Space Engineers

Space Engineers

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Wisper Jan 30, 2020 @ 5:10am
Blueprint Management Script
Has anyone created or found a blueprint management script? What I'm looking for is building a shipyard that can build different blueprints, Without having to go in and add blueprint and then adjust the projection each time. Just by clicking a button or an in game script menu, from one projector.
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Showing 1-6 of 6 comments
ShadedMJ Jan 30, 2020 @ 5:42am 
That may not be possible as stated.

With scripts you can change the offset and rotations, but cannot change the blueprint name. It feels like the blueprint menu is what is loading up blueprint data, and is therefore a required action by the player.

An ugly alternative is having a LOT of projectors, one for each thing to be built with appropriate offsets/angles and blueprint chosen. Activate the appropriate projector as needed.

Edit: Doing a search, I do find a IMyProjector.LoadBlueprint(name) but that is not available in the current version of Space Engineers.
Wisper Jan 30, 2020 @ 3:58pm 
That stinks, I did find one that was really old on the Keen Forums, but it was no longer available.
EmberStar Feb 4, 2020 @ 4:31pm 
There used to be a "ship vending machine" on the workshop, but it was actually a hybrid large/small grid station. It used a big internal wheel, with each segment projecting the desired ship from a different projector block. It never actually changed from one blueprint to another though, it actually rotated the entire assembly to put the desired ship in range of the welder array.
EmberStar Feb 4, 2020 @ 4:41pm 
The updated version of the multiple ship printer design:

https://steamcommunity.com/sharedfiles/filedetails/?id=509600423

*Edit* Additional note, that workshop item is years old and hasn't been updated. According to the creator, SE had changed so much since he built it that the machine is no longer possible the way he built it.
Last edited by EmberStar; Feb 4, 2020 @ 5:18pm
DragoF1sh Feb 4, 2020 @ 5:09pm 
In order for a script to be able to choose blueprints, it would have to access your blueprint menu, but which likely not possible in this build. It would also be very inconvenient. Imagine how it would work for those of us with over a hundred creations saved.
Wisper Feb 7, 2020 @ 5:15am 
@Ember I've seen that one. Wasn't quite what I was thinking.

@DragoF1sh, Yeah I was thinking of more likely having specific ships already linked in the code.

This would be a dream, would love to see if this would work.
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Showing 1-6 of 6 comments
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Date Posted: Jan 30, 2020 @ 5:10am
Posts: 6