Space Engineers

Space Engineers

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Why is my solar panel shaking?
It has a central rotor, to turn the machine left or right relative to the floor, then I have the tower go 8 blocks up with a rotor on either side to control the panel's "wings" which are *supposed* to have a row of 3 solar panels facing outward toward the sun on either side (top, bottom)
Considering symmetry, it's balanced in terms of weight. My rotors are only limited in terms of angle in order to face the sun (15 to 45 degrees, has to be in negatives for the right wing), my braking is the same as my accelerating, and yet the cener pillar is shaking violently.

How did I anger Clang and how can I appease him?
EDIT: I'm dumb. I shouldn't be trying to turn a massive pillar.
EDIT 2: IT DIDN'T MATTER, I CAN'T HAVE ANYTHING NICE BECAUSE ***CLANG***
Last edited by La Criatura Espada; Jan 19, 2019 @ 8:14pm
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Showing 1-15 of 33 comments
TwinChops Jan 19, 2019 @ 8:03pm 
U used a Rotor, tahts the answer.
If I turn off the central rotor, the thing stops shaking. I'd chalk it up to velocity if it weren't for the fact that velocity isn't the problem.
Dragova Jan 19, 2019 @ 8:53pm 
I doubt they'll ever fix rotors even when the game finally leaves early access. It's simply burried in the physics base code somewhere where it would take nothing short of a miracle worker to fix.
Originally posted by Falafel:
I doubt they'll ever fix rotors even when the game finally leaves early access. It's simply burried in the physics base code somewhere where it would take nothing short of a miracle worker to fix.
So... Is there any alternative? To being able to turn things like solar panels without Clang royally ♥♥♥♥♥♥♥ everything?
Astasia Jan 19, 2019 @ 9:49pm 
I don't use rotors or pistons ever for obvious reasons, but IIRC there's a toggle option on them called "share inertial something" that should help prevent sub-sub-grids from shaking violently for no reason.
Karmaterrorᵁᴷ Jan 19, 2019 @ 10:50pm 
Whats your dissplacement setting?

Try upping it incase the rotor head is too low and allwing blocks to scrape on the armour welds :)

Ps screenshots of rotor setup and screenshots of settings screen may help
Last edited by Karmaterrorᵁᴷ; Jan 19, 2019 @ 10:50pm
MA€STRO™ Jan 20, 2019 @ 12:57am 
Because they pass the last 5 years trying to fix the ♥♥♥♥♥♥♥ rotors and the pistons but they fail.
Last edited by MA€STRO™; Jan 20, 2019 @ 11:46am
Dan2D3D  [developer] Jan 20, 2019 @ 11:24am 
Mine are OK!

In space :
https://steamcommunity.com/sharedfiles/filedetails/?id=1619345396

and on planets :
https://steamcommunity.com/sharedfiles/filedetails/?id=1523725755

https://steamcommunity.com/sharedfiles/filedetails/?id=1590332844

Depends on HOW it is made, some concepts are not working and when it is not working = I redo better.

Share some screenshots = that will help!
Last edited by Dan2D3D; Jan 20, 2019 @ 11:26am
MA€STRO™ Jan 20, 2019 @ 11:43am 
Originally posted by Dan2D3D:
Mine are OK!

Share some screenshots = that will help!
Are you in a MP server? Or dedicad Server?

My singleplayer games they also work well, but wen im going MP they shaking like hell
Last edited by MA€STRO™; Jan 20, 2019 @ 11:45am
Dan2D3D  [developer] Jan 20, 2019 @ 11:48am 
I did not tested on my Dedic tho I will later.

But the OP did not specified he was playing on a public server or else = ??
MA€STRO™ Jan 20, 2019 @ 12:08pm 
Thanks Dan2D3D
Burstar Jan 20, 2019 @ 12:50pm 
The best setup for Solar rotors I use is a T where the bottom/first rotor in the tree has its Share Intertia Tensor OFF to separate the assembly from the main grid mass-wise. all the other rotors past the first should have the share tensor ON for stability.

This will fix solar arrays that spaz out in MP but will not fix minor twitching (like the arms just can't get comfortable). you just have to put up with that as it's harmless.

Make sure that your rotors have positive displacement, and that the arms aren't catching on the corners of the pillar during rotations.
Last edited by Burstar; Jan 20, 2019 @ 12:54pm
Okay, getting screenshots after I re-build the damn thing (Got so frustrated I melted the whole thing down.)
I'm playing on single player.
Dan2D3D  [developer] Jan 20, 2019 @ 1:59pm 
Single player! Cool, this way you can publish your world on the WS and share the link when ready = all will be able to load and try to help.
Last edited by Dan2D3D; Jan 20, 2019 @ 1:59pm
NYVS Jan 20, 2019 @ 2:01pm 
Screenshots please; Rotors have become hilariously stable I've noted; when you are using them within reasonable instances. How is your mass balancing on the rotor; and applied momentum? Is it sifficient to have control over what is rotating?
Alternatively are you having a mechanical system feedback issue with regards to insufficient space between objects causing the moving parts to attempt to break through them?
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Date Posted: Jan 19, 2019 @ 8:02pm
Posts: 33