaul of this system, which is never, this is what we have.
Volkier. If you want, throw us a screenshot, or add me and I'll come and see what the deal is, as actually looking at the design will help much more than reading about it, at least for me. =)
I have 2 ships both with connectors. I docked the little ship to the larger one and the little ship swung left and right like a ball on a rubber band, killed me and destroyed the little ship.
This was in single player.