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With scripts you can change the offset and rotations, but cannot change the blueprint name. It feels like the blueprint menu is what is loading up blueprint data, and is therefore a required action by the player.
An ugly alternative is having a LOT of projectors, one for each thing to be built with appropriate offsets/angles and blueprint chosen. Activate the appropriate projector as needed.
Edit: Doing a search, I do find a IMyProjector.LoadBlueprint(name) but that is not available in the current version of Space Engineers.
https://steamcommunity.com/sharedfiles/filedetails/?id=509600423
*Edit* Additional note, that workshop item is years old and hasn't been updated. According to the creator, SE had changed so much since he built it that the machine is no longer possible the way he built it.
@DragoF1sh, Yeah I was thinking of more likely having specific ships already linked in the code.
This would be a dream, would love to see if this would work.