Space Engineers

Space Engineers

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Kelovar Dec 8, 2018 @ 3:28pm
Projector repair/re-alignment
I've taken a few months of break from the game, returning recently, I noticed that some of the Workshop ships and others I use are having some projector issues. Some of those have an "aiming reticule" that was projected, or a repair/print projector for ship-launched fighters or gravity torpedoes. These projectors no longer work, or they are massively misaligned. I tried to contact the authors of said creations, so far no answer. Anything I can do to fix the issue on my end? I do not want to abandon those ships.
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Showing 1-14 of 14 comments
CelticChaos Dec 8, 2018 @ 4:08pm 
I don't know if this precisely what you are after, but I have had several blueprints that seem to recently had their pivot point moved for some miraculous reason. Keen has a nice video on their Youtube page that shows you how to realilgn pivot points of blueprints.

This might at least get them back into a resonsable range so you can adjust the projector parameters and get them back to where you want them.
Dan2D3D  [developer] Dec 9, 2018 @ 7:31am 
Maybe try by changing the Blueprint fist block position by making a new Bp.

We can change/modify the Bp orientation :

1 - Paste the WS item.

2 - Aim at the first block in front (nose) and hit Ctrl+B.

= Now this new Bp should have a new position on the projector block.

3 - You may try to create Blueprints with different "First Block" positions till you have the right one for you "Printer"
Last edited by Dan2D3D; Dec 9, 2018 @ 7:48am
Kelovar Dec 9, 2018 @ 12:00pm 
Originally posted by Dan2D3D:
Maybe try by changing the Blueprint fist block position by making a new Bp.

We can change/modify the Bp orientation :

1 - Paste the WS item.

2 - Aim at the first block in front (nose) and hit Ctrl+B.

= Now this new Bp should have a new position on the projector block.

3 - You may try to create Blueprints with different "First Block" positions till you have the right one for you "Printer"
So this means I have to make an aiming reticle construct of my own to load it to the aiming projectors?
Let me explain the "printer". I literally does that. A projector used to project the blueprint of a small fighter inside the hangar bay of a large carrier. This blueprint was moving with the projector via pistons, in front of a welder array, literally "printing" the fighter layer by layer, just like the old toner printers. Ingenious design, sadly broken by this projector issue.
Dan2D3D  [developer] Dec 9, 2018 @ 12:05pm 
Maybe worth to try, it's more suggestion cause I did not tested this these days and Silverwing noticed (post #1) that this "first block" position moved.

May be because of the last game update and that would be a new bug to report if so.

More testing needed but you seem to have done some good testing already.

Dan2D3D  [developer] Dec 9, 2018 @ 12:12pm 
Projector =

1 - The "Plus" + icon on the Projo must be the UPward position of the Blueprint/ship.

2 - The " I " icon must be the Forward position on the Blueprint/ship.

Also the Projector should be next to the "First" block added when creating the ship or the aimed block when creating the Bp (Ctrl+B).

If that is not it anymore = Bug report to do (may be reported already tho)
Last edited by Dan2D3D; Dec 9, 2018 @ 12:14pm
Dan2D3D  [developer] Dec 9, 2018 @ 1:35pm 
:alert: Projector should be next to the "First" aimed block when creating the Bp (Ctrl+B) = Wrong

:alert: ^ That is not working at all :steamsad:


I just tested the Projector block and that is what I've noticed:

Setup the Projo forward pointing the left side of this screenshot :
https://steamcommunity.com/sharedfiles/filedetails/?id=1587110322

Tested with a new 2018 Car Blueprint I made :
https://steamcommunity.com/sharedfiles/filedetails/?id=1587109243
= Wrong Forward side but Top OK :steamsad:

Tested with a new 2018 Ship Blueprint :
https://steamcommunity.com/sharedfiles/filedetails/?id=1587115213
= All good and the Projector is the first block I've added when creating the ship that is under the cockpit. :approve:

Tested with a new 2017 Ship Blueprint :
https://steamcommunity.com/sharedfiles/filedetails/?id=1587108022
= Same, position good and Projo uses the frist block added.

Tested with a new 2013 Ship Blueprint that I just upgraded this week :
https://steamcommunity.com/sharedfiles/filedetails/?id=1587106957
= Wrong Forward side but Top OK :steamsad:
Last edited by Dan2D3D; Dec 9, 2018 @ 1:38pm
Dan2D3D  [developer] Dec 9, 2018 @ 1:44pm 
I usually color Green the first block I will add when creating a new ship and this will be the Projector position.

Maybe just change the Projector block position so your Bp will have the right orientation, like for the last screenshot in my above ^ post = I will use the " I " Projector icon as the back of my ship.
Last edited by Dan2D3D; Dec 9, 2018 @ 1:48pm
Kelovar Dec 9, 2018 @ 4:02pm 
Thanks for all the input so far. My issue is not only misalignment, but I can't even see the projections. Misalignment in an extreme level? No idea, that's why I'm here.
Dan2D3D  [developer] Dec 9, 2018 @ 7:29pm 
Maybe try in a new world for a test, cause seems bugged in your world.

Have you tried by deleting the Projector and add new?
Sometimes just a On/Off fixes Bp problems.
Dan2D3D  [developer] Dec 9, 2018 @ 7:30pm 
Paste the Bp Workshop link here so some can try.
Last edited by Dan2D3D; Dec 9, 2018 @ 7:30pm
Kelovar Dec 10, 2018 @ 2:43am 
Pasting here:

https://steamcommunity.com/sharedfiles/filedetails/?id=562502428

This is the orbital weapons platform, has a targeting reticle, and the rods are refilled via projectors and welders.

https://steamcommunity.com/sharedfiles/filedetails/?id=428877518

This is the carrier which "prints" smaller fighters, should be already pre-loaded with this:
https://steamcommunity.com/sharedfiles/filedetails/?id=409724444

And finally,

https://steamcommunity.com/sharedfiles/filedetails/?id=461893992

This cruiser also has a targeting camera with an aiming reticle via projector.
Dan2D3D  [developer] Dec 10, 2018 @ 8:05am 
I see 2015 Blueprints not up-to-date.


The first one seems broken and the author does not want to fix update :steamsad:

The last one says that it is an Exploration ship but got rotors on it and one of the rules is NO rotor / pistons, NO Scripts...


They all seems to need an update so maybe ask the author = he is the best one to ask for help.


I will try to paste in creative the > "The Kaikohuru Cruiser SR-2" < for a test.


EDIT

To know what is the "Exploration" Tag here are the rules :

https://steamcommunity.com/workshop/discussions/18446744073709551615/412446890552493085/?appid=244850
Last edited by Dan2D3D; Dec 10, 2018 @ 8:10am
Kelovar Dec 10, 2018 @ 8:34am 
Thanks for looking into it. These designs are awesome, I want to use them in my world, that's why I want to fix them. The Kaikohuru was my very first blueprint I subscribed to, and I provided the author a few bug reports. The Orbital Platform, well, just imagine deploying a network of those above a planet and bombarding any ground invaders.
Dan2D3D  [developer] Dec 10, 2018 @ 8:44am 
Maybe "awesome" but also "broken/obsolete" and the best to fix is the Author.
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Date Posted: Dec 8, 2018 @ 3:28pm
Posts: 14