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Friction is how much grip the wheel has, too much grip can cause your vehicle to flip over on sharp corners.
As far as stength is concerned I usualy increase strengh until the suspension stops to go higher if it was low down.
You may want to create a group of your wheels and put increase and decrease strength on your hotbar to regulate your suspensions on the fly.
Sure, but I have no frame of reference. What is a high grip? What is a low grip? The game starts it at 50%, the wiki recommends "below 30%" and I assume different gravity would affect the ideal friction settings?
My wheels are already in groups as there are many of them, but how would I know whilst driving if the change was too much? Or too little? What negative consequences do I face for having the strength too high?
If you don't want to waste resources on potential accidents creating a creative world where you can do test would be a good idea.
There are also scripts that can do some of the setup for you.
https://steamcommunity.com/sharedfiles/filedetails/?id=1089115113
https://www.youtube.com/watch?v=NkhZ7BbYgvc
Edit:
Too high strength can cause traction problems on vehicles with more than 4 wheels because some wheels may get lifted of the ground on uneven terrain and can not provide propulsion any more.
It is an old tutorial some things have changed but most of it still applies.
https://www.youtube.com/watch?v=V26N_2HsH1I
The wiki recommends 30%? I usually like the friction higher at around 60-75% because better acceleration and better uphill with heavy cargo transporter.
I personally wouldn't recommend to set the dampeners to 100% because then you have like zero dampening, when slightly jumping over things especially when loaded heavely, the tires or chassis will just get ripped off. I usually go with 12% at the front and 18-28% at the back. (2 full small grid large cargo on 2 rear-axels - depending on the terrain and your driving style)
If you have an asymetrical buld like cargo on the right passengers on the left, then it also makes sense to set the dampeners on the right side stronger, so that the car is equally bouncing over a bump. This is also the rule with front and back, the front is usually lighter so you want less resistance in the dampeners/springs. When you accelerate the force is going "in" the rear wheels, so you want them a little bit stronger.
Best is to just play around and stay away from 0 and 100% levels, except the speed limit xD
Does anyone know if suspension load affects grip? Like, you're going over a hill and some load is off the suspension; in reality, you are "lighter" (have less grip) and are likely to slide. Will you slide in this game, or will the lesser normal force get overpowered by the unchanging wheel friction and flip you over?
This is cool... it also seems that "scripts" are literally scripts from like C# or whatever. I can make racecars with ABS and TC.
Hi, wheel strength is used to find the "No damage" value on landing after a jump.
Wheel Friction = that is like adding nails on the tire so that one too needs to be setup properly,
-> Better do cool Drifting than flipping over.
EDIT
You may use this world to test your cars and find the best wheel values :
https://steamcommunity.com/sharedfiles/filedetails/?id=1399740988
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