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2. Blocks matter very little. Its more about cargoboxes and ore inside them. Empty ships engines are extreemly overpowered.
best is u copy it in creative and than add armor to the copy and test it
and half blocks and co can save alot of the extra weight if u dont plan on fighting with it
without affecting the look
Its used to be roughly 1kN o thruster power = 100 kg just to keep in in air.(need to test it in creative)
So small Atmospheric thruster small blocks has 96 kN thrust maximum so it can keep in air 9600 kg. But if you want to fly you need more because inertia and ♥♥♥♥ like that when flying.
I would do dubble for safe flying.
Correct me if i'm wrong.
So 1kN = =+/- 50Kg for safe flying.
confirmed just tested it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1994719577
So 4 small Thrusters can lift this many small LIGHT blocks. So light block weight doesnt really matter.
Keep in mid those thruster in a picture also lifting:
Their own weight.
Pilot weight
gyroscope
Pilot seat
Reactors weight
and uranium ingots inside reactors.
All those things are alot heavier than blocks and still look how many blocks can ity lift.
Heavy blocks is difrent story theyare heavy. Also blast blocks are very heavy. And ore inside cargoboxes is your main consern for weight.
if it work on earth it work everywhere(that include it can leave the planet and is not atmos only)
If i remember right Alien planet has 1.1g so best to test your stuff there for escape and landing.
@OP the only thing i would say that hasnt been mentioned is avoid heavy armour in atmo or multi environment ships. It saps a lot of performance from atmo craft and increases fuel burn to hold the thing up.
As mentioned light armour is fine though, most weight comes from functional blocks/cargo :)