Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm a creative Guy, I tried the other games on Steam and noticed that SE got the creating tools I was looking for to create ships, stations, cars and scenario/mission worlds for the community to have fun with.
Here is some of my Workshop items, you dont have access to the WS so I will share a few videos that will show you what can be done without Mods :
https://steamcommunity.com/sharedfiles/filedetails/?id=1128465086
https://steamcommunity.com/sharedfiles/filedetails/?id=1418616239
https://steamcommunity.com/sharedfiles/filedetails/?id=1356853194
The game is open to Modders so we have very cool Mods on the Workshop.
edit
It goes with your imagination and the most important = can you make working ships, stations, cars and more.
Can you create machanical shtuff that will not collapse!?
Marek Rosa, the creator of SE had a vision.
In 2002, Marek Rosa got an idea of making a physics-sandbox game where players construct static and dynamic structures in a grid-like environment, with realistic physics and realistic volumetricity.
This idea was inspired by his childhood days, spent with the popular construction toys of LEGO and LEGO TECHNIC.
SE is most definitely the sandbox building game which Marek Rosa sought to create. The principle activity is building ships and stations either in Creative Mode where one can instantly produce any block in the game or in Survival Mode (i.e. Manual Building Mode) where one must first mine ore and convert it into components from which to build blocks.
However, being a sandbox game with no missions or goals means that you are free to do whatever you want within the confines of the limitations of the game.
Those limitations include things like a maximum speed limit of 100m/s, no orbital mechanics and a maximum number of blocks per grid before performance begins to diminish just to name a few.
Likewise you can choose not only to build your ships and station in Survival Mode but also to play SE as if it were a Survival Game. But you'll find no ticking clock forcing you to act less you die.
You can play SE like an Exploration Game and go in search of abandoned ships and stations. But these are just workshop items scattered around the map with no significance or reason.
You can get together with friends or on servers and play SE like a PvP game. But given the hours of investment necessary just to build your first ship only to lose it within the first few seconds of battle you will likely lose interest in PvP rather quickly.
You can download a few of the scenarios from the workshop and attempt to play SE like it was a story/mission game. But you're likely to find only a few true scenario mods and they will seem rather rudamentary compared to other games given the dearth of tools available to create such things.
And the list goes on.
As a sandbox game you can choose to play it any number of ways. But the game remains primarily a sandbox building game and that is its real strength.
https://www.spaceengineersgame.com/about.html
If you are good with a build sim then great game but it does get old when using the builds really is very buggy. Empyrion is a much better buy it is cheaper and fewer bugs. Coming update will add better AI thread and push that game to surpass the positives of this game.
The only issue is: no one's built a game on it yet.
Thought there are a few decent scenarios.
If you like to tinker and design this game is pretty much paradice :)
EEM (Exploration Enhancement Mod) adds in factions, npc trading, currency, new explorable locations, and tons of new encounters.
Corruption PVE Combat adds in many types of hostile drones that actively seek you out and try to destroy you.
Other mods add in random encounters of ground installations, atmospheric cargo ships, or even flying carriers that will launch an invasion on your base complete with gunships, dropships, deployed turrets, and tanks.
Base vanilla is worse than Minecraft when it comes to depth. There is no story, no bosses, no actual reason for playing other than "oo, pretty ship."
Mods are what actually make the game have any resemblance of purpose to it, yet all that KSH seems to do is blame the modders for breaking their game. If KSH just put out one more patch to fix all of the major known bugs and then just left the game to the modding community, I imagine we would see massive improvements to gameplay.
I'm playing this now. There are NPC's in space and they ain't easy. They're not terribly hard either. It's fun to try different ideas on how to take over npc bases and capture or destroy their ships. You can create a "base" and turn over ownership to the npcs and thus spawn enemy ships. There are mods, one is called Reavers, I've not tried it yet but it spawns all kinds of enemies to fight. You can set game options to have wolves or spiders to deal with on a planet.
So now there IS a reason to play more than just "oo, pretty ship".
Like, I could see this red icon in space that was static. Some of them blink in and out, and those are usually stealthy enemy ships. But this red icon was a base! So I thought I'll fly to a nearby asteroid and maybe set up a little base there with some defenses. Well, I was about 9km from the base and it send a pretty steady stream of "salvage drones" at me immediately. They had guns. It was fun and the loot from them was useful.
So I saved my game and flew over to the base. It shredded my ship. The explosions were great. So then I devised several ideas on how to totally destroy the base and several ideas on how to take over the base, both of which I did from saved games. In the end I took over the base, attached it to my ship, and flew both of them back to the asteroid where I started.
Nearby was a pirate ship made of heavy armor blocks and so far I've not bee successful in even denting it.